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Android TV 焦点与按键事件分析

2017-02-23 11:11 246 查看
        在触摸屏出现在手机上之前,焦点是手机上人机交互中最重要的一个概念。焦点即用户当前的关注点(或区域),手机上将该区域以某种形式高亮显示,人们通过上、下、左、右方向键可以移动焦点,按确认键后手机将打开(或呈显)与当前焦点关联的内容;触摸屏的出现大大地简化了人机交互,触摸事件(TouchEvent)成了核心,焦点的存在感就很小了。
       但是对于电视来说,其显示屏面积大,人机距离远,触摸屏的方案显然不合理。因此目前Android电视的人机交互仍旧使用遥控器为主,焦点的重要性在电视上又显现出来了。通过遥控器将方向键或确认键信号(或信息)发送到电视端后,转换为标准按键事件(KeyEvent),而按键事件分发最终目标就是焦点。

1、初识View之焦点
View是UI组件的基本构建,也自然就是焦点的承载者。View是否可聚焦,由FOCUSABLE和FOCUSABLE_IN_TOUCH_MODE(触摸模式下也可以有焦点)两个FLAG标识。

public View(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
this(context);
final TypedArray a = context.obtainStyledAttributes(
attrs, com.android.internal.R.styleable.View, defStyleAttr, defStyleRes);
final int N = a.getIndexCount();
for (int i = 0; i < N; i++) {
int attr = a.getIndex(i);
switch (attr) {
……
case com.android.internal.R.styleable.View_focusable:
if (a.getBoolean(attr, false)) {
viewFlagValues |= FOCUSABLE;
viewFlagMasks |= FOCUSABLE_MASK;
}
break;
case com.android.internal.R.styleable.View_focusableInTouchMode:
if (a.getBoolean(attr, false)) {
viewFlagValues |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE;
viewFlagMasks |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE_MASK;
}
break;
……
}
}
……
}


从上面 View 的构建方法上看,在xml
里即可为其设置是否可聚焦,以 Button 举个栗子,

public class Button extends TextView {
……
public Button(Context context, AttributeSet attrs) {
this(context, attrs, com.android.internal.R.attr.buttonStyle);
}
……
}


Button设置了一个默认的style,我们找出源码看看,
<stylename="Widget.Button">
<itemname="background">@drawable/btn_default</item>
<itemname="focusable">true</item>
<itemname="clickable">true</item>
<itemname="textAppearance">?attr/textAppearanceSmallInverse</item>
<itemname="textColor">@color/primary_text_light</item>
<itemname="gravity">center_vertical|center_horizontal</item>
</style>
聚焦后,Button 背景将发生改变,向用户表示该
View 已聚焦。我们可以打开该
style 设置的
background 的源文件btn_default 看看,

<selectorxmlns:android="http://schemas.android.com/apk/res/android">
......
<itemandroid:state_focused="true"
android:drawable="@drawable/btn_default_normal_disable_focused"/>
<item
android:drawable="@drawable/btn_default_normal_disable"/>
</selector>
可以看到,这是个 selector,状态变成已聚焦后,使用另一drawable做为背景(这个过程具体是怎么实现的,我们后面分析)。从上面分析看,TextView变成Button只需要为其style
设置几个关键的属性即可,最主要的是clickable,focusable, background,以下TextView即相当于Button了,

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:focusable="true"
android:clickable="true"
android:background=”@drawable/btn_default” />
对于设置是否可聚焦,View还提供以下方法:
public void setFocusable(boolean focusable) ;
public void setFocusableInTouchMode(boolean focusableInTouchMode);


2、请求焦点
2.1 View的焦点请求
焦点的请求,View提供了以下几个方法,

public final boolean requestFocus();
public final boolean requestFocus(int direction);
public boolean requestFocus(int direction, Rect previouslyFocusedRect);
我们打开源码看,这些方法都做了些什么

[File]android/view/View.java

public final boolean requestFocus() {
return requestFocus(View.FOCUS_DOWN);
}

public final boolean requestFocus(int direction) {
return requestFocus(direction, null);
}

public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
return requestFocusNoSearch(direction, previouslyFocusedRect);
}
private boolean requestFocusNoSearch(int direction, Rect previouslyFocusedRect) {
// need to be focusable
if ((mViewFlags & FOCUSABLE_MASK) != FOCUSABLE ||
(mViewFlags & VISIBILITY_MASK) != VISIBLE) {
return false;
}
// need to be focusable in touch mode if in touch mode
if (isInTouchMode() &&
(FOCUSABLE_IN_TOUCH_MODE != (mViewFlags & FOCUSABLE_IN_TOUCH_MODE))) {
return false;
}
// need to not have any parents blocking us
if (hasAncestorThatBlocksDescendantFocus()) {
return false;
}
handleFocusGainInternal(direction, previouslyFocusedRect);
return true;
}
可以看到,前两个重载方法最终都走到第三个方法内,对于View来讲,关键就是看这个私有方法requestFocusNoSearch,这个方法主要做了以下4件事:

