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Android事件处理(按键、触摸屏和滚动球的一些实现细节)

2012-03-08 16:22 453 查看
对于按键事件,调用mDevices[i]->layoutMap->map进行映射。映射实际是由 KeyLayoutMap::map完成的,KeyLayoutMap类里读取配置文件qwerty.kl,由配置 文件 qwerty.kl 决定键值的映射关系。你可以通过修 改./development/emulator/keymaps/qwerty.kl来改变键值的映射关系。

JNI 函数

在frameworks/base/services/jni/com_android_server_KeyInputQueue.cpp文 件中,向 JAVA提供了函数android_server_KeyInputQueue_readEvent,用于读 取输入设备事件。

C代码

static jboolean
android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,
jobject event)
{
gLock.lock();
sp hub = gHub;
if (hub == NULL) {
hub = new EventHub;
gHub = hub;
}
gLock.unlock();

int32_t deviceId;
int32_t type;
int32_t scancode, keycode;
uint32_t flags;
int32_t value;
nsecs_t when;
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,
&flags, &value, &when);

env->SetIntField(event, gInputOffsets.mDeviceId, (jint)deviceId);
env->SetIntField(event, gInputOffsets.mType, (jint)type);
env->SetIntField(event, gInputOffsets.mScancode, (jint)scancode);
env->SetIntField(event, gInputOffsets.mKeycode, (jint)keycode);
env->SetIntField(event, gInputOffsets.mFlags, (jint)flags);
env->SetIntField(event, gInputOffsets.mValue, value);
env->SetLongField(event, gInputOffsets.mWhen,
(jlong)(nanoseconds_to_milliseconds(when)));

return res;
}
readEvent调用hub->getEvent读了取事件,然后转换成JAVA的结构。

事件中转线程

在frameworks/base/services/java/com/android/server/KeyInputQueue.java 里创建了一个线程,它循环的读取事件,然后把事件放入事件队列里。

Java代码

Thread mThread = new Thread("InputDeviceReader") {
public void run() {
android.os.Process.setThreadPriority(
android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY);

try {
RawInputEvent ev = new RawInputEvent();
while (true) {
InputDevice di;

readEvent(ev);

send = preprocessEvent(di, ev);
addLocked(di, curTime, ev.flags, ..., me);
}
}
};


输入事件分发线程

在frameworks/base/services/java/com/android/server/WindowManagerService.java里创建了一个输入事件分发线程,它负责把事件分发到相应的窗口上去。

Java代码

mQueue.getEvent
dispatchKey/dispatchPointer/dispatchTrackball


按键触摸屏流程分析:

WindowManagerService类的构造函数

WindowManagerService()

mQueue = new KeyQ();

因为 WindowManagerService.java (frameworks\base\services\java\com\android\server)中有:

private class KeyQ extends KeyInputQueue

KeyQ 是抽象类 KeyInputQueue 的实现,所以 new KeyQ类的时候实际上在 KeyInputQueue 类中创建了

一个线程 InputDeviceReader 专门用来冲设备读取按键事件,代码:

Thread mThread = new Thread("InputDeviceReader") {
public void run()
{
在循环中调用:readEvent(ev);
...
send = preprocessEvent(di, ev);
实际调用的是 KeyQ 类的 preprocessEvent 函数
...
int keycode = rotateKeyCodeLocked(ev.keycode);
int[] map = mKeyRotationMap;
for (int i=0; i<N; i+=2)
{
if (map[i] == keyCode)
return map[i+1];
} //
addLocked(di, curTime, ev.flags,RawInputEvent.CLASS_KEYBOARD,newKeyEvent(di, di.mDownTime, curTime, down,keycode, 0, scancode,...));
QueuedEvent ev = obtainLocked(device, when, flags, classType, event);
}
}


readEvent() 实际上调用的是 com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的:

static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,jobject event)
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,&flags, &value, &when);


调用的是 EventHub.cpp (frameworks\base\libs\ui)中的:

bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,
int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
int32_t* outValue, nsecs_t* outWhen)


在函数中调用了读设备操作:

res = read(mFDs[i].fd, &iev, sizeof(iev));


在构造函数 WindowManagerService()调用 new KeyQ() 以后接着调用了:

mInputThread = new InputDispatcherThread();
...
mInputThread.start();
来启动一个线程 InputDispatcherThread

run()
process();
QueuedEvent ev = mQueue.getEvent(...)


