Unity入门操作_积木_009
2017-08-19 22:20
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void test23(int num) { for (int k = 0; 0 < num-k; k++) for (int i = 0; i < (2 * (num - k) - 1); i++) { for (int j = 0; j < (2 * (num - k) - 1); j++) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(j + 10 + k, k +10, i+10+k); Debug.Log("1"); } } } }
void Test02(int number)
{
for (int k = 0; k < number; k++) { for (int i = 0; i <= k; i++) { for (int j = 0; j <= k; j++) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(j - k * 0.5f, number - k, i - 0.5f * k); } } }
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