1)检查View
是否可聚焦,是否可见。聚焦前提是 FOCUSABLE并且VISIBLE
2)如果是触摸模式,则检查该模式下是否可聚焦(FOCUSABLE_IN_TOUCH_MODE
3)检查是否被上一层(ViewGroup)屏蔽焦点
4)当前View获取焦点,处理焦点变动



2.2 ViewGroup的焦点请求
ViewGroup是可以包含其它View
的一种特殊的 View,各种Layout均是它的子类;对于焦点请求,与View不同的是:
1)它可以优先让下层View请求焦点,失败后再自己请求
2)可以优先于下层View请求焦点,失败后再下层View请求
3)可以屏蔽下层View请求焦点
这三种对下一层请求焦点的控制,分别用了三个FLAG记录于mGroupFlags中,依次对应为
1)FOCUS_AFTER_DESCENDANTS
2)FOCUS_BEFORE_DESCENDANTS
3)FOCUS_BLOCK_DESCENDANTS
设置这个控制的方法和属性为:
public void setDescendantFocusability(int focusability);

android:descendantFocusability
设置好后,那么它具体是怎么控制的呢?我们分以下几种情况来分析:
1)ViewGroup的下层View请求焦点:
按上一节说的,View请求焦点需要检查是否被上层屏蔽的,实际就是检查上层是否设置了FOCUS_BLOCK_DESCENDANTS这个FLAG,我们回到View.java查看hasAncestorThatBlocksDescendantFocus这个检查方法,

private boolean hasAncestorThatBlocksDescendantFocus() {
final boolean focusableInTouchMode = isFocusableInTouchMode();
ViewParent ancestor = mParent;
while (ancestor instanceof ViewGroup) {
final ViewGroup vgAncestor = (ViewGroup) ancestor;
if (vgAncestor.getDescendantFocusability() == ViewGroup.FOCUS_BLOCK_DESCENDANTS
|| (!focusableInTouchMode && vgAncestor.shouldBlockFocusForTouchscreen())) {
return true;
} else {
ancestor = vgAncestor.getParent();
}
}
return false;
}
这个方法中,一层层往上找,看是否有ViewGroup设置了FOCUS_BLOCK_DESCENDANTS。

2)ViewGroup请求焦点:ViewGroup重写了requestFocus方法以实现控制优先级,
@Override
public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
int descendantFocusability = getDescendantFocusability();
switch (descendantFocusability) {
case FOCUS_BLOCK_DESCENDANTS:
return super.requestFocus(direction, previouslyFocusedRect);
case FOCUS_BEFORE_DESCENDANTS: {
final boolean took = super.requestFocus(direction, previouslyFocusedRect);
return took ? took : onRequestFocusInDescendants(direction, previouslyFocusedRect);
}
case FOCUS_AFTER_DESCENDANTS: {
final boolean took = onRequestFocusInDescendants(direction, previouslyFocusedRect);
return took ? took : super.requestFocus(direction, previouslyFocusedRect);
}
……
}
}
protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
……
for (int i = index; i != end; i += increment) {
View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
if (child.requestFocus(direction, previouslyFocusedRect)) {
return true;
}
}
}
return false;
}

2.3焦点的变更
2.1中提到View请求焦点最后一步是处理焦点变动,我们来细看下里面都做了些什么

void handleFocusGainInternal(@FocusRealDirection int direction, Rect previouslyFocusedRect) {
if ((mPrivateFlags & PFLAG_FOCUSED) == 0) {
mPrivateFlags |= PFLAG_FOCUSED;//标记已聚焦
if (mParent != null) {
mParent.requestChildFocus(this, this);//告知上层ViewGroup自己已聚焦
}
if (mAttachInfo != null) {
//通知OnGlobalFocusChangeListener
View oldFocus = (mAttachInfo != null) ? getRootView().findFocus() : null;
mAttachInfo.mTreeObserver.dispatchOnGlobalFocusChange(oldFocus, this);
}
onFocusChanged(true, direction, previouslyFocusedRect);//回调OnFocusChangeListener
refreshDrawableState();//更新drawable 状态,包括foreground以及前面提及的background
}
}
至此,焦点请求到显示更新已经明了,但还有个问题,同一个界面上只可以有一个焦点,当一个View获取焦点,应当让前一个焦点失焦。这意味着必须有个地方记录当前焦点,担此重任的即是ViewGroup里私有变量mFocused,

public abstract class ViewGroup extends View implements ViewParent, ViewManager {
……
// The view contained within this ViewGroup that has or contains focus.
private View mFocused;
……
}
这个变量指向的可能是:

