Loader 管理gameMansager 和soundmanager
2015-08-03 09:33
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using UnityEngine;
using System.Collections;
namespace Completed
{
public class Loader : MonoBehaviour
{
public GameObject gameManager;
//GameManager prefab to instantiate.
public GameObject soundManager;
//SoundManager prefab to instantiate.
void Awake ()
{
//Check if a GameManager has already been assigned to static variable GameManager.instance or if it's still null
if (GameManager.instance == null)
//Instantiate gameManager prefab
Instantiate(gameManager);
//Check if a SoundManager has already been assigned to static variable GameManager.instance or if it's still null
if (SoundManager.instance == null)
//Instantiate SoundManager prefab
Instantiate(soundManager);
}
}
}
using System.Collections;
namespace Completed
{
public class Loader : MonoBehaviour
{
public GameObject gameManager;
//GameManager prefab to instantiate.
public GameObject soundManager;
//SoundManager prefab to instantiate.
void Awake ()
{
//Check if a GameManager has already been assigned to static variable GameManager.instance or if it's still null
if (GameManager.instance == null)
//Instantiate gameManager prefab
Instantiate(gameManager);
//Check if a SoundManager has already been assigned to static variable GameManager.instance or if it's still null
if (SoundManager.instance == null)
//Instantiate SoundManager prefab
Instantiate(soundManager);
}
}
}
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