Cocos2d-x--避免手动在Android.mk文件中手动添加cpp文件
2013-12-02 16:50
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将Android.mk的内容替换成以下内容即可
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := hellocpp_shared
LOCAL_MODULE_FILENAME := libhellocpp
FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
其中LOCAL_MODULE_FILENAME := libhellocpp可以修改,
其是生成的库文件的名字,代码中用到的地方是
static {
System.loadLibrary("hellocpp");
}
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := hellocpp_shared
LOCAL_MODULE_FILENAME := libhellocpp
FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
其中LOCAL_MODULE_FILENAME := libhellocpp可以修改,
其是生成的库文件的名字,代码中用到的地方是
static {
System.loadLibrary("hellocpp");
}
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