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Cocos2d-x 避免手工输入项目需要编译的cpp文件到Android.mk里

2014-12-29 19:55 615 查看
手工输入项目需要编译的cpp文件到Android.mk里的缺点

1)繁琐,如果cpp文件很多,简直无法忍受

2)手工输入过程中容易出现错误

3)如果cpp文件更改名称,需要修改Android.mk文件

。。。。等等

下面的样例代码转自:https://gist.github.com/andyque/6060595

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<span style="font-family:SimHei;font-size:18px;">LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := game_shared

LOCAL_MODULE_FILENAME := libgame

#traverse all the directory and subdirectory

define walk

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))

endef

#traverse Classes Directory

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp

FILE_LIST += $(filter %.cpp, $(ALLFILES))

FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)

#source file will be compiled

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/Box2D/ \

$(FILE_INCLUDES) \

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static box2d_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,CocosDenshion/android) \

$(call import-module,cocos2dx) \

$(call import-module,extensions) \

$(call import-module,external/Box2D)</span>
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