HashMap源码阅读
2017-11-17 21:11
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核心方法
put方法
可以发现put方法是委托给putVal()方法的,值得注意的方法是hash(key)的实现。hash(key)相当简单, 它可以接受null作为key,这时hash值为0,而正常的hash值是h ^ (h >>> 16)
public V put(K key, V value) { return putVal(hash(key), key, value, false, true); } static final int hash(Object key) { int h; return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16); }
看看putVal()的实现,tab[i = (n - 1) & hash],这一行是选择一个哈希桶,也能说明为什么HashMap的哈希桶数量必须是2的幂次,如初始化大小是16,16-1的二进制是1111,然后1111 ^ hash 则是桶是索引,值肯定是[0,15]中。
final V putVal(int hash, K key, V value, boolean onlyIfAbsent, boolean evict) { Node<K,V>[] tab; Node<K,V> p; int n, i; if ((tab = table) == null || (n = tab.length) == 0) n = (tab = resize()).length;//第一次put,要进行初始化 if ((p = tab[i = (n - 1) & hash]) == null)//选择hash桶,如果桶不存在 tab[i] = newNode(hash, key, value, null);//初始化一个桶 else {//如果桶存在,就是一个链表操作,包括转换为红黑树 Node<K,V> e; K k; if (p.hash == hash &&//短路操作,hash不同就没有必要用equals() ((k = p.key) == key || (key != null && key.equals(k)))) e = p;//表示key相同 else if (p instanceof TreeNode)//新key,增加红黑树节点 e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value); else {//新key,普通节点 for (int binCount = 0; ; ++binCount) {//计数,看看是否需要变成红黑树 if ((e = p.next) == null) {//找到一个null,插入新节点 p.next = newNode(hash, key, value, null); if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st treeifyBin(tab, hash); break; } if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) break; p = e; } } if (e != null) { // existing mapping for key V oldValue = e.value; if (!onlyIfAbsent || oldValue == null) e.value = value; afterNodeAccess(e); return oldValue; } } ++modCount;//修改次数,用于迭代器fail-fast if (++size > threshold)//判断要不要rehash resize(); afterNodeInsertion(evict);//无实现 return null; } static class Node<K,V> implements Map.Entry<K,V> { final int hash; final K key; V value; Node<K,V> next; //...... }
resize方法
newCap = oldCap << 1,即也会是2的幂次
final Node<K,V>[] resize() { Node<K,V>[] oldTab = table; int oldCap = (oldTab == null) ? 0 : oldTab.length; int oldThr = threshold; int newCap, newThr = 0; if (oldCap > 0) { if (oldCap >= MAXIMUM_CAPACITY) { threshold = Integer.MAX_VALUE; return oldTab; } //将Cap和Thr都扩充一倍 else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY && oldCap >= DEFAULT_INITIAL_CAPACITY) newThr = oldThr << 1; // double threshold } else if (oldThr > 0) // initial capacity was placed in threshold newCap = oldThr; else { // 第一次resize是初始化操作 newCap = DEFAULT_INITIAL_CAPACITY; newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY); } if (newThr == 0) { float ft = (float)newCap * loadFactor; newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ? (int)ft : Integer.MAX_VALUE); } threshold = newThr; @SuppressWarnings({"rawtypes","unchecked"}) //创建新的哈希桶 Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap]; table = newTab; if (oldTab != null) { for (int j = 0; j < oldCap; ++j) { Node<K,V> e; if ((e = oldTab[j]) != null) { oldTab[j] = null;//将原哈希桶清空,防止内存泄漏 if (e.next == null) newTab[e.hash & (newCap - 1)] = e;//rehash else if (e instanceof TreeNode) ((TreeNode<K,V>)e).split(this, newTab, j, oldCap); else { //代表哈希桶是为1个以上 Node<K,V> loHead = null, loTail = null; Node<K,V> hiHead = null, hiTail = null; Node<K,V> next; do { next = e.next; if ((e.hash & oldCap) == 0) { if (loTail == null) loHead = e; else loTail.next = e; loTail = e; } else { if (hiTail == null) hiHead = e; else hiTail.next = e; hiTail = e; } } while ((e = next) != null); if (loTail != null) { loTail.next = null; newTab[j] = loHead; } if (hiTail != null) { hiTail.next = null; newTab[j + oldCap] = hiHead;//这个措施很。。。 } } } } } return newTab; }
get方法
