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STL源码剖析 - 第4章 序列式容器 - heap

2015-03-11 14:32 330 查看

4.7.1 heap概述

    在STL中,heap并不是一种容器,而是一种算法,作为下一节的priority queue的助手,任何能够提供随机访问迭代器的容器都能支持heap的操作。heap不需要遍历内容,所以没有属于自己的迭代器。本文介绍的heap是基于vector容器的操作;有关堆的定义可以参考:http://blog.csdn.net/u012243115/article/details/40474527。本文介绍的源码出自SGISTL中<stl_heap.h>文件。堆的结构如下图所示:



4.7.2 heap算法

对堆的操作主要包括:

1、  push_heap(在堆尾插入元素并维护堆的性质)

2、  pop_heap(删除堆顶(最大值),并维护堆的性质)

3、  sort_heap(对堆进行排序,每次循环把堆顶放到最后(从小到大))

4、  make_heap(建堆,即把一个无序的数组转化成最大堆)

push_heap的操作如下图所示:



pop_heap的操作如下图所示:



4.7.3 heap没有迭代器

heap的所有元素都必须遵循特别的排列规则,所以不提供遍历功能,也不提供迭代器。

4.7.4 heap源码剖析

由于前面介绍过最大堆和最小堆的思想与实现步骤,这里不介绍了,直接进行源码剖析:

//在STL中,heap不作为容器,只是提供了关于Heap操作的算法。
//heap没有自己的迭代器,只要支持RandomAccessIterator的容器都可以作为Heap容器
#ifndef __SGI_STL_INTERNAL_HEAP_H
#define __SGI_STL_INTERNAL_HEAP_H

__STL_BEGIN_NAMESPACE

#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma set woff 1209
#endif

// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.

//堆中添加元素;关于push_heap操作的原型有两个
//注意: push_heap()操作之前必须保证新添加的元素已经加入到容器末尾
//***************************************************************
//* 第一个版本使用operator<操作
//* template< class RandomIt >
//* void push_heap( RandomIt first, RandomIt last );
//***************************************************************
//* 第二个版本使用比较函数comp
//* template< class RandomIt, class Compare >
//* void push_heap( RandomIt first, RandomIt last,Compare comp );
//***************************************************************
//* 比较函数comp:comparison function which returns ​true if the first argument is less than the second.
//* The signature of the comparison function should be equivalent to the following:
//* bool cmp(const Type1 &a, const Type2 &b);
//***************************************************************
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__push_heap(_RandomAccessIterator __first,
_Distance __holeIndex, _Distance __topIndex, _Tp __value)
{//当前节点标号为__holeIndex- 1即为新插入元素标号,因为根节点标号是从0开始,所以这里要-1
_Distance __parent = (__holeIndex - 1) / 2;//找出当前节点的父节点
//尚未达到根节点,且所插入数据value大于父节点的关键字值
while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
*(__first + __holeIndex) = *(__first + __parent);//交换当前节点元素与其父节点元素的值
__holeIndex = __parent;//更新当前节点标号,上溯
__parent = (__holeIndex - 1) / 2;//更新父节点
} //持续达到根节点,或满足heap的性质
*(__first + __holeIndex) = __value;//插入正确的位置
}

template <class _RandomAccessIterator, class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Distance*, _Tp*)
{
//__last - __first) - 1表示插入后元素的个数,也是容器的最后一个下标数字
//新插入的元素必须位于容器的末尾
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)));
}

//第一个版本push_heap默认是operator<操作
template <class _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__push_heap_aux(__first, __last,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}

template <class _RandomAccessIterator, class _Distance, class _Tp,
class _Compare>
void
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __value, _Compare __comp)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
}

template <class _RandomAccessIterator, class _Compare,
class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp,
_Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)), __comp);
}
//第二个版本push_heap自定义比较操作函数comp
template <class _RandomAccessIterator, class _Compare>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__push_heap_aux(__first, __last, __comp,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}

