Unity入门操作_生成有序图案_008
2017-08-19 17:37
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public class Fourteen : MonoBehaviour {
int num ;
// Use this for initialization
void Start () {
Test14(6);
} // Update is called once per frame void Update () { } void Test14(int num1) { //随机生成物体PrimitiveType(枚举), PrimitiveType pti = (PrimitiveType)Random.Range(0, 5); for (int i = 0; i < num1; i++) { if (i%2!=0) { num++; if (num%2!=0) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere); obj.transform.position = new Vector3(i, 50, 1); } else { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Sphere); obj.transform.position = new Vector3(i, 50, -1); } } else { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(i, 50, 0); } } }
}
public class Fifteen : MonoBehaviour {
float time;
int num15;
// Use this for initialization
void Start () {
Test15(10);
} // Update is called once per frame void Update () { Test1501(); } void Test15(int num) { for (int i = 0; i < num; i++) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(10, i*2, 10); obj.tag = "Test15"; } } void Test1501() { time += Time.deltaTime; GameObject[] objArr = GameObject.FindGameObjectsWithTag("Test15"); if (time>=1) { if (objArr.Length > num15) { num15++; for (int i = 0; i < num15; i++) { objArr[i].transform.Rotate(new Vector3(0, 30, 0), Space.World); time = 0; } } else { for (int i = 0; i < num15; i++) { objArr[i].transform.Rotate(new Vector3(0, 30, 0), Space.World); time = 0; } } } }
}
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