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各大主流.Net的IOC框架性能测试比较(转)

2014-01-02 16:36 441 查看
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在上一篇中,我简单介绍了下Autofac的使用,有人希望能有个性能上的测试,考虑到有那么多的IOC框架,而主流的有:Castle Windsor、微软企业库中的Unity、Spring.NET、StructureMap、Ninject等等。本篇文章主要针对这些IOC框架编写测试程序。

Autofac下载地址:http://code.google.com/p/autofac/

Castle Windsor下载地址:http://sourceforge.net/projects/castleproject/files/Windsor/2.5/Castle.Windsor.2.5.3.zip/download

Unity下载地址:http://entlib.codeplex.com/

Spring.NET下载地址:http://www.springframework.net/

StructureMap下载地址:http://sourceforge.net/projects/structuremap/files/

Ninject下载地址:http://ninject.org/download

其中,测试程序均采用最新的类库。

基础工作

1、程序还是引用上一篇的示例作为测试背景。

2、编写一个性能计数器,这里我采用老赵写的一个CodeTimer的类,具体介绍见:http://www.cnblogs.com/JeffreyZhao/archive/2009/03/10/codetimer.html

使用方式类似于:

int iteration = 100 * 1000;string s = "";
CodeTimer.Time("String Concat", iteration, () => { s += "a"; });
StringBuilder sb = new StringBuilder();
CodeTimer.Time("StringBuilder", iteration, () => { sb.Append("a"); });

3、编写一个IRunner运行接口:

public interface IRunner
{
void Start(RunType runType);
}

以及RunnerBase抽象基础运行类:

public abstract class RunnerBase
{
private int _iteration = Convert.ToInt32(System.Configuration.ConfigurationSettings.AppSettings["Iteration"] ?? "10000");
internal int Iteration
{
get { return _iteration; }
}

internal void Time(Action action)
{
CodeTimer.Time(Name, Iteration, action);
}

protected abstract string Name { get; }
}

这里_iteration表示测试运行次数,通过配置文件来设置值。Time方法通过计数器对action方法进行Iteration次迭代。

编写一个RunManager的运行管理器:

public class RunManager
{
public static void Start(IRunner runner)
{
Start(runner, RunType.Transient);
}

public static void Start(IRunner runner, RunType runType)
{
runner.Start(runType);
}
}

在测试中,我采用两种方式的性能比较,一个是单例状态,一个是非单例状态:

/// <summary>
/// 运行状态
/// </summary>
public enum RunType
{
/// <summary>
/// 单例
/// </summary>
Singleton,

/// <summary>
/// 瞬时
/// </summary>
Transient
}

好了,现在我的程序只要继承RunnerBase以及IRunnre接口,就可以实现各个IOC框架的初始化装配的工作了。基础工作已经做好。

各个IOC框架测试程序

1、Autofac

public class AutofacRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Autofac"; }
}

public void Start(RunType runType)
{
var builder = new ContainerBuilder();

//if (runType == RunType.Singleton)
// builder.RegisterType<DatabaseManager>().SingleInstance();
//else
// builder.RegisterType<DatabaseManager>();
//builder.RegisterType<SqlDatabase>().As<IDatabase>();
////builder.RegisterModule(new ConfigurationSettingsReader("autofac"));

builder.RegisterType<SqlDatabase>().As<IDatabase>();
if (runType == RunType.Singleton)
builder.Register(c => new DatabaseManager(c.Resolve<IDatabase>())).SingleInstance();
else
builder.Register(c => new DatabaseManager(c.Resolve<IDatabase>()));

var container = builder.Build();

Time(() =>
{
var manager = container.Resolve<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});

container.Dispose();
}
}

2、Castle Windsor

public class WindsorRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Castle Windsor"; }
}

public void Start(RunType runType)
{
var container = new WindsorContainer();
if(runType == RunType.Singleton)
container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Singleton);
else
container.Register(Component.For(typeof(DatabaseManager)).LifeStyle.Transient);

container.Register(Component.For(typeof(IDatabase)).ImplementedBy(typeof(SqlDatabase)));

Time(() =>
{
var manager = container.Resolve<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}

