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Android面面观——Android事件处理下(按键、触摸屏和滚动球)

2011-12-19 17:30 435 查看
对于按键事件,调用mDevices[i]->layoutMap->map进行映射。映射实际是由 KeyLayoutMap::map完成的,KeyLayoutMap类里读取配置文件qwerty.kl,由配置 文件 qwerty.kl 决定键值的映射关系。你可以通过修 改./development/emulator/keymaps/qwerty.kl来改变键值的映射关系。

JNI 函数

在frameworks/base/services/jni/com_android_server_KeyInputQueue.cpp文 件中,向 JAVA提供了函数android_server_KeyInputQueue_readEvent,用于读 取输入设备事件。



C代码

static jboolean


android_server_KeyInputQueue_readEvent(JNIEnv*
env, jobject clazz,



jobject event)


{



gLock.lock();



sp hub = gHub;


if (hub
== NULL) {



hub = new EventHub;



gHub = hub;



}



gLock.unlock();



int32_t deviceId;



int32_t type;



int32_t scancode, keycode;



uint32_t flags;



int32_t value;



nsecs_t when;


bool res
= hub->getEvent(&deviceId, &type, &scancode, &keycode,



&flags, &value, &when);



env->SetIntField(event, gInputOffsets.mDeviceId, (jint)deviceId);



env->SetIntField(event, gInputOffsets.mType, (jint)type);



env->SetIntField(event, gInputOffsets.mScancode, (jint)scancode);



env->SetIntField(event, gInputOffsets.mKeycode, (jint)keycode);



env->SetIntField(event, gInputOffsets.mFlags, (jint)flags);



env->SetIntField(event, gInputOffsets.mValue, value);



env->SetLongField(event, gInputOffsets.mWhen,



(jlong)(nanoseconds_to_milliseconds(when)));


return res;


}



readEvent调用hub->getEvent读了取事件,然后转换成JAVA的结构。

事件中转线程

在frameworks/base/services/java/com/android/server/KeyInputQueue.java 里创建了一个线程,它循环的读取事件,然后把事件放入事件队列里。



Java代码

Thread
mThread = new Thread("InputDeviceReader")
{


public void run()
{



android.os.Process.setThreadPriority(



android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY);


try {



RawInputEvent ev = new RawInputEvent();


while (true)
{



InputDevice di;



readEvent(ev);



send = preprocessEvent(di, ev);



addLocked(di, curTime, ev.flags, ..., me);



}



}



};




输入事件分发线程

在frameworks/base/services/java/com/android/server/WindowManagerService.java里创建了一个输入事件分发线程,它负责把事件分发到相应的窗口上去。



Java代码

mQueue.getEvent


dispatchKey/dispatchPointer/dispatchTrackball



按键,触摸屏流程分析

按键触摸屏流程分析:

WindowManagerService类的构造函数

WindowManagerService()

mQueue = new KeyQ();

因为 WindowManagerService.java (frameworks\base\services\java\com\android\server)中有:

private class KeyQ extends KeyInputQueue

KeyQ 是抽象类 KeyInputQueue 的实现,所以 new KeyQ类的时候实际上在 KeyInputQueue 类中创建了

一个线程 InputDeviceReader 专门用来冲设备读取按键事件,代码:

Thread mThread = new Thread("InputDeviceReader") {

public void run()

{

在循环中调用:readEvent(ev);

...

send = preprocessEvent(di, ev);

实际调用的是 KeyQ 类的 preprocessEvent 函数

...

int keycode = rotateKeyCodeLocked(ev.keycode);

int[] map = mKeyRotationMap;

for (int i=0; i<N; i+=2)

{

if (map[i] == keyCode)

return map[i+1];

} //

addLocked(di, curTime, ev.flags,RawInputEvent.CLASS_KEYBOARD,newKeyEvent(di, di.mDownTime, curTime, down,keycode, 0, scancode,...));

QueuedEvent ev = obtainLocked(device, when, flags, classType, event);

}

}

readEvent() 实际上调用的是 com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的:

static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,jobject event)

bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,&flags, &value, &when);

调用的是 EventHub.cpp (frameworks\base\libs\ui)中的:

bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,

int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,

int32_t* outValue, nsecs_t* outWhen)

在函数中调用了读设备操作:res = read(mFDs[i].fd, &iev, sizeof(iev));

在构造函数 WindowManagerService()调用 new KeyQ() 以后接着调用了:

mInputThread = new InputDispatcherThread();

...

mInputThread.start();

来启动一个线程 InputDispatcherThread

run()

process();

QueuedEvent ev = mQueue.getEvent(...)

