您的位置:首页 > 移动开发

利用python实现flappy bird 游戏(完整代码)

2021-11-09 04:07 981 查看

第一个python文件,flappybirdmain.py ,程序中已经有详细注释.。

程序大概流程:1.加载图片素材文件 2.绘画开始界面,等待程序开始(按空格) 3 .程序刷新,不断while 循环(a.随机生成柱子,并移动,然后绘制 b.小鸟自下落 c.检测键盘方向按键) 4.程序结束,绘制结束界面,把分数记录到txt文件

# -*- coding: utf-8 -*-
"""
Created on Thu Dec 15 00:27:17 2016
BY LINJUNJI SYSU 1360622136@qq.com
"""
import pygame
from sys import exit
import random
from pygame.locals import *
from pygame.font import *
from gamerole import *
import os
import datetime
import numpy as np
import operator

#图片路径信息
BackGround_image_path1='./sources/background/day.png'          #背景图片
BackGround_image_path2='./sources/background/night.png'

GetStart_image_path='./sources/guide/day/down.png'           #开始界面
GameOver_image_path='./sources/other/gameover.png'
Restart_image_path='./sources/other/restart.png'

Grade_blackball_path='./sources/other/grade_blackball.png'
white_gold_Medal_image_path='./sources/medal/white_gold_medal.png'  #奖牌图片
gold_image_path='./sources/medal/gold_medal.png'
silver_medal_image_path='./sources/medal/silver_medal.png'
bronze_medal_image_path='./sources/medal/bronze_medal.png'

Ground_image_path='./sources/background/ground.png'         #地面图片

pilar_image_up_path='./sources/pilar/up.png'                #柱子图片
pilar_image_down_path='./sources/pilar/down.png'
Bird_image1_path='./sources/bird/up.png'                   #小鸟图片
Bird_image2_path='./sources/bird/med.png'
Bird_image3_path='./sources/bird/down.png'

#游戏窗体设置
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('falppy_bird')

#图片载入
background_day=pygame.image.load(BackGround_image_path1)
background_night=pygame.image.load(BackGround_image_path2)
ground=pygame.image.load(Ground_image_path)
pilar_image_up=pygame.image.load(pilar_image_up_path)
pilar_image_down=pygame.image.load(pilar_image_down_path)
get_start_image=pygame.image.load(GetStart_image_path)
gameover_image=pygame.image.load(GameOver_image_path)
medal_blackball_image=pygame.image.load(Grade_blackball_path)
restart_image=pygame.image.load(Restart_image_path)

bird_images=[]
bird_image_up=pygame.image.load(Bird_image1_path)
bird_image_med=pygame.image.load(Bird_image2_path)
bird_image_down=pygame.image.load(Bird_image3_path)
bird_images.append(bird_image_up)
bird_images.append(bird_image_med)
bird_images.append(bird_image_down)

medal_images=[]
medal1=pygame.image.load(white_gold_Medal_image_path)
medal2=pygame.image.load(gold_image_path)
medal3=pygame.image.load(silver_medal_image_path)
medal4=pygame.image.load(bronze_medal_image_path)
medal_images.append(medal1)
medal_images.append(medal2)
medal_images.append(medal3)
medal_images.append(medal4)

#新建小鸟
bird_pos=[190,190]  #小鸟初始位置
mybird=Bird(bird_images,bird_pos)

#柱子集合
pilar_set = pygame.sprite.Group()

#运行参数设置
pilar_frequency=0  #柱子更新参数
bird_frequency=0   #小鸟飞行频率
clock = pygame.time.Clock()
running=False
score=0
flag=1

def collide_circle(pilar, mybird):  #碰撞检测函数
if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right:
if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top):
return False
else:
return True
else:
if mybird.rect.bottom > 400:
return True
else:
return False

def get_history_record(score):     #获取记录的得分
record=[]
index =0
if os.path.isfile("record.txt"):      #存在:获取记录到的内容
f=open("record.txt")
line=f.readline()
line=f.readline()
while line !="":
record.append([int(line.strip().split(",")[0]),line.strip().split(",")[1]])
line=f.readline()
f.close()
record.append([score,str(datetime.datetime.now())])
record.sort(key=operator.itemgetter(0),reverse=True)
print record
while len(record)>10:
record.pop()
file_writer = open("record.txt", 'w')
file_writer.writelines("time"+","+"grade"+"\n")
for i in range(len(record)):
file_writer.writelines(str(record[i][0])+","+str(record[i][1])+"\n")
if int(record[i][0]) == int(score):
index=i
file_writer.close()
if index >3:
index=3
return record[0][0],index

while not running:
clock.tick(60)
screen.fill(0)
screen.blit(get_start_image, (0, 0))
pygame.display.update()
x, y=pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<380 and y>300 and x>180 and x <210:
running=True

while True:
clock.tick(60)
pilar_frequency +=1
#生成柱子
if pilar_frequency %100==0:
pilar_pos=[384,random.randint(130, 250)]
new_pilar=Pilar(pilar_image_up, pilar_image_down, pilar_pos)
pilar_set.add(new_pilar)
if pilar_frequency >=1000:
pilar_frequency=0
flag=(-1)*flag
#移动柱子
for pilar in pilar_set:
pilar.move()
if collide_circle(pilar, mybird):  #碰撞检测代码
mybird.is_hit=True
for pilar in pilar_set:
pilar.stop()
if pilar.pilar1_rect.right <0:
pilar_set.remove(pilar)
#小鸟降落
mybird.SelfMoveDown()
# 绘制背景
screen.fill(0)

