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Loader 管理gameMansager 和soundmanager

2015-08-03 09:33 375 查看
using UnityEngine;

using System.Collections;

namespace Completed

{
public class Loader : MonoBehaviour 
{
public GameObject gameManager;
//GameManager prefab to instantiate.
public GameObject soundManager;
//SoundManager prefab to instantiate.

void Awake ()
{
//Check if a GameManager has already been assigned to static variable GameManager.instance or if it's still null
if (GameManager.instance == null)

//Instantiate gameManager prefab
Instantiate(gameManager);

//Check if a SoundManager has already been assigned to static variable GameManager.instance or if it's still null
if (SoundManager.instance == null)

//Instantiate SoundManager prefab
Instantiate(soundManager);
}
}

}
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标签:  unity3d