C语言实现三子棋游戏
2017-04-06 01:51
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先看一下最终效果:
game.h
game.c
test.c
game.h
#ifndef __GAME_H__ #define __GAME_H__ #include <stdio.h> #include <time.h> #include <stdlib.h> #define ROW 3 #define COL 3 void chess_board(char arr[ROW][COL], int row, int col);//初始化棋盘 void mimeograph(char arr[ROW][COL], int row, int col);//打印棋盘 void player(char arr[ROW][COL], int row, int col);//玩家走 void computer(char arr[ROW][COL], int row, int col);//电脑走 char check_win(char arr[ROW][COL], int row, int col);//判断输赢以及平局 int is_full(char arr[ROW][COL], int row, int col);//判断棋盘是否满了,还没分出胜负 #endif
game.c
#include <stdio.h> #include "game.h" #include <string.h> #pragma warning (disable:4996) void chess_board(char arr[ROW][COL], int row, int col)//初始化3*3的棋盘 { memset(arr, ' ', row*col*sizeof(arr[0][0])); } void mimeograph(char arr[ROW][COL], int row, int col)//在屏幕上打印棋盘,使其美观 { int i = 0; for (i = 0; i < row; i++) { printf(" %c | %c | %c \n", arr[i][0], arr[i][1], arr[i][2]); if (i != (row - 1)) printf("---|---|---\n"); } } void player(char arr[ROW][COL], int row, int col)//玩家走 { int x = 0; int y = 0; while (1) { printf("请输入你要走的坐标位置"); scanf("%d%d", &x, &y); if (((x >= 1) && (x <= 3)) && ((y >= 1) && (y <= 3)))//控制坐标范围 { if (arr[x-1][y-1] == ' ') { arr[x-1][y-1] = 'X'; break; } else { printf("该位置不能输入\n"); } } else { printf("输入有误\n"); } } } void computer(char arr[ROW][COL], int row, int col)//电脑走 { while (1) { int x = rand() % 3;//随机产生一个坐标,赋O int y = rand() % 3; if (arr[x][y] == ' ') { arr[x][y] = '0'; break; } } } char check_win(char arr[ROW][COL], int row, int col)//判断输赢 { int i = 0; for (i = 0; i < row; i++) { if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]) && (arr[i][0] != ' ')) { return arr[i][0]; } } for (i = 0; i < row; i++) { if ((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i]) && (arr[i][0] != ' ')) { return arr[0][i]; } } if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && (arr[i][0] != ' ')) { return arr[0][0]; } if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]) && (arr[i][0] != ' ')) { return arr[1][1]; } if (is_full(arr, row, col) == 1) { return 'q';//平局 } return ' '; } int is_full(char arr[ROW][COL], int row, int col)//判断棋盘是否下满 { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (arr[i][j] == ' ') return 0; } } return 1; }
test.c
#include <stdio.h> #include <windows.h> #include "game.h" #pragma warning (disable:4996) void menu() { printf("*************************************\n"); printf("*********1.paly **** 2.exit**********\n"); printf("*************************************\n"); } void game() { char arr[ROW][COL] = { 0 }; char win = 0; chess_board(arr, ROW, COL);//初始化棋盘 mimeograph(arr, ROW, COL);//打印棋盘 srand((unsigned int)time(NULL)); do { player(arr, ROW, COL);//电脑走 win = check_win(arr, ROW, COL);//玩家走完判断谁输谁赢 if (win != ' ') { break; } mimeograph(arr, ROW, COL);//打印棋盘 computer(arr, ROW, COL);//玩家走 win = check_win(arr, ROW, COL);//电脑走完判断谁输谁赢 if (win != ' ') { break; } mimeograph(arr, ROW, COL);//打印棋盘 } while (win == ' '); if (win == 'X') { printf("玩家赢\n"); } if (win == '0') { printf("电脑赢\n"); } if (win == 'q') { printf("平局\n"); } mimeograph(arr, ROW, COL);//打印棋盘 } int main() { int input = 0; do { menu(); printf("请选择开始还是退出:"); scanf("%d", &input); switch (input) { case 0: break; case 1: game(); break; default: printf("输入有误\n"); break; } } while (input); system("pause"); return 0; }