利用Handler来更新android的UI
2010-08-24 17:48
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刚刚开始接触android线程编程的时候,习惯好像java一样,试图用下面的代码解决问题
Java代码
new
Thread(
new
Runnable() {
public
void
run() {
myView.invalidate();
}
}).start();
然而发现这样是不行的,因为它违背了单线程模型:Android UI操作并不是线程安全的并且这些操作必须在UI线程中执行。查阅了文档和apidemo后,发觉常用的方法是利用Handler来实现UI线程的更新的。
下面代码的功能很简单:画一个圆出来,每隔0.1秒,圆向10移动10个像素。但可以清楚展示利用Handler更新UI的流程。
首先创建简单的View,代码如下:
Java代码
package
com.ray.handler;
import
android.content.Context;
import
android.graphics.Canvas;
import
android.graphics.Color;
import
android.graphics.Paint;
import
android.graphics.Point;
import
android.graphics.drawable.Drawable;
import
android.view.View;
public
class
BounceView
extends
View {
float
x =
40
;
public
BounceView(Context context) {
super
(context);
}
@Override
protected
void
onDraw(Canvas canvas) {
x+=10
;
Paint mPaint = new
Paint();
mPaint.setAntiAlias(true
);
mPaint.setColor(Color.GREEN);
canvas.drawCircle(x, 40
,
40
, mPaint);
}
}
创建Activity,代码如下:
Java代码
package
com.ray.handler;
import
android.app.Activity;
import
android.content.Context;
import
android.graphics.Canvas;
import
android.graphics.Color;
import
android.graphics.Paint;
import
android.os.Bundle;
import
android.os.Handler;
import
android.os.Message;
import
android.view.View;
import
android.view.Window;
public
class
TestHandler
extends
Activity {
protected
static
final
int
GUIUPDATEIDENTIFIER =
0x101
;
Thread myRefreshThread = null
;
BounceView myBounceView = null
;
Handler myHandler = new
Handler() {
public
void
handleMessage(Message msg) {
switch
(msg.what) {
case
TestHandler.GUIUPDATEIDENTIFIER:
myBounceView.invalidate();
break
;
}
super
.handleMessage(msg);
}
};
public
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
this
.requestWindowFeature(Window.FEATURE_NO_TITLE);
this
.myBounceView =
new
BounceView(
this
);
this
.setContentView(
this
.myBounceView);
new
Thread(
new
myThread()).start();
}
class
myThread
implements
Runnable {
public
void
run() {
while
(!Thread.currentThread().isInterrupted()) {
Message message = new
Message();
message.what = TestHandler.GUIUPDATEIDENTIFIER;
TestHandler.this
.myHandler.sendMessage(message);
try
{
Thread.sleep(100
);
} catch
(InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
}
Java代码
new
Thread(
new
Runnable() {
public
void
run() {
myView.invalidate();
}
}).start();
new Thread( new Runnable() { public void run() { myView.invalidate(); } }).start();
然而发现这样是不行的,因为它违背了单线程模型:Android UI操作并不是线程安全的并且这些操作必须在UI线程中执行。查阅了文档和apidemo后,发觉常用的方法是利用Handler来实现UI线程的更新的。
下面代码的功能很简单:画一个圆出来,每隔0.1秒,圆向10移动10个像素。但可以清楚展示利用Handler更新UI的流程。
首先创建简单的View,代码如下:
Java代码
package
com.ray.handler;
import
android.content.Context;
import
android.graphics.Canvas;
import
android.graphics.Color;
import
android.graphics.Paint;
import
android.graphics.Point;
import
android.graphics.drawable.Drawable;
import
android.view.View;
public
class
BounceView
extends
View {
float
x =
40
;
public
BounceView(Context context) {
super
(context);
}
@Override
protected
void
onDraw(Canvas canvas) {
x+=10
;
Paint mPaint = new
Paint();
mPaint.setAntiAlias(true
);
mPaint.setColor(Color.GREEN);
canvas.drawCircle(x, 40
,
40
, mPaint);
}
}
package com.ray.handler; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Point; import android.graphics.drawable.Drawable; import android.view.View; public class BounceView extends View { float x = 40; public BounceView(Context context) { super(context); } @Override protected void onDraw(Canvas canvas) { x+=10; Paint mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(Color.GREEN); canvas.drawCircle(x, 40, 40, mPaint); } }
创建Activity,代码如下:
Java代码
package
com.ray.handler;
import
android.app.Activity;
import
android.content.Context;
import
android.graphics.Canvas;
import
android.graphics.Color;
import
android.graphics.Paint;
import
android.os.Bundle;
import
android.os.Handler;
import
android.os.Message;
import
android.view.View;
import
android.view.Window;
public
class
TestHandler
extends
Activity {
protected
static
final
int
GUIUPDATEIDENTIFIER =
0x101
;
Thread myRefreshThread = null
;
BounceView myBounceView = null
;
Handler myHandler = new
Handler() {
public
void
handleMessage(Message msg) {
switch
(msg.what) {
case
TestHandler.GUIUPDATEIDENTIFIER:
myBounceView.invalidate();
break
;
}
super
.handleMessage(msg);
}
};
public
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
this
.requestWindowFeature(Window.FEATURE_NO_TITLE);
this
.myBounceView =
new
BounceView(
this
);
this
.setContentView(
this
.myBounceView);
new
Thread(
new
myThread()).start();
}
class
myThread
implements
Runnable {
public
void
run() {
while
(!Thread.currentThread().isInterrupted()) {
Message message = new
Message();
message.what = TestHandler.GUIUPDATEIDENTIFIER;
TestHandler.this
.myHandler.sendMessage(message);
try
{
Thread.sleep(100
);
} catch
(InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
}
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