C语言实现简单的三子棋小程序
2018-02-22 13:02
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1 game.h中用于函数定义 #ifndef __GAME_H__ #define __GAME_H__ #include <string.h> #include <stdlib.h> #include <time.h> #include <stdio.h> #define ROW 6 #define COL 6 void InitBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void Computermove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col); #endif //__GAME_H__ 2.game.c实现游戏的函数 #define _CRT_SECURE_NO_WARNINGS #include "game.h" void InitBoard(char board[ROW][COL], int row, int col) //初始化棋盘 { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) //打印显示棋盘 { /*int i=0; for(i=0;i<row;i++) { printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]); if(i<(row-1)) { printf("---|---|---\n"); } }*/ int i = 0; for (i = 0; i<row; i++) { int j = 0; for (j = 0; j<col; j++) { printf(" %c |", board[i][j]); } printf("\n"); for (j = 0; j<col; j++) { if (i<(row - 1)) { printf("---|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) //玩家走的函数 { int x = 0; int y = 0; while (1) { printf("玩家走,请输入横纵坐标》\n"); scanf("%d%d", &x, &y); if ((x >= 0 && x <= row) && (y >= 0 && y <= col)) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = 'x'; break; } else { printf("此处已走过,请重新走\n"); } } else { printf("输入有误,请重新输入\n"); } } } void Computermove(char board[ROW][COL], int row, int col) //电脑走的函数 { while (1) { int x = rand() % 3; int y = rand() % 3; if (board[x][y] == ' ') { board[x][y] = '0'; break; } } } static int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i<row; i++) { for (j = 0; j<col; j++) { if (board[i][j] == ' ') //棋盘还有空位置 return 0; } } return 1; //棋盘已满 } char IsWin(char board[ROW][COL], int row, int col) //判断是否赢了 { //玩家赢 电脑赢 int i = 0; for(i=0;i<row;i++) //横向三子赢了 { if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; } } for(i=0;i<col;i++) //纵向三子赢了 { if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } //斜向三子赢了 if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') { return board[1][1]; } if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //玩家赢 电脑赢 //int i = 0; int j = 0; for (i = 0; i<row; i++) //横向三子赢了 { for (j = 0; j<col; j++) { if ((board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][i] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j + 1] && board[i][i] != ' ') || (board[i][j] == board[i][j - 1] && board[i][j - 1] == board[i][j - 2] && board[i][i] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i - 1][j] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j] && board[i - 1][j] == board[i - 2][j] && board[i][j] != ' ')) { return board[i][j]; } //斜向三子赢了 if ((board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j + 1] && board[i - 1][j + 1] == board[i + 1][j - 1] && board[i][j] != ' ') || (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } if ((board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i + 1][j + 1] && board[i][j] != ' ') || (board[i][j] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' ')) { return board[i][j]; } } } if (is_full(board, row, col)) { return 'Q'; //平局 } return ' '; //继续游戏 } 3.test.c用来存放主函数 #define _CRT_SECURE_NO_WARNINGS #include "game.h" void menu() //打印菜单 { printf("*****************************\n"); printf("*** 欢迎进入三子棋界面 ****\n"); printf("*****************************\n"); printf("**** 1 play 0 exit ****\n"); printf("*****************************\n"); } void game() { char win = 0; int c; char board[ROW][COL] = { 0 }; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); printf("1 玩家先走 2 电脑先走 0 退出游戏\n"); scanf("%d", &c); switch (c) { case 1: printf("玩家先走:\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } case 2: printf("电脑先走:\n"); Computermove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } while (1) { printf("玩家走》\n"); PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } printf("电脑走》\n"); Computermove(board, ROW, COL); DisplayBoard(board, ROW, COL); win = IsWin(board, ROW, COL); if (win != ' ') { break; } } if (win == 'x') { printf("玩家赢了\n"); } else if (win == '0') { printf("电脑赢了\n"); } else { printf("平局\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do{ menu(); printf("请选择:"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("您的输入有误,请重新输入!\n"); } } while (input); } int main() { test(); system("pause"); return 0; }
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