3、Unity

public class UnityRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Unity"; }
}

public void Start(RunType runType)
{
var container = new UnityContainer();
if(runType == RunType.Singleton)
container.RegisterType<DatabaseManager>(new ContainerControlledLifetimeManager());
else
container.RegisterType<DatabaseManager>(new TransientLifetimeManager());
container.RegisterType<IDatabase, SqlDatabase>();

Time(() =>
{
var manager = container.Resolve<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}

4、Spring.NET

public class SpringRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Spring.NET"; }
}

public void Start(RunType runType)
{
string databaseManagerName;
if (runType == RunType.Singleton)
databaseManagerName = "DatabaseManager_Singleton";
else
databaseManagerName = "DatabaseManager_Transient";

Time(() =>
{
IApplicationContext context = ContextRegistry.GetContext();
var manager = (DatabaseManager)context.GetObject(databaseManagerName);
manager.Search("SELECT * FROM USER");
});
}
}

5、StructureMap

public class StructureMapRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "StructureMap"; }
}

public void Start(RunType runType)
{
ObjectFactory.Initialize(container =>
{
if (runType == RunType.Singleton)
container.ForRequestedType<DatabaseManager>().Singleton();
else
container.ForRequestedType<DatabaseManager>();
container.ForRequestedType<IDatabase>().TheDefaultIsConcreteType<SqlDatabase>();
});

Time(() =>
{
var manager = ObjectFactory.GetInstance<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}

6、Ninject

public class NinjectRunner : RunnerBase, IRunner
{
protected override string Name
{
get { return "Ninject"; }
}

public void Start(RunType runType)
{
IKernel kernel = new StandardKernel(new MyNinjectModule(runType));

Time(() =>
{
var manager = kernel.Get<DatabaseManager>();
manager.Search("SELECT * FROM USER");
});
}
}

客户端测试程序

static void Main(string[] args)
{
CodeTimer.Initialize();

Console.WriteLine("IOC - Singleton");
// Autofac Singleton
RunManager.Start(new AutofacRunner(), RunType.Singleton);
// Castle Windsor
RunManager.Start(new WindsorRunner(), RunType.Singleton);
// Unity
RunManager.Start(new UnityRunner(), RunType.Singleton);
// Spring.NET
RunManager.Start(new SpringRunner(), RunType.Singleton);
// StructureMap
RunManager.Start(new StructureMapRunner(), RunType.Singleton);
// Ninject
RunManager.Start(new NinjectRunner(), RunType.Singleton);

Console.WriteLine("===================================");
Console.WriteLine("IOC - Transient");
// Autofac Singleton
RunManager.Start(new AutofacRunner(), RunType.Transient);
// Castle Windsor
RunManager.Start(new WindsorRunner(), RunType.Transient);
// Unity
RunManager.Start(new UnityRunner(), RunType.Transient);
// Spring.NET
RunManager.Start(new SpringRunner(), RunType.Transient);
// StructureMap
RunManager.Start(new StructureMapRunner(), RunType.Transient);
// Ninject
RunManager.Start(new NinjectRunner(), RunType.Transient);

Console.ReadKey();
}

通过修改App.config的Iteration配置值,来设置迭代次数。

<appSettings>
<add key="Iteration" value="100000" />
</appSettings>

运行结果

1、Iteration=1000:





分析:在千数量级时,Autofac,CastleWindsor、StructureMap基本差不多,效率上比其他的要高。

2、Iteration=10000:





分析:在万数量级时,Autofac,CastleWindsor,StructureMap基本效率还是差不多,其中StructureMap效率稍稍有些下降;Spring.NET以及Ninject的性能比较低。

3、Iteration=100000:





分析:在十万数量级时,CastleWindsor的效率开始下降,而在Transient方面,StructureMap和Autofac基本差不多。

4、Iteration=1000000:





分析:在百万数量级时,Autofac和StructureMap两者还是保持比较高的效率,并且在Transient方面,StructureMap已经超过了Autofac。

总结:从测试中,可以看出Autofac和StructureMap在性能上面还是体现出比较大的优势,Ninject可以说性能上较低。而Spring.NET不仅仅专注于IOC方面,它还专注于其他方方面面的功能,所以在IOC方面的性能不是太高。另外,微软的Unity中规中矩,性能较为稳定,也是一个不错的选择。另外,可能测试程序会有所偏差,希望大家也能够指出问题!
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