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Python实现飞机大战(封装后版本)

2019-03-13 21:07 435 查看

图片见上一版本

import pygame,random,time,os
from pygame.locals import *
def getPic(path):
return os.path.join('D:\\python使用软件\\IT研究院-Python\\New_Stydy\\img',path)
class Base():
def __init__(self, x, y, windows):
self.x = x
self.y = y
self.windows = windows
class BaseBullet(Base):
def draw(self):
self.windows.blit(self.pic, (self.x, self.y))
self.move()
class HeroBullet(BaseBullet):
def __init__(self,x,y,windows):
super().__init__(x,y,windows)
self.pic=pygame.image.load(getPic('bullet.png'))
def move(self):
self.y-=5
class enemyBullet(BaseBullet):
def __init__(self,x,y,windows):
super().__init__(x, y, windows)
self.pic = pygame.image.load(getPic('bullet1.png'))
def move(self):
self.y+=5
class BasePlane(Base):
def __init__(self, x, y, windows,normalImageList,bombImageIndex):
super().__init__(x,y,windows)
self.normalImageList = normalImageList
self.normalIndex = 0
self.bombImageList = bombImageIndex
self.bombImageIndex = 0
self.isBomb = False
self.biuList = []
def draw(self):
if self.isBomb == False:
pic = pygame.image.load(getPic(self.normalImageList[self.normalIndex]))
self.windows.blit(pic, (self.x, self.y))
self.normalIndex = (self.normalIndex + 1) % len(self.normalImageList)
else:
if self.bombImageIndex == len(self.bombImageList):
time.sleep(0.8)
exit(0)
pic = pygame.image.load(getPic(self.bombImageList[self.bombImageIndex]))
self.windows.blit(pic, (self.x, self.y))
self.bombImageIndex = (self.bombImageIndex + 1)
time.sleep(0.6)
class EnemyPlane(BasePlane):
def __init__(self, x, y, windows):
super().__init__(x,y,windows,['enemy1.png'],['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png'])
self.direct = '左'
def draw(self):
super().draw()
self.move()
self.fire()
for biu in self.biuList:
biu.draw()
self.biuList.remove(biu) if biu.y > 650 else ''
def move(self):
if self.direct == '左':
self.x -= 3
if self.x <= 0:
self.direct = '右'
elif self.direct == '右':
self.x += 3
if self.x >= 411:
self.direct = '左'
def fire(self):
x = random.randint(0, 100)
if x == 5 or x == 75:
oneBiu = enemyBullet(self.x + 69 // 2 - 9 // 2, self.y + 89, windows)
self.biuList.append(oneBiu)
def pzjc(self, bList):
eRect = Rect(self.x, self.y, 69, 89)
for biu in bList:
bRect = Rect(biu.x, biu.y, 22, 22)
if bRect.colliderect(eRect):
self.isBomb = True
class HeroPlane(BasePlane):
def __init__(self,x,y,windows):
super().__init__(x,y,windows,['hero1.png','hero2.png'],['hero_blowup_n1.png','hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png'])
def draw(self):
super().draw()
for biu in self.biuList:
biu.draw()
self.biuList.remove(biu) if biu.y<0 else''
def dealEvent(self,eventList):
for event in eventList:
if event.type==QUIT:
exit(0)
if event.type==KEYDOWN:
if event.key==K_LEFT:
self.x = self.x - 5 if self.x >= 5 else 0
elif event.key==K_RIGHT:
self.x = self.x + 5 if self.x <= 375 else 380
elif event.key == K_UP:
self.y = self.y - 5 if self.y >= 5 else 0
elif event.key == K_DOWN:
self.y = self.y + 5 if self.y <= 516 else 521
elif event.key==K_SPACE:
oneBiu=HeroBullet(self.x+39,self.y-22,windows)
self.biuList.append(oneBiu)
def pzjc(self,bList):
eRect=Rect(self.x,self.y,100,124)
for biu in bList:
bRect=Rect(biu.x,biu.y,9,21)
if bRect.colliderect(eRect):
self.isBomb=True
windows=pygame.display.set_mode((480,650),0,32)
pygame.display.set_caption('灰机大战')
icon=pygame.image.load(getPic('icon72x72.png'))
pygame.key.set_repeat(20,30)
pygame.display.set_icon(icon)
bg=pygame.image.load(getPic('background.png'))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)
enemyPlane=EnemyPlane(205.5,0,windows)
while True:
windows.blit(bg,(0,0))
heroPlane.draw()
enemyPlane.draw()
enemyPlane.pzjc(heroPlane.biuList)
heroPlane.pzjc(enemyPlane.biuList)
heroPlane.dealEvent(pygame.event.get())
pygame.display.update()
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