《An Introduction to Ray Tracing》——2.3 Ray/Polygon Intersection And Mapping
2017-05-21 20:04
459 查看
总结《An Introduction to Ray Tracing》全文:点这里http://blog.csdn.net/libing_zeng/article/details/72603619
问题三十二:怎么用ray tracing画多边形(polygon, triangle)
问题三十六:ray tracing中的Inverse Mapping(2)——凸四边形(含三角形)Inverse Maping
总结《An Introduction to Ray Tracing》全文:点这里http://blog.csdn.net/libing_zeng/article/details/72603619
2.3.1 Ray/Plane Intersection
光线和平面相交,太简单。所以,其实主要是研究光线和多边形相交。这里的多边形可以是凸多边形,也可以是凹多边形。问题三十二:怎么用ray tracing画多边形(polygon, triangle)
2.3.2 Ray/Plane Mapping
这一章节主要时研究四边形、凸四边形的Inverse Mapping。问题三十六:ray tracing中的Inverse Mapping(2)——凸四边形(含三角形)Inverse Maping
总结《An Introduction to Ray Tracing》全文:点这里http://blog.csdn.net/libing_zeng/article/details/72603619
相关文章推荐
- 《An Introduction to Ray Tracing》——2.2 Ray/Sphere Intersection And Mapping
- 《An Introduction to Ray Tracing》—— 2.5 Ray/Quadric Intersection And Mapping
- 《An Introduction to Ray Tracing》—— 2.4 Ray/Box Intersection
- 《An Introduction to Ray Tracing》—— 3.3 Ray-Surface Intersections
- 总结《An Introduction to Ray Tracing》
- Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Deve
- An Introduction to Testing Web Applications with twill and Selenium
- The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Technique
- Minds and Computers: An Introduction to the Philosophy of Artificial Intelligence
- JavaTech, an Introduction to Scientific and Technical Computing with Java
- An Introduction to Asynchronous Programming and Twisted (2)
- An Introduction to JavaScript Object Notation (JSON) in JavaScript and .NET
- C#数据结构和算法[An Introduction to Collections, Generics, and the Timing Class]
- Jena文档《An Introduction to RDF and the Jena RDF API》的译文
- An Introduction to Dynamic Management Views and Functions in SQL Server 2005
- An Introduction to RDF and the Jena RDF API
- An introduction to class loading and debugging tools
- An Introduction to Asynchronous Programming and Twisted (3)
- Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Desig
- An introduction to JAX-RS and JAXB