public V get(Object key) { Node<K,V> e; return (e = getNode(hash(key), key)) == null ? null : e.value; } final Node<K,V> getNode(int hash, Object key) { Node<K,V>[] tab; Node<K,V> first, e; int n; K k; if ((tab = table) != null && (n = tab.length) > 0 && (first = tab[(n - 1) & hash]) != null) {//获取hash桶首节点 if (first.hash == hash && // always check first node ((k = first.key) == key || (key != null && key.equals(k)))) return first;//命中返回 if ((e = first.next) != null) { if (first instanceof TreeNode) return ((TreeNode<K,V>)first).getTreeNode(hash, key); do {//沿着链表往后找 if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) return e; } while ((e = e.next) != null); } } return null; }
remove方法
public V remove(Object key) { Node<K,V> e; return (e = removeNode(hash(key), key, null, false, true)) == null ? null : e.value; } final Node<K,V> removeNode(int hash, Object key, Object value, boolean matchValue, boolean movable) { Node<K,V>[] tab; Node<K,V> p; int n, index; if ((tab = table) != null && (n = tab.length) > 0 && (p = tab[index = (n - 1) & hash]) != null) { Node<K,V> node = null, e; K k; V v; if (p.hash == hash && ((k = p.key) == key || (key != null && key.equals(k)))) node = p; else if ((e = p.next) != null) { if (p instanceof TreeNode) node = ((TreeNode<K,V>)p).getTreeNode(hash, key); else { do { if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) { node = e; break; } p = e; } while ((e = e.next) != null); } } if (node != null && (!matchValue || (v = node.value) == value || (value != null && value.equals(v)))) { if (node instanceof TreeNode) ((TreeNode<K,V>)node).removeTreeNode(this, tab, movable); else if (node == p) tab[index] = node.next; else p.next = node.next; ++modCount; --size; afterNodeRemoval(node); return node; } } return null; }
其他有趣的实现
找到比一个数字大的2的幂次
static final int tableSizeFor(int cap) { int n = cap - 1; n |= n >>> 1; n |= n >>> 2; n |= n >>> 4; n |= n >>> 8; n |= n >>> 16; return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1; }
从别的Map添加到HashMap
else if (s > threshold) resize();可能是先扩容,再添加。
但是问题来了,比如原先是threshold是12,map.size()是300,扩容后threshold是24,添加的时候还是要再次扩容的呀,所以这么做的意义好像不是很大,只是省去一次rehash的时间
public HashMap(Map<? extends K, ? extends V> m) { this.loadFactor = DEFAULT_LOAD_FACTOR; putMapEntries(m, false); } final void putMapEntries(Map<? extends K, ? extends V> m, boolean evict) { int s = m.size(); if (s > 0) { if (table == null) { // pre-size float ft = ((float)s / loadFactor) + 1.0F; int t = ((ft < (float)MAXIMUM_CAPACITY) ? (int)ft : MAXIMUM_CAPACITY); if (t > threshold) threshold = tableSizeFor(t); } else if (s > threshold) resize(); for (Map.Entry<? extends K, ? extends V> e : m.entrySet()) { K key = e.getKey(); V value = e.getValue(); putVal(hash(key), key, value, false, evict); } } }
clear方法
public void clear() { Node<K,V>[] tab; modCount++; if ((tab = table) != null && size > 0) { size = 0; for (int i = 0; i < tab.length; ++i) tab[i] = null; } }
containsValue方法
public boolean containsValue(Object value) { Node<K,V>[] tab; V v; if ((tab = table) != null && size > 0) { for (Node<K, V> e : tab) { for (; e != null; e = e.next) { if ((v = e.value) == value || (value != null && value.equals(v))) return true; } } } return false; }
getOrDefault()
public V getOrDefault(Object key, V defaultValue) { Node<K,V> e; return (e = getNode(hash(key), key)) == null ? defaultValue : e.value; }
putIfAbsent()
@Override public V putIfAbsent(K key, V value) { return putVal(hash(key), key, value, true, true); }
还有大量的函数式方法和大量的红黑树实现代码
函数式代码暂时不感兴趣,而且所有Collection都差不多,写过python或Javascript的,估计很容易看懂。红黑树的代码是特别长又特别难懂,感兴趣看算法,我只要知道是一种二叉平衡树就行了。
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