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Android开发之APP换肤简介

2017-03-14 19:26 225 查看
换肤元素一般有背景颜色、字体颜色、图片、布局等等Android中有主题Theme还有style,theme是针对整个activity的,而style可以针对指定控件,如果比较少的替换可以在app内做,但如果需要动态来做,可以选择下面这种思路:把app和skin分开,将skin做成一个apk,作为一个插件来提供给app使用,这样可以做到在线下载皮肤,然后动态更换皮肤下面这个demo,是建立了一个res的工程项目,简单提供了一个colors.xml,在里面指定了背景颜色和按钮颜色:
<span style="font-size:14px;"><?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="day_btn_color">#E61ABD</color>
<color name="day_background">#38F709</color>
<color name="night_btn_color">#000000</color>
<color name="night_background">#FFFFFF</color>
</resources></span>
里面没有任何逻辑代码,只提供资源文件,然后我们导出为skin.apk文件,复制到目标项目的assets中去。因为这里不涉及到下载皮肤这个操作,所以直接放到assets目录下,然后在程序中把assets下的apk文件复制到sd卡中.在程序中提供一个皮肤包管理器
package com.devilwwj.skin;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.Method;

import android.content.Context;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.content.res.Resources;
import android.os.AsyncTask;

/**
* 皮肤包管理器
*
* @author devilwwj
*
*/
public class SkinPackageManager {
private static SkinPackageManager mInstance;
private Context mContext;

/**
* 当前资源包名
*/
public String mPackageName;

/**
* 皮肤资源
*/
public Resources mResources;

public SkinPackageManager(Context mContext) {
super();
this.mContext = mContext;
}

/**
* 获取单例
*
* @param mContext
* @return
*/
public static SkinPackageManager getInstance(Context mContext) {
if (mInstance == null) {
mInstance = new SkinPackageManager(mContext);
}
return mInstance;
}

/**
* 从assets中复制apk到sd中
*

4000
* @param context
* @param filename
* @param path
* @return
*/
public boolean copyApkFromAssets(Context context, String filename,
String path) {
boolean copyIsFinish = false;

try {
// 打开assets的输入流
InputStream is = context.getAssets().open(filename);
File file = new File(path);
// 创建一个新的文件
file.createNewFile();
FileOutputStream fos = new FileOutputStream(file);
byte[] temp = new byte[1024];
int i = 0;
while ((i = is.read(temp)) > 0) {
fos.write(temp, 0, i); // 写入到文件
}

fos.close();
is.close();
copyIsFinish = true;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}

return copyIsFinish;

}

/**
* 异步加载皮肤资源
*
* @param dexPath
*            需要加载的皮肤资源
* @param callback
*            回调接口
*/
public void loadSkinAsync(String dexPath, final loadSkinCallBack callback) {
new AsyncTask<String, Void, Resources>() {

@Override
protected void onPreExecute() {
super.onPreExecute();
if (callback != null) {
callback.startloadSkin();
}
}

@Override
protected Resources doInBackground(String... params) {
try {
if (params.length == 1) {
//
String dexPath_tmp = params[0];
// 得到包管理器
PackageManager mpm = mContext.getPackageManager();
// 得到包信息
PackageInfo mInfo = mpm.getPackageArchiveInfo(
dexPath_tmp, PackageManager.GET_ACTIVITIES);
mPackageName = mInfo.packageName;

// AssetManager实例
AssetManager assetManager = AssetManager.class
.newInstance();
// 通过反射调用addAssetPath方法
Method addAssetPath = assetManager.getClass()
.getMethod("addAssetPath", String.class);
addAssetPath.invoke(assetManager, dexPath_tmp);

// 得到资源实例
Resources superRes = mContext.getResources();
// 实例化皮肤资源
Resources skinResource = new Resources(assetManager,
superRes.getDisplayMetrics(),
superRes.getConfiguration());
// 保存资源路径
SkinConfig.getInstance(mContext).setSkinResourcePath(
dexPath_tmp);
return skinResource;
}
} catch (Exception e) {
return null;
}
return null;
}