//注意: pop_heap()操作, 执行完操作后要自己将容器尾元素弹出
//default (1):
// template <class RandomAccessIterator>
// void pop_heap (RandomAccessIterator first, RandomAccessIterator last);
//custom (2):
// template <class RandomAccessIterator, class Compare>
// void pop_heap (RandomAccessIterator first, RandomAccessIterator last,
// Compare comp);
//***********************************************************************
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value)
{
_Distance __topIndex = __holeIndex;//根节点标号
_Distance __secondChild = 2 * __holeIndex + 2;//获取子节点
while (__secondChild < __len) {//若子节点标号比总的标号数小
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;//找出堆中最大关键字值的节点
//若堆中存在比新根节点元素(即原始堆最后节点关键字值)大的节点,则交换位置
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;//更新父节点
__secondChild = 2 * (__secondChild + 1);//更新子节点
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value);
}

template <class _RandomAccessIterator, class _Tp, class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Distance*)
{
*__result = *__first;//把原始堆的根节点元素放在容器的末尾
//调整剩下的节点元素,使其成为新的heap
__adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
}

template <class _RandomAccessIterator, class _Tp>
inline void
__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Tp*)
{
__pop_heap(__first, __last - 1, __last - 1,
_Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
}

template <class _RandomAccessIterator>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
}

template <class _RandomAccessIterator, class _Distance,
class _Tp, class _Compare>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value, _Compare __comp)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value, __comp);
}

template <class _RandomAccessIterator, class _Tp, class _Compare,
class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Compare __comp,
_Distance*)
{
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first),
__value, __comp);
}

template <class _RandomAccessIterator, class _Tp, class _Compare>
inline void
__pop_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Compare __comp)
{
__pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
__DISTANCE_TYPE(__first));
}

template <class _RandomAccessIterator, class _Compare>
inline void
pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp);
}

//创建堆
//default(1):
// template <class RandomAccessIterator>
// void make_heap (RandomAccessIterator first, RandomAccessIterator last);
//custom (2):
// template <class RandomAccessIterator, class Compare>
// void make_heap (RandomAccessIterator first, RandomAccessIterator last,Compare comp );
//********************************************************************************
template <class _RandomAccessIterator, class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;

while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
if (__parent == 0) return;
__parent--;
}
}

template <class _RandomAccessIterator>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__make_heap(__first, __last,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}

template <class _RandomAccessIterator, class _Compare,
class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;

while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
__comp);
if (__parent == 0) return;
__parent--;
}
}

template <class _RandomAccessIterator, class _Compare>
inline void
make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__make_heap(__first, __last, __comp,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}

//排序堆里面的内容
//default(1):
// template <class RandomAccessIterator>
// void sort_heap (RandomAccessIterator first, RandomAccessIterator last);
//custom (2):
// template <class RandomAccessIterator, class Compare>
// void sort_heap (RandomAccessIterator first, RandomAccessIterator last,
// Compare comp);
//**************************************************************************
template <class _RandomAccessIterator>
void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
while (__last - __first > 1)
pop_heap(__first, __last--);//每次取出根节点元素,直到heap为空
}

template <class _RandomAccessIterator, class _Compare>
void
sort_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
while (__last - __first > 1)
pop_heap(__first, __last--, __comp);
}

#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma reset woff 1209
#endif

__STL_END_NAMESPACE

#endif /* __SGI_STL_INTERNAL_HEAP_H */

// Local Variables:
// mode:C++
// End:

    举例说明heap的操作:
#include <iostream> // std::cout
#include <algorithm> // std::make_heap, std::pop_heap, std::push_heap, std::sort_heap
#include <vector> // std::vector

int main () {
int myints[] = {10,20,30,5,15};
std::vector<int> v(myints,myints+5);

std::make_heap (v.begin(),v.end());
std::cout << "initial max heap : " << v.front() << '\n';

std::pop_heap (v.begin(),v.end()); v.pop_back();
std::cout << "max heap after pop : " << v.front() << '\n';

v.push_back(99); std::push_heap (v.begin(),v.end());
std::cout << "max heap after push: " << v.front() << '\n';

std::sort_heap (v.begin(),v.end());

std::cout << "final sorted range :";
for (unsigned i=0; i<v.size(); i++)
std::cout << ' ' << v[i];

std::cout << '\n';

return 0;
}

输出:
initial max heap : 30
max heap after pop : 20
max heap after push: 99
final sorted range : 5 10 15 20 99

 
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