您的位置:首页 > Web前端 > JavaScript

rapidjson 使用

2017-04-19 14:39 85 查看
#include <stdio.h>

#include <string>

#include <iostream>

#include "rapidjson/document.h"

#include "rapidjson/prettywriter.h"

#include "rapidjson/filestream.h"

#include "rapidjson/stringbuffer.h"

using namespace std;

using namespace rapidjson;

int main(int argc, char *argv[])

{

    printf("Lu//a\"\n");

    Document document;

    

    Document::AllocatorType& allocator = document.GetAllocator();

    Value contact(kArrayType);

    Value contact2(kArrayType);

    Value root(kArrayType);

    contact.PushBack("Lu//a\"", allocator).PushBack("Mio", allocator).PushBack("", allocator);

    contact2.PushBack("Lu// a", allocator).PushBack("Mio", allocator).PushBack("", allocator);

    root.PushBack(contact, allocator);

    root.PushBack(contact2, allocator);

    StringBuffer buffer;

    Writer<StringBuffer> writer(buffer);

    root.Accept(writer);

    string reststring = buffer.GetString();

    cout << reststring << endl;

    return 0;
}

Lu//a"
[["Lu//a\"","Mio",""],["Lu// a","Mio",""]]


void TestJson2()

{

    Document document;

    Document::AllocatorType& allocator = document.GetAllocator();

    Value root(kObjectType);

    Value storage_photo_count(kStringType);

    std::string storage_photo_count_str("49");

    storage_photo_count.SetString(storage_photo_count_str.c_str(),

        storage_photo_count_str.size(),allocator);

    Value storage_music_count(kStringType);

    std::string storage_music_count_str("48");

    storage_music_count.SetString(storage_music_count_str.c_str(),

        storage_music_count_str.size(),allocator);

    root.AddMember("storage.photo.count",storage_photo_count,allocator);

    root.AddMember("storage.music.count",storage_music_count,allocator);

    StringBuffer buffer;

    Writer<StringBuffer> writer(buffer);

    root.Accept(writer);

    std::string result = buffer.GetString();

    cout << "result: " << result << "..........:" << result.size()<< endl;

}

Document::MemberIterator ite = document.MemberBegin();

    for(; ite != document.MemberEnd(); ++ite)

    {

        const char* name = ite->name.GetString();

        const char* value = ite->value.GetString();

        cout << name << ":" << value << endl;

    }

/// 添加一个String对象;              

              rapidjson::Document::AllocatorType&allocator = doc.GetAllocator();   ///< 获取最初数据的分配器

              rapidjson::Value strObject(rapidjson::kStringType);   ///<添加字符串方法1

              strObject.SetString("love");

              doc.AddMember("hello1", strObject,allocator);

/*          doc.AddMember("hello1","love you", allocator);    ///<添加字符串方法2:往分配器中添加一个对象*/

 

              /// 添加一个null对象

              rapidjson::Value nullObject(rapidjson::kNullType);

              doc.AddMember("null", nullObject,allocator);         ///<往分配器中添加一个对象

 

              /// 添加一个数组对象

              rapidjson::Value array(rapidjson::kArrayType);                 ///< 创建一个数组对象

              rapidjson::Value object(rapidjson::kObjectType);               ///<创建数组里面对象。

              object.AddMember("id", 1,allocator);

              object.AddMember("name","lai", allocator);

              object.AddMember("age", "12",allocator);

              object.AddMember("low", true,allocator);

              array.PushBack(object, allocator);

              doc.AddMember("player", array,allocator);    ///<将上述的数组内容添加到一个名为“player”的数组中

 

              /// 在已有的数组中添加一个成员对象

              rapidjson::Value& aArray1 = doc["a"];

              aArray1.PushBack(2.0, allocator);

// Hello World example

// This example shows basic usage of DOM-style API.

#include "rapidjson/document.h"     // rapidjson's DOM-style API

#include "rapidjson/prettywriter.h" // for stringify JSON

#include <cstdio>

using namespace rapidjson;

using namespace std;

int main(int, char*[]) {

    ////////////////////////////////////////////////////////////////////////////

    // 1. Parse a JSON text string to a document.

    const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4] } ";

    printf("Original JSON:\n %s\n", json);

    Document document;  // Default template parameter uses UTF8 and MemoryPoolAllocator.