@Override
protected void onPostExecute(Resources result) {
super.onPostExecute(result);
mResources = result;

// 这里执行回调方法
if (callback != null) {
if (mResources != null) {
callback.loadSkinSuccess();
} else {
callback.loadSkinFail();
}
}
}

}.execute(dexPath);
}

public static interface loadSkinCallBack {
public void startloadSkin();

public void loadSkinSuccess();

public void loadSkinFail();
}

}
重点关注这个类,里面提供了一个异步方法对包和asset进行操作,这里用到了反射机制,反射调用addAssetPath来添加assets的路径,这个路径就是我们skin.apk的路径。具体细节,请查看代码。我们在Activity界面中使用上面提供的方法:
<span style="font-size:14px;">package com.devilwwj.skin;import android.app.Activity;import android.content.res.Resources;import android.os.Bundle;import android.os.Environment;import android.util.Log;import android.view.View;import android.view.View.OnClickListener;import android.widget.Button;import android.widget.TextView;import com.devilwwj.skin.SkinPackageManager.loadSkinCallBack;/*** 功能:切换皮肤* @author devilwwj**/public class MainActivity extends Activity implements OnClickListener,ISkinUpdate {private static final String APK_NAME = "skin.apk";private static final String DEX_PATH = Environment.getExternalStorageDirectory().getAbsolutePath() + "/skin.apk";private Button dayButton;private Button nightButton;private TextView textView;private boolean nightModel = false;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);dayButton = (Button) findViewById(R.id.btn_day);nightButton = (Button) findViewById(R.id.btn_night);textView = (TextView) findViewById(R.id.text);// 把apk文件复制到sd卡SkinPackageManager.getInstance(this).copyApkFromAssets(this, APK_NAME,DEX_PATH);}@Overrideprotected void onResume() {super.onResume();if (SkinPackageManager.getInstance(this).mResources != null) {updateTheme();}}@Overridepublic void onClick(View v) {switch (v.getId()) {case R.id.btn_day:nightModel = false;loadSkin();break;case R.id.btn_night:nightModel = true;loadSkin();break;default:break;}}/*** 加载皮肤*/private void loadSkin() {SkinPackageManager.getInstance(this).loadSkinAsync(DEX_PATH,new loadSkinCallBack() {@Overridepublic void startloadSkin() {Log.d("xiaowu", "startloadSkin");}@Overridepublic void loadSkinSuccess() {Log.d("xiaowu", "loadSkinSuccess");// 然后这里更新主题updateTheme();}@Overridepublic void loadSkinFail() {Log.d("xiaowu", "loadSkinFail");}});}@Overridepublic void updateTheme() {Resources mResource = SkinPackageManager.getInstance(this).mResources;if (nightModel) {// 如果是黑夜的模式,则加载黑夜的主题int id1 = mResource.getIdentifier("night_btn_color", "color","com.devilwwj.res");nightButton.setBackgroundColor(mResource.getColor(id1));int id2 = mResource.getIdentifier("night_background", "color","com.devilwwj.res");nightButton.setTextColor(mResource.getColor(id2));textView.setTextColor(mResource.getColor(id2));} else {// 如果是白天模式,则加载白天的主题int id1 = mResource.getIdentifier("day_btn_color", "color","com.devilwwj.res");dayButton.setBackgroundColor(mResource.getColor(id1));int id2 = mResource.getIdentifier("day_background", "color","com.devilwwj.res");dayButton.setTextColor(mResource.getColor(id2));textView.setTextColor(mResource.getColor(id2));}}}</span>
我们可以保存一个模式,比如黑夜或者白天模式,每次启动按照前面保存的模式来显示皮肤。我们可以看到上面是通过调用getIdentifier方法来得到指定的资源的id,name是我们在资源文件中指定的名字。最后,各位自己跑一遍这样的流程: 1. 导出res的apk文件 2. 复制到目标项目的assets目录下 3. 查看切换皮肤的效果参考博文:http://blog.csdn.net/yuanzeyao/article/details/42390431
                                            
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