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unity3d 在编辑器中修改AnimationClip的属性值

2015-10-30 13:29 1011 查看
修改录制的动画,或,模型中的动画属性



下面 是修改LoopTime属性

[MenuItem("Assets/Loop=true")]
static void LoopTrue() {
Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
AnimationClip clip = selectedAsset[0] as AnimationClip;
//AnimationUtility.GetAnimationClipSettings(clip).loopTime = false;//不能直接赋值
AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
clipSetting.loopTime = true;
AnimationUtility.SetAnimationClipSettings(clip, clipSetting);

}

[MenuItem("Assets/Loop=Fasle")]
static void LoopFalse() {
Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
AnimationClip clip = selectedAsset[0] as AnimationClip;
//AnimationUtility.GetAnimationClipSettings(clip).loopTime = false;//不能直接赋值
AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
clipSetting.loopTime = false;
AnimationUtility.SetAnimationClipSettings(clip, clipSetting);

}
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