您的位置:首页 > 产品设计 > UI/UE

Android 源码(6) --- 异步消息机制Handler、Looper、MessageQueue

2017-07-12 20:03 323 查看

Handler、Looper、MessageQueue 初始化

1.在 UI 线程创建 Handler,通常直接new Handler;

private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
}


UI Thread 初始Handler化时 对Looper进行初始化过程, main()是在 UI Thread 启动时调用

```
public static void main(String[] args) {
SamplingProfilerIntegration.start();

CloseGuard.setEnabled(false);

Environment.initForCurrentUser();

EventLogger.setReporter(new EventLoggingReporter());

Security.addProvider(new AndroidKeyStoreProvider());

final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);

Process.setArgV0("<pre-initialized>");

Looper.prepareMainLooper();

ActivityThread thread = new ActivityThread();
thread.attach(false);

if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}

if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}

Looper.loop();

throw new RuntimeException("Main thread loop unexpectedly exited");
}
```
查看一下代码,主要关注一下:Looper.prepareMainLooper();

```
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}

public static void prepare() {
prepare(f);
}

private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
_ sThreadLocal.set(new Looper(quitAllowed));
_    }
```
以上是UI Thread 初始化new Handler 调用过程


2.接下来看一下 Other Thread 初始化调用。

Looper.prepare();
private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); } }


查看下Looper.prepare();

public static void prepare() {
prepare(true);
}

private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
_ sThreadLocal.set(new Looper(quitAllowed));
_    }


3.其他用法: 在其他地方需要用到Handler,并且需要刷新UI时,不通过Looper.prepare();调用,通过Looper.getMainLooper()也可以;

` Handler mHandler = new Handler(Looper.getMainLooper());

class Looper{

public static Looper getMainLooper() {

synchronized (Looper.class) {

return sMainLooper;

}

}

} `

4.MessageQueue 初始化

private Looper(boolean quitAllowed) {

mQueue = new MessageQueue(quitAllowed);

mThread = Thread.currentThread();

}


Looper 在初始化时创建一个关联MessageQueue,一个线程中对应一个Looper & MessageQueue

Handler 初始化

“`

// 常用构造

public Handler(Callback callback) {

this(callback, false);

}

public Handler(Callback callback, boolean async) {

if (FIND_POTENTIAL_LEAKS) {

final Class

异步消息

1.调用,存储消息

mHandler.sendMessage(new Message());

mHandler.post();

mHandler.postDelay();


追踪一下不难发现,最后都走的一个地方

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}


这样看msg.target = this;msg.target就是Handler自己,而MessageQueue就是Looper中关联的对象,而enqueueMessage()中是对message保存,进行Message.next()按时间排序。


2.消费

Looper.loop()是对MessageQueue的消费

public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}

// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}

msg.target.dispatchMessage(msg);

if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}

// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycleUnchecked();
}
}


看到loop()中,添加了一个死循环,不断去轮训MessageQueue中的队列是否为null,返回或者取出来继续执行 msg.target.dispatchMessage(msg);在最开始我们看到msg.target就是Handler本身

public static Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what == 101) {
Log.i(TAG, "接收到handler消息...");
}
}
};


而handleMessage就是我们重写的回调方法。

3.一张图梳理一下流程

内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
相关文章推荐