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Android笔记-View中的dispatchTouchEvent和onTouchEvent源码解析

2018-01-20 13:30 471 查看
上一篇:从ViewGroup的dispatchTouchEvent源码分析事件分发机制

本编说说View中的dispatchTouchEvent和onTouchEvent

View中的dispatchTouchEvent比较简单,因为view只能是最底层的,所以没有向下传递的机制,也没有拦截机制。

其dispatchTouchEvent方法源码如下:

/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}

boolean result = false;

if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}

final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}

if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}

if (!result && onTouchEvent(event)) {
result = true;
}
}

if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}

// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}

return result;
}


我们看关键部分

//过滤触摸事件以应用安全策略
if (onFilterTouchEventForSecurity(event)) {
//handleScrollBarDragging返回的是false,暂时忽略代码
...
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;//如果li.mOnTouchListener.onTouch消耗事件
}
//如果li.mOnTouchListener.onTouch没有消耗事件
if (!result && onTouchEvent(event)) {
result = true;//如果onTouchEvent消耗事件
}
}


上面的代码中我们看到:onFilterTouchEventForSecurity方法是用来方法过滤触摸事件以应用安全策略。一般返回的是true。代码如下:

/**
* Filter the touch event to apply security policies.
*
* @param event The motion event to be filtered.
* @return True if the event should be dispatched, false if the event should be dropped.
*
* @see #getFilterTouchesWhenObscured
*/
public boolean onFilterTouchEventForSecurity(MotionEvent event) {
//noinspection RedundantIfStatement
if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
&& (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
// Window is obscured, drop this touch.
return false;
}
return true;
}


继续看代码:

//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;//如果li.mOnTouchListener.onTouch消耗事件
}
//如果li.mOnTouchListener.onTouch没有消耗事件
if (!result && onTouchEvent(event)) {
result = true;//如果onTouchEvent消耗事件
}


这边是判断:如果给view设置了onTouchListener,则会优先执行onTouchListener的

onTouch方法,如果onTouch返回true,表示事件已被消费,不会执行下面的onTouchEvent方法,如果onTouch返回false,表示事件没有被消费,会执行下面的onTouchEvent方法。

可在上一篇文章中知道:如果dispatchTouchEvent会返回result为(true),即通知上层控件事件已被消费,当上层控件接受到子view的dispatchTouchEvent返回true时候,不会执行自己的onTouchEvent方法。

我们再看onTouchEvent方法是如何消耗事件的:

/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();

//是否可以点击,由当前view的CLICKABLE,LONG_CLICKABLE,CONTEXT_CLICKABLE决定
//如果有一个为true则为true
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

//判断是否DISABLED,可以看出DISABLED不会消耗事件。
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;//这边看出DISABLED不会消耗事件。
}
//searchview中用到,这边暂时不管
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}

//     可以点击或者指示此视图可以在悬停或长按时显示工具提示。返回true
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}

if (prepressed) {
// The button is being released before we actually
// showed it as pressed.  Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}

if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();

// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}

if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}

if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}

removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;

case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;

if (!clickable) {
checkForLongClick(0, x, y);
break;
}

if (performButtonActionOnTouchDown(event)) {
break;
}

// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();

// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;

case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;

case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}

// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
break;
}

return true;
}

return false;
}


上代码简单总结为:

1. 如果view的clickable为TRUE或者longclickable为true,则会消费事件。

2. view的disable属性不会影响view的事件是否消费,仍然由clickable决定。

3. 在ACTION_UP中会触发performClick方法,该方法会判断是否设置了点击事件,如果有则会触发点击事件。源码如下:

/**
* Call this view's OnClickListener, if it is defined.  Performs all normal
* actions associated with clicking: reporting accessibility event, playing
* a sound, etc.
*
* @return True there was an assigned OnClickListener that was called, false
*         otherwise is returned.
*/
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}

sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

notifyEnterOrExitForAutoFillIfNeeded(true);

return result;
}


这个方法虽然有返回boolean类型的值,但是这个boolean值只能表示点击事件是否触发,在onTouchEvent里面没有用到。所以该方法也不会影响view中事件是否被消费。

至此整个事件分发机制解析完毕。

事件传递流程图:

事件消费机制流程图
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