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扫雷小游戏简单易懂

2017-04-22 20:57 155 查看
game.h//游戏的头文件
#ifndef __GAME_H__
#define __GAME_H__

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>

#define COUNT 10//雷数

#define COL 9
#define ROW 9

#define COLS COL+2
#define ROWS ROW+2
void init_board(char board[ROWS][COLS],char set, int row, int col);
void display_board(char board[ROWS][COLS], int row, int col);
void set_mine(char mine[ROWS][COLS]);
int get_mine_count(char mine[ROWS][COLS], int x, int y);

#endif
test.c//测试
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
#include<stdlib.h>
#include<time.h>
void menu()
{
printf("**********************\n");
printf("*****1.play0.exit*****\n");
printf("**********************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};//记录雷的信息
char show[ROWS][COLS] = {0};//排出雷的信息
int x = 0;
int y = 0;
int win = 0;
init_board(mine, '0',ROWS, COLS);//初始化棋盘
init_board(show, '*', ROWS, COLS);//初始化棋盘

set_mine(mine);
display_board(mine, ROW, COL);//打印棋盘
display_board(show, ROW, COL);//...
while(win < ROW*COL-COUNT)
{
printf("请输入要排查的坐标:>");
scanf_s("%d%d",&x,&y);
if(((x>=1)&&(x<=9))&&((y>=1)&&(y<=9)))//判断坐标是否合理
{
if(mine[x][y] == '1')
{
printf("你被炸死了\n");
break;
}
else
{
//统计周围雷的个数
int count = get_mine_count(mine,x,y);
show[x][y] = count + '0';
win++;
display_board(show, ROW, COL);
}
}
else
{
printf("坐标非法\n");
}
}

if(win==ROW*COL-COUNT)//结束条件
{
printf("恭喜排雷成功\n");
}
}

void test()
{

int input = 0;
srand((unsigned int)time(NULL));//使用随机函数
do
{
menu();//打印菜单
printf("请选择>:");//玩家选择开始游戏
scanf_s("%d",&input);//接收玩家选择结果
switch(input)
{
case 1:
game();//开始游戏
break;
case 0:
break;
default:
printf("输入错误,请重新输入>");
break;
}
}
while(input);
}

int main()
{

test();//测试
return 0;
}
game.c
#include "game.h"#include<string.h>#include<stdio.h>void init_board(char board[ROWS][COLS],char set,int row, int col)//初始化棋盘声明{memset(board,set,row*col*sizeof(board[0][0]));}void display_board(char board[ROWS][COLS], int row, int col)//打印棋盘函数声明{int i = 0;int j = 0;printf("  ");//使列数对齐for(i=1; i<=col; i++){printf("%d ",i);//打印行数}printf("\n");for(i=1; i<row+1; i++){printf("%d ",i);//打印列数for(j=1; j<col+1; j++){printf("%c ",board[i][j]);}printf("\n");}}void set_mine(char mine[ROWS][COLS])//设置雷{int count =	COUNT;int x = 0;int y = 0;while(count>0){x = rand()%ROW+1;y = rand()%COL+1;if(mine[x][y]=='0'){mine[x][y] = '1';count--;}}}int get_mine_count(char mine[ROWS][COLS], int x, int y)//统计周围雷的数目{return mine[x-1][y-1]+mine[x][y+1]+mine[x+1][y+1]+mine[x-1][y]+mine[x+1][y]+mine[x-1][y+1]+mine[x][y-1]+mine[x+1][y-1]-8*'0';}

                                            
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