因为WindowManagerService类中: final KeyQ mQueue;

所以实际上 InputDispatcherThread 线程实际上从 KeyQ 的事件队列中读取按键事件。

switch (ev.classType)

case RawInputEvent.CLASS_KEYBOARD:

...

dispatchKey((KeyEvent)ev.event, 0, 0);

mQueue.recycleEvent(ev);

break;

case RawInputEvent.CLASS_TOUCHSCREEN:

//Log.i(TAG, "Read next event " + ev);

dispatchPointer(ev, (MotionEvent)ev.event, 0, 0);

break;

===============================================================

KeyInputQueue.java (frameworks\base\services\java\com\android\server):

的线程 Thread mThread = new Thread("InputDeviceReader") 本地调用:

readEvent(ev);读取按键。readEvent 调用的是文件:

com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的函数:

static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,

jobject event)

android_server_KeyInputQueue_readEvent中有:

hub = new EventHub;

bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,

&flags, &value, &when);

hub->getEvent 调用的是

EventHub.cpp (frameworks\base\libs\ui) 文件中的函数:

bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,

int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,

int32_t* outValue, nsecs_t* outWhen)

读取按键。

class RefBase::weakref_impl : public RefBase::weakref_type

在系统启动后,android 会通过

static const char *device_path = "/dev/input";

bool EventHub::openPlatformInput(void)

res = scan_dir(device_path);

通过下面的函数打开设备。

int EventHub::open_device(const char *deviceName)

{

...

fd = open(deviceName, O_RDWR);

...

mFDs[mFDCount].fd = fd;

mFDs[mFDCount].events = POLLIN;

...

ioctl(mFDs[mFDCount].fd, EVIOCGNAME(sizeof(devname)-1), devname);

...

const char* root = getenv("ANDROID_ROOT");

snprintf(keylayoutFilename, sizeof(keylayoutFilename),

"%s/usr/keylayout/%s.kl", root, tmpfn);

...

device->layoutMap->load(keylayoutFilename);

...

}

打开设备的时候,如果 device->classes&CLASS_KEYBOARD 不等于 0 表明是键盘。

常用输入设备的定义有:

enum {

CLASS_KEYBOARD = 0x00000001, //键盘

CLASS_ALPHAKEY = 0x00000002, //

CLASS_TOUCHSCREEN = 0x00000004, //触摸屏

CLASS_TRACKBALL = 0x00000008 //轨迹球

};

打开键盘设备的时候通过上面的 ioctl 获得设备名称,命令字 EVIOCGNAME 的定义在文件:

kernel/include/linux/input.h 中。

#define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */

在内核键盘驱动文件 drivers/input/keyboard/pxa27x_keypad.c 中定义了设备名称:pxa27x-keypad

static struct platform_driver pxa27x_keypad_driver = {

.probe = pxa27x_keypad_probe,

.remove = __devexit_p(pxa27x_keypad_remove),

.suspend = pxa27x_keypad_suspend,

.resume = pxa27x_keypad_resume,

.driver = {

.name = "pxa27x-keypad",

.owner = THIS_MODULE,

},

};

ANDROID_ROOT 为环境变量,在android的命令模式下通过 printenv 可以知道它为: system

所以 keylayoutFilename 为:/system/usr/keylayout/pxa27x-keypad.kl

pxa27x-keypad.kl 定义了按键映射,具体内容如下:

----------------------

# NUMERIC KEYS 3x4

key 2 1

key 3 2

key 4 3

key 5 4

key 6 5

key 7 6

key 8 7

key 9 8

key 10 9

key 11 0

key 83 POUND

key 55 STAR

# FUNCTIONAL KEYS

key 231 MENU WAKE_DROPPED

key 192 BACK WAKE_DROPPED

key 193 HOME WAKE

key 107 DEL WAKE

key 102 CALL WAKE_DROPPED

key 158 ENDCALL WAKE_DROPPED

key 28 DPAD_CENTER WAKE

key 115 VOLUME_UP

key 114 VOLUME_DOWN

----------------------

如果没有定义键盘映射文件,那么默认使用系统的 /system/usr/keylayout/qwerty.kl

可以修改 /system/usr/keylayout/qwerty.kl 文件改变Android公司的按键映射。

device->layoutMap->load(keylayoutFilename) 调用的是文件:

KeyLayoutMap.cpp (frameworks\base\libs\ui)中的函数:

status_t KeyLayoutMap::load(const char* filename)通过解析 pxa27x-keypad.kl

把按键的映射关系保存在 :KeyedVector<int32_t,Key> m_keys; 中。

当获得按键事件以后调用:

status_t KeyLayoutMap::map(int32_t scancode, int32_t *keycode, uint32_t *flags)

由映射关系 KeyedVector<int32_t,Key> m_keys 把扫描码转换成andorid上层可以识别的按键。


来自: http://hi.baidu.com/zhouhanqing/blog/item/9d18a3cc16020a580eb3451c.html
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