Android 源码(6) --- 异步消息机制Handler、Looper、MessageQueue
2017-07-12 20:03
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Handler、Looper、MessageQueue 初始化
1.在 UI 线程创建 Handler,通常直接new Handler;private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); } }
UI Thread 初始Handler化时 对Looper进行初始化过程, main()是在 UI Thread 启动时调用 ``` public static void main(String[] args) { SamplingProfilerIntegration.start(); CloseGuard.setEnabled(false); Environment.initForCurrentUser(); EventLogger.setReporter(new EventLoggingReporter()); Security.addProvider(new AndroidKeyStoreProvider()); final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir); Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); } ``` 查看一下代码,主要关注一下:Looper.prepareMainLooper(); ``` public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } } public static void prepare() { prepare(f); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } _ sThreadLocal.set(new Looper(quitAllowed)); _ } ``` 以上是UI Thread 初始化new Handler 调用过程
2.接下来看一下 Other Thread 初始化调用。
Looper.prepare();
private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); } }
查看下Looper.prepare();
public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } _ sThreadLocal.set(new Looper(quitAllowed)); _ }
3.其他用法: 在其他地方需要用到Handler,并且需要刷新UI时,不通过Looper.prepare();调用,通过Looper.getMainLooper()也可以;
` Handler mHandler = new Handler(Looper.getMainLooper());
class Looper{
public static Looper getMainLooper() {
synchronized (Looper.class) {
return sMainLooper;
}
}
} `
4.MessageQueue 初始化
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
Looper 在初始化时创建一个关联MessageQueue,一个线程中对应一个Looper & MessageQueue
Handler 初始化
“`
// 常用构造
public Handler(Callback callback) {
this(callback, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class
异步消息
1.调用,存储消息mHandler.sendMessage(new Message()); mHandler.post(); mHandler.postDelay();
追踪一下不难发现,最后都走的一个地方
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
这样看msg.target = this;msg.target就是Handler自己,而MessageQueue就是Looper中关联的对象,而enqueueMessage()中是对message保存,进行Message.next()按时间排序。
2.消费
Looper.loop()是对MessageQueue的消费
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
看到loop()中,添加了一个死循环,不断去轮训MessageQueue中的队列是否为null,返回或者取出来继续执行 msg.target.dispatchMessage(msg);在最开始我们看到msg.target就是Handler本身
public static Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { if (msg.what == 101) { Log.i(TAG, "接收到handler消息..."); } } };
而handleMessage就是我们重写的回调方法。
3.一张图梳理一下流程
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