#if 0

    // "normal" parsing, decode strings to new buffers. Can use other input stream via ParseStream().

    if (document.Parse(json).HasParseError())

        return 1;

#else

    // In-situ parsing, decode strings directly in the source string. Source must be string.

    char buffer[sizeof(json)];

    memcpy(buffer, json, sizeof(json));

    if (document.ParseInsitu(buffer).HasParseError())

        return 1;

#endif

    printf("\nParsing to document succeeded.\n");

    ////////////////////////////////////////////////////////////////////////////

    // 2. Access values in document. 

    printf("\nAccess values in document:\n");

    assert(document.IsObject());    // Document is a JSON value represents the root of DOM. Root can be either an object or array.

    assert(document.HasMember("hello"));

    assert(document["hello"].IsString());

    printf("hello = %s\n", document["hello"].GetString());

    // Since version 0.2, you can use single lookup to check the existing of member and its value:

    Value::MemberIterator hello = document.FindMember("hello");

    assert(hello != document.MemberEnd());

    assert(hello->value.IsString());

    assert(strcmp("world", hello->value.GetString()) == 0);

    (void)hello;

    assert(document["t"].IsBool());     // JSON true/false are bool. Can also uses more specific function IsTrue().

    printf("t = %s\n", document["t"].GetBool() ? "true" : "false");

    assert(document["f"].IsBool());

    printf("f = %s\n", document["f"].GetBool() ? "true" : "false");

    printf("n = %s\n", document["n"].IsNull() ? "null" : "?");

    assert(document["i"].IsNumber());   // Number is a JSON type, but C++ needs more specific type.

    assert(document["i"].IsInt());      // In this case, IsUint()/IsInt64()/IsUInt64() also return true.

    printf("i = %d\n", document["i"].GetInt()); // Alternative (int)document["i"]

    assert(document["pi"].IsNumber());

    assert(document["pi"].IsDouble());

    printf("pi = %g\n", document["pi"].GetDouble());

    {

        const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster.

        assert(a.IsArray());

        for (SizeType i = 0; i < a.Size(); i++) // rapidjson uses SizeType instead of size_t.

            printf("a[%d] = %d\n", i, a[i].GetInt());

        

        int y = a[0].GetInt();

        (void)y;

        // Iterating array with iterators

        printf("a = ");

        for (Value::ConstValueIterator itr = a.Begin(); itr != a.End(); ++itr)

            printf("%d ", itr->GetInt());

        printf("\n");

    }

    // Iterating object members

    static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" };

    for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr)

        printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]);

    ////////////////////////////////////////////////////////////////////////////

    // 3. Modify values in document.

    // Change i to a bigger number

    {

        uint64_t f20 = 1;   // compute factorial of 20

        for (uint64_t j = 1; j <= 20; j++)

            f20 *= j;

        document["i"] = f20;    // Alternate form: document["i"].SetUint64(f20)

        assert(!document["i"].IsInt()); // No longer can be cast as int or uint.

    }

    // Adding values to array.

    {

        Value& a = document["a"];   // This time we uses non-const reference.

        Document::AllocatorType& allocator = document.GetAllocator();

        for (int i = 5; i <= 10; i++)

            a.PushBack(i, allocator);   // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's.

        // Fluent API

        a.PushBack("Lua", allocator).PushBack("Mio", allocator);

    }

    // Making string values.

    // This version of SetString() just store the pointer to the string.

    // So it is for literal and string that exists within value's life-cycle.

    {

        document["hello"] = "rapidjson";    // This will invoke strlen()

        // Faster version:

        // document["hello"].SetString("rapidjson", 9);

    }

    // This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer.

    Value author;

    {

        char buffer2[10];

        int len = sprintf(buffer2, "%s %s", "Milo", "Yip");  // synthetic example of dynamically created string.

        author.SetString(buffer2, static_cast<SizeType>(len), document.GetAllocator());

        // Shorter but slower version:

        // document["hello"].SetString(buffer, document.GetAllocator());

        // Constructor version: 

        // Value author(buffer, len, document.GetAllocator());

        // Value author(buffer, document.GetAllocator());

        memset(buffer2, 0, sizeof(buffer2)); // For demonstration purpose.

    }

    // Variable 'buffer' is unusable now but 'author' has already made a copy.

    document.AddMember("author", author, document.GetAllocator());

    assert(author.IsNull());        // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null.

    ////////////////////////////////////////////////////////////////////////////

    // 4. Stringify JSON

    printf("\nModified JSON with reformatting:\n");

    StringBuffer sb;

    PrettyWriter<StringBuffer> writer(sb);

    document.Accept(writer);    // Accept() traverses the DOM and generates Handler events.

    puts(sb.GetString());

    return 0;

}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: