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(新增5.3版本的需求)最近美术同事要求:我们要能给够水和云这样的半透明场景特效上烘焙光照贴图,好吧~~

2016-01-25 10:24 706 查看
很简单 其实就是下面的一个pass:

Pass {
        Tags { "LightMode" = "VertexLMRGBM" }
        
        Lighting Off
        BindChannels {
            Bind "Vertex", vertex
            Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
            Bind "texcoord", texcoord1 // main uses 1st uv
        }
        
        SetTexture [unity_Lightmap] {
            matrix [unity_LightmapMatrix]
            combine texture * texture alpha DOUBLE
        }
        SetTexture [_MainTex] {
            combine texture * previous QUAD, texture * primary
        }
    }    

------5.0--------------------------------------------------------------------------------------------------------我就是懒你怎么着------------------------------------------------------------------------------------------------

Pass {
Tags { "LightMode" = "VertexLM" }

Lighting Off
BindChannels {
Bind "Vertex", vertex
Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
Bind "texcoord", texcoord1 // main uses 1st uv
}

SetTexture [unity_Lightmap] {
matrix [unity_LightmapMatrix]
combine texture
}
SetTexture [_MainTex] {
constantColor (1,1,1,1)
combine texture * previous DOUBLE, constant // UNITY_OPAQUE_ALPHA_FFP
}
}
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