1)下一层有焦点的View(或ViewGroup)
2)焦点在其下层的ViewGroup
3)null,焦点不在它的下层

举个例子:



很明显,如果界面上有焦点的话,从上层往下一层层找,就能找到。View/ViewGroup提供findFocus方法,用于找到当前范围内的焦点,

[File]View.java
public View findFocus() {
return (mPrivateFlags & PFLAG_FOCUSED) != 0 ? this : null;//返回自己如果已聚焦
}

[File]ViewGroup.java

@Override
public View findFocus() {
if (isFocused()) {
return this;//返回自己如果已聚焦
}
if (mFocused != null) {
return mFocused.findFocus();//焦点在下层,返回下层findFocus结果
}
return null;//无焦点
}
那么问题来了,这个
mFocused 是怎么更新的呢,又是怎么让它失焦呢?关键就在于
handleFocusGainInternal 中的这个调用:

mParent.requestChildFocus(this, this);//告知上层ViewGroup自己已聚焦
[File] ViewGroup.java
public void requestChildFocus(View child, View focused) {
if (getDescendantFocusability() == FOCUS_BLOCK_DESCENDANTS) {
return;
}
// Unfocus us, if necessary
super.unFocus(focused);//清除自己的焦点,如果有的话
// We had a previous notion of who had focus. Clear it.
if (mFocused != child) {
if (mFocused != null) {
mFocused.unFocus(focused);//让自己范围内已聚焦的失焦
}
mFocused = child;//更新为包含焦点的child
}
if (mParent != null) {
mParent.requestChildFocus(this, focused);//告知上层ViewGroup自己包含焦点
}
}
我们可以看requestChildFocus
这个方法会一层层往上调用,让 mFocused
失焦,然后更新为新的 child;具体地,前一焦点是怎么被清除的呢,我们来看下
unFocus 这个方法,

[File]View.java

void unFocus(View focused) {
clearFocusInternal(focused, false, false);//去除聚焦标志,通知listener, 更新Drawable 状态
}
[File]ViewGroup.java

@Override
void unFocus(View focused) {
if (mFocused == null) {
super.unFocus(focused);
} else {
mFocused.unFocus(focused);
mFocused = null;
}
}
对于
ViewGroup 来说,如果mFocused
有记录,则调用其 unFocus
方法,最后将其置为 null。这样就做到了一层层住下更新mFocused,最终调用焦点View
的 clearFocusInternal
。至此,焦点的请求到更新的逻辑就应该了然于胸了。

2.4  <requestFocus/> 标签
这个标签用于布局文件中,如:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<Button
android:id="@+id/btn0"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<Button
android:id="@+id/btn1"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<requestFocus/>
</Button>
</LinearLayout>

添加了该标签的可聚焦的 View ,如上布局中的 btn1, 将在加载的时候(LayoutInflater#inflate)调用它的 requestFocus 方法,

public abstract class LayoutInflater {
......
private static final String TAG_REQUEST_FOCUS = "requestFocus";
......
void rInflate(XmlPullParser parser, View parent, Context context,
AttributeSet attrs, boolean finishInflate) throws XmlPullParserException, IOException {
......
while (((type = parser.next()) != XmlPullParser.END_TAG ||
parser.getDepth() > depth) && type != XmlPullParser.END_DOCUMENT) {
......
if (TAG_REQUEST_FOCUS.equals(name)) {
parseRequestFocus(parser, parent);
}
......
}
......
}

private void parseRequestFocus(XmlPullParser parser, View view)
throws XmlPullParserException, IOException {
view.requestFocus();//请求焦点
......
}
......
}

3.
按键事件(
KeyEvent)与焦点查找
KeyEvent的分发与
TouchEvent 的分发,大致类似,从ViewRootImpl
开始一层层往下分发,

