您的位置:首页 > 移动开发

as3跨域加载外部图片

2009-06-30 16:39 281 查看
跨域加载外部图片除需要设置crossdomain外,还需要在loader.load()方法添加context参数,文档显示context参数为LoaderContext 类:

load(request:URLRequest, context:LoaderContext = null):void

When loading images (JPEG, GIF, or PNG) instead of SWF files, there is no need to specify a SecurityDomain or an application domain, because those concepts are meaningful only for SWF files. Instead, you have only one decision to make: do you need programmatic access to the pixels of the loaded image? If so, see the checkPolicyFile property.
所以,跨域加载正确的写法为:

import flash.system.LoaderContext;

var lc:LoaderContext = new LoaderContext(true);
var loader:Loader = new Loader();
var request:URLRequest = new URLRequest(url);
loader.load(request, lc);

否则,flash player安全沙箱会报“checkPolicyFile ”错误。

这个疏忽出现在了Papervision3D中。使用BitmapFileMaterial时,如果使用的是跨域图片进行贴图,尽管设置了crossdomain.xml,仍然会报沙箱错误,解决方法是修改loadNextBitmap方法:

// ___________________________________________________________________ LOAD NEXT BITMAP

  private function loadNextBitmap():void
  {
    // Retrieve next filename in queue
    var file:String = _waitingBitmaps[0];

    var request:URLRequest = new URLRequest( file );
    var lc:LoaderContext = new LoaderContext(true);
    var bitmapLoader:Loader = new Loader();

    bitmapLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadBitmapCompleteHandler );

    try
    {
      // Load bitmap
      bitmapLoader.load( request, lc );

      // Save original url
      _loaderUrls[ bitmapLoader ] = file;

      // Busy loading
      _loadingIdle = false;

      Papervision3D.log( "BitmapFileMaterial: Loading bitmap from " + file );
    }
    catch( error:Error )
    {
      // Remove from queue
      _waitingBitmaps.shift();

      // Loading finished
      _loadingIdle = true;

      Papervision3D.log( "[ERROR] BitmapFileMaterial: Unable to load file " + error.message );
    }
  }
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息