if flag==1:
screen.blit(background_day, (0, 0))
else:
screen.blit(background_night, (0, 0))
#绘制柱子
for pilar in pilar_set:
screen.blit(pilar.pilar1_image,pilar.pilar1_rect)
screen.blit(pilar.pilar2_image,pilar.pilar2_rect)
#绘制地面
screen.blit(ground,(0,384))
#绘制玩家小鸟
bird_frequency +=1
if not mybird.is_hit:  #未发生碰撞
score +=10
screen.blit(mybird.image[mybird.image_index],mybird.rect)
mybird.image_index=bird_frequency % 3
else:  #发生碰撞
running=False
mybird.SelfDiedDown()
screen.blit(mybird.image[0],mybird.rect)
has_log=False
while not running and mybird.is_downtoground:     #画面切换到结束界面
screen.blit(gameover_image,(64,30))
screen.blit(medal_blackball_image,(42,100))
screen.blit(restart_image,(122,270))
if not has_log:
bestscore,index=get_history_record(score/100) #获取历史记录情况
print score/100
print bestscore,index
has_log=True
screen.blit(medal_images[index],(75,160))        #要读取之前保存的信息,
x, y=pygame.mouse.get_pos()

#目前得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290, 145]
screen.blit(score_text, text_rect)
#历史最佳得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(bestscore), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290,200]
screen.blit(score_text, text_rect)

for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<360 and y>280 and x>150 and x <240:  #重新开始
pilar_set = pygame.sprite.Group()
mybird=Bird(bird_images,bird_pos)
score=0
running=True
pygame.display.update()

# 绘制得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [185, 30]
screen.blit(score_text, text_rect)

#屏幕更新
pygame.display.update()
#绘制按键执行代码
key_pressed=pygame.key.get_pressed()
if not mybird.is_hit:
if key_pressed[K_w] or key_pressed[K_UP]:
mybird.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
mybird.moveDown()

for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()

第二个文件,gamerole.py 定义两个类,一个是柱子类,定义柱子的生成规则和移动规则 一个是小鸟类,定义小鸟位置信息,加载图片信息以及小鸟的飞行控制

# -*- coding: utf-8 -*-
"""
Created on Thu Dec 15 00:27:17 2016

@author: LINJUNJI
"""
import pygame
import random

SCREEN_WIDTH =384
SCREEN_HEIGHT=448
INTERVEL=120         #两个障碍之间的间隔
UP_LIMIT=60
DOWN_LIMIT=360

#小鸟类
class Bird(pygame.sprite.Sprite):
def __init__(self,bird_imgs,init_pos):
pygame.sprite.Sprite.__init__(self)
self.image=bird_imgs
self.rect=self.image[0].get_rect()
self.rect.midbottom=init_pos
self.up_speed = 5
self.down_speed=2
self.selfdown_speed=2
self.image_index=0          #图片索引参数,控制小鸟飞行姿态变化
self.is_hit=False
self.is_downtoground=False

def SelfMoveDown(self):
self.rect.top += self.selfdown_speed

def SelfDiedDown(self):
self.up_speed = 0
self.down_speed=0
self.rect.bottom +=self.selfdown_speed*2
if self.rect.bottom >=400:
self.rect.bottom =400
self.is_downtoground=True

def moveUp(self):
if self.rect.top<=0:
self.rect.top=0
else:
self.rect.top -=self.up_speed

def moveDown(self):
if self.rect.top>=SCREEN_HEIGHT-self.rect.height:
self.rect.top = SCREEN_HEIGHT-self.rect.height
else:
self.rect.top += self.down_speed
'''
def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed

def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed
'''
#柱子类
class Pilar(pygame.sprite.Sprite):
def __init__(self,pilar_image_up,pilar_image_down,init_pos):
pygame.sprite.Sprite.__init__(self)
self.pilar1_image=pilar_image_up
self.pilar2_image=pilar_image_down
self.pilar1_rect=self.pilar1_image.get_rect()
self.pilar2_rect=self.pilar2_image.get_rect()
self.pilar1_rect.bottomleft=init_pos
self.pilar2_rect.topleft=[init_pos[0],init_pos[1]+INTERVEL]
self.horizontal_speed=2  #柱子平移的速度
self.vertical_speed=0.3    #柱子上下移动的速度
self.direction=random.randint(0,1)  #柱子上下移动的方向

def move(self):
self.pilar1_rect.left -=self.horizontal_speed   #柱子左右移动
self.pilar2_rect.left -=self.horizontal_speed
if self.direction == 1:                           #控制柱子上下移动
self.pilar1_rect.bottom +=self.vertical_speed
self.pilar2_rect.top +=self.vertical_speed
if self.pilar2_rect.top > DOWN_LIMIT:
self.direction=0
else:
self.pilar1_rect.bottom -=self.vertical_speed
self.pilar2_rect.top -=self.vertical_speed
if self.pilar1_rect.bottom < UP_LIMIT:
self.direction=1
def stop(self):
self.horizontal_speed=0
self.vertical_speed=0

游戏的素材图片

到此这篇关于利用python开发的flappy bird 游戏的文章就介绍到这了,更多相关python flappy bird 游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

您可能感兴趣的文章:
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签:  python flappy bird 游戏