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Android 颜色渲染(十) ComposeShader组合渲染

2016-03-18 14:44 375 查看
转自:http://blog.csdn.net/t12x3456/article/details/10366131

Android 颜色处理(十) ComposeShader组合渲染



public ComposeShader(Shader shaderA,Shader shaderB, Xfermode mode)

Parameters
shaderA渲染器A,Shader及其子类对象
shaderB渲染器B,Shader及其子类对象
mode两种渲染器组合的模式,Xfermode对象

public ComposeShader(Shader shaderA,Shader shaderB, PorterDuff.Mode mode)

Parameters
shaderA渲染器A,Shader及其子类对象
shaderB渲染器B,Shader及其子类对象
mode.两种渲染器组合的模式,ProterDuff.Mode对象
Xfermode及ProterBuff.Mode具体含义见上一篇:

Android 颜色渲染(八) PorterDuff及Xfermode详解



ComposeShader,和AnimationSet的用法相似.是可以将两种颜色渲染器的效果进行组合:



以上图像由BimtmapShader和LinearGradient两种效果组合绘制,其中位图渲染 平铺模式使用的为镜像模式, 组合渲染使用了ProterDuff叠加模式,具体见如下代码:

MainActivity:

[java] view
plain copy

package com.tony.testshader;

import android.os.Bundle;

import android.app.Activity;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.view.Menu;

import android.widget.SeekBar;

import android.widget.SeekBar.OnSeekBarChangeListener;

public class MainActivity extends Activity implements OnSeekBarChangeListener{

private SweepGradientView sweepGradientView;

private ComposeShaderView composeShaderView;

private SeekBar seekbar;

private PorterDuffView porterDuffView;

private int currentId;

private WaterRipplesView waterRipplesView;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

composeShaderView = new ComposeShaderView(this);

setContentView(composeShaderView);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

getMenuInflater().inflate(R.menu.main, menu);

return true;

}

}

ComposeShaderView:

[java] view
plain copy

package com.tony.testshader;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapShader;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.ComposeShader;

import android.graphics.LinearGradient;

import android.graphics.Paint;

import android.graphics.PorterDuff;

import android.graphics.Shader;

import android.graphics.drawable.BitmapDrawable;

import android.graphics.drawable.ShapeDrawable;

import android.util.AttributeSet;

import android.view.View;

public class ComposeShaderView extends View {

Bitmap mBitmap = null;

int bitwidth = 0;

int bitheight = 0;

Paint mPaint = null;

// bitmap渲染

Shader mBitmapShader = null;

// 线性渐变渲染

Shader mLinearGradient = null;

// 混合渲染

Shader mComposeShader = null;

ShapeDrawable mShapeDrawable = null;

public ComposeShaderView(Context context) {

super(context);

// 装载资源

mBitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.list_top))

.getBitmap();

// 得到宽高

bitwidth = mBitmap.getWidth();

bitheight = mBitmap.getHeight();

// 创建BitmapShader对象

mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR,

Shader.TileMode.MIRROR);

// 创建LinearGradient并设置渐变颜色数组,平铺效果为镜像

mLinearGradient = new LinearGradient(0, 0, 0, 100, new int[] {

Color.WHITE, Color.LTGRAY, Color.TRANSPARENT, Color.GREEN }, null,

Shader.TileMode.MIRROR);

// 混合渲染 将两个效果叠加,使用PorterDuff叠加模式

mComposeShader = new ComposeShader(mBitmapShader, mLinearGradient, PorterDuff.Mode.MULTIPLY);

mPaint = new Paint();

}

public ComposeShaderView(Context context, AttributeSet attrs) {

super(context, attrs);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 绘制混合渲染效果

mPaint.setShader(mComposeShader);

canvas.drawCircle(240, 360, 200, mPaint);

}

}
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