因为WindowManagerService类中: final KeyQ mQueue;

所以实际上 InputDispatcherThread 线程实际上从 KeyQ 的事件队列中读取按键事件。

switch (ev.classType)
case RawInputEvent.CLASS_KEYBOARD:
...
dispatchKey((KeyEvent)ev.event, 0, 0);
mQueue.recycleEvent(ev);
break;
case RawInputEvent.CLASS_TOUCHSCREEN:
//Log.i(TAG, "Read next event " + ev);
dispatchPointer(ev, (MotionEvent)ev.event, 0, 0);
break;


===============================================================

KeyInputQueue.java (frameworks\base\services\java\com\android\server):

的线程 Thread mThread = new Thread("InputDeviceReader") 本地调用:

readEvent(ev);读取按键。readEvent 调用的是文件:

com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的函数:

static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,
jobject event)
android_server_KeyInputQueue_readEvent中有:

hub = new EventHub;
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,
&flags, &value, &when);


hub->getEvent 调用的是

EventHub.cpp (frameworks\base\libs\ui) 文件中的函数:

bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,
int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
int32_t* outValue, nsecs_t* outWhen)
读取按键。

class RefBase::weakref_impl : public RefBase::weakref_type


在系统启动后,android 会通过

static const char *device_path = "/dev/input";
bool EventHub::openPlatformInput(void)
res = scan_dir(device_path);


通过下面的函数打开设备。

int EventHub::open_device(const char *deviceName)
{
...
fd = open(deviceName, O_RDWR);
...
mFDs[mFDCount].fd = fd;
mFDs[mFDCount].events = POLLIN;
...
ioctl(mFDs[mFDCount].fd, EVIOCGNAME(sizeof(devname)-1), devname);
...
const char* root = getenv("ANDROID_ROOT");
snprintf(keylayoutFilename, sizeof(keylayoutFilename),
"%s/usr/keylayout/%s.kl", root, tmpfn);
...
device->layoutMap->load(keylayoutFilename);
...
}


打开设备的时候,如果 device->classes&CLASS_KEYBOARD 不等于 0 表明是键盘。

常用输入设备的定义有:

enum {
CLASS_KEYBOARD      = 0x00000001, //键盘
CLASS_ALPHAKEY      = 0x00000002, //
CLASS_TOUCHSCREEN   = 0x00000004, //触摸屏
CLASS_TRACKBALL     = 0x00000008 //轨迹球
};


打开键盘设备的时候通过上面的 ioctl 获得设备名称,命令字 EVIOCGNAME 的定义在文件:

kernel/include/linux/input.h 中。

#define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */

在内核键盘驱动文件 drivers/input/keyboard/pxa27x_keypad.c 中定义了设备名称:pxa27x-keypad

static struct platform_driver pxa27x_keypad_driver = {
.probe        = pxa27x_keypad_probe,
.remove        = __devexit_p(pxa27x_keypad_remove),
.suspend    = pxa27x_keypad_suspend,
.resume        = pxa27x_keypad_resume,
.driver        = {
.name    = "pxa27x-keypad",
.owner    = THIS_MODULE,
},
};


ANDROID_ROOT 为环境变量,在android的命令模式下通过 printenv 可以知道它为: system

所以 keylayoutFilename 为:/system/usr/keylayout/pxa27x-keypad.kl

pxa27x-keypad.kl 定义了按键映射,具体内容如下:

# NUMERIC KEYS 3x4
key 2   1
key 3   2
key 4   3
key 5   4
key 6   5
key 7   6
key 8   7
key 9   8
key 10 9
key 11 0
key 83 POUND
key 55 STAR

# FUNCTIONAL KEYS
key 231 MENU        WAKE_DROPPED
key 192 BACK           WAKE_DROPPED
key 193 HOME       WAKE
key 107 DEL        WAKE
key 102 CALL        WAKE_DROPPED
key 158 ENDCALL     WAKE_DROPPED
key 28   DPAD_CENTER     WAKE
key 115 VOLUME_UP
key 114 VOLUME_DOWN


如果没有定义键盘映射文件,那么默认使用系统的 /system/usr/keylayout/qwerty.kl

可以修改 /system/usr/keylayout/qwerty.kl 文件改变Android公司的按键映射。

device->layoutMap->load(keylayoutFilename) 调用的是文件:

KeyLayoutMap.cpp (frameworks\base\libs\ui)中的函数:

status_t KeyLayoutMap::load(const char* filename)通过解析 pxa27x-keypad.kl

把按键的映射关系保存在 :KeyedVector<int32_t,Key> m_keys; 中。

当获得按键事件以后调用:

status_t KeyLayoutMap::map(int32_t scancode, int32_t *keycode, uint32_t *flags)
由映射关系 KeyedVector<int32_t,Key> m_keys 把扫描码转换成andorid上层可以识别的按键。
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