ViewRootImpl.java (API 25)
private int processKeyEvent(QueuedInputEvent q) {
final KeyEvent event = (KeyEvent)q.mEvent;
// Deliver the key to the view hierarchy.
if (mView.dispatchKeyEvent(event)) {//调用顶层View(一般为ViewGroup)的 dispatchKeyEvent
return FINISH_HANDLED;
}
…...
// Handle automatic focus changes.
//如果前面都没有消费掉这个事件,下面将自动根据按键方向查找焦点
if (event.getAction() == KeyEvent.ACTION_DOWN) {
int direction = 0;
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_LEFT://左
if (event.hasNoModifiers()) {
direction = View.FOCUS_LEFT;
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT://右
if (event.hasNoModifiers()) {
direction = View.FOCUS_RIGHT;
}
break;
case KeyEvent.KEYCODE_DPAD_UP://上
if (event.hasNoModifiers()) {
direction = View.FOCUS_UP;
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN://下
if (event.hasNoModifiers()) {
direction = View.FOCUS_DOWN;
}
break;
case KeyEvent.KEYCODE_TAB:
if (event.hasNoModifiers()) {
direction = View.FOCUS_FORWARD;
} else if (event.hasModifiers(KeyEvent.META_SHIFT_ON)) {
direction = View.FOCUS_BACKWARD;
}
break;
}
if (direction != 0) {
View focused = mView.findFocus();//找到聚焦的View
if (focused != null) {//已有焦点
View v = focused.focusSearch(direction);//从已聚焦的View查找下一可聚焦的view
if (v != null && v != focused) {
……
if (v.requestFocus(direction, mTempRect)) {
//播放按键音效
playSoundEffect(SoundEffectConstants
.getContantForFocusDirection(direction));
return FINISH_HANDLED;
}
}
// 没找到新焦点,最后给mView 一次处理焦点移动的机会
if (mView.dispatchUnhandledMove(focused, direction)) {
return FINISH_HANDLED;
}
} else {
// find the best view to give focus to in this non-touch-mode with no-focus
View v = focusSearch(null, direction);//从顶层开始查找下一可聚焦的view
if (v != null && v.requestFocus(direction)) {//请求焦点
return FINISH_HANDLED;
}
}
}
}
return FORWARD;
}
可以看到,dispatchKeyEvent如果没有消费掉,将自动查找焦点。

3.1
KeyEvent
分发
如果不重写dispatchKeyEvent,KeyEvent分发的最终目标是当前焦点View/ViewGroup。还是以下面这个图为例,分发的路径是RootViewGroup-->ViewGroup2-->view2



实现较TouchEvent的分发简单许多,就是根据前面提到的ViewGroup中mFocused来定位,我们来看下ViewGroup的dispatchKeyEvent的实现,
[File]ViewGroup.java

@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 1);
}
if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
== (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
if (super.dispatchKeyEvent(event)) {//如果ViewGroup自己聚焦了,则进分发给自己处理
return true;
}
} else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
== PFLAG_HAS_BOUNDS) {//焦点在mFocused中,继续往下分发
if (mFocused.dispatchKeyEvent(event)) {
return true;
}
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);
}
return false;
}
最终分发到焦点View上,将回调 OnKeyListener 或 KeyEvent.Callback,

[File]View.java

public boolean dispatchKeyEvent(KeyEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 0);
}
// 回调OnKeyListener 的 onKey 方法
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
return true;
}
// View 实现了KeyEvent.Callback,包含onKeyDown,onKeyUp,onKeyLongPress等方法
// 这里将分发给这个callback
if (event.dispatch(this, mAttachInfo != null
? mAttachInfo.mKeyDispatchState : null, this)) {
return true;
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
return false;
}
可以看到默认的,ViewGroup分发
KeyEvent 过程不会找焦点,不消费方向键,而是由ViewRootImpl
来处理。那么另一个重要的按键“确认键”呢?如果当前有焦点,然后按下确认键可能需要产生点击事件,这件事就是在
View 的
onKeyDown,onKeyUp 中处理的,

[File]View.java

public boolean onKeyDown(int keyCode, KeyEvent event) {
if (KeyEvent.isConfirmKey(keyCode)) {//如果是确认键
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return true;
}
// Long clickable items don't necessarily have to be clickable.
if (((mViewFlags & CLICKABLE) == CLICKABLE
|| (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
&& (event.getRepeatCount() == 0)) {
// For the purposes of menu anchoring and drawable hotspots,
// key events are considered to be at the center of the view.
final float x = getWidth() / 2f;
final float y = getHeight() / 2f;
setPressed(true, x, y);//设置状态为已按下
checkForLongClick(0, x, y);
return true;
}
}
return false;
}

public boolean onKeyUp(int keyCode, KeyEvent event) {
if (KeyEvent.isConfirmKey(keyCode)) {
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return true;
}
if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {
setPressed(false);//设置状态为未按下
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
return performClick();//回调OnClickListener
}
}
}
return false;
}


3.2焦点查找
前面提到ViewRootImpl里可能会根据按键方向查找焦点,如果已有聚焦的View,就调用
View 的focusSearch,从该View开始查找,否则调用自己的focusSearch
方法从顶层开始查找。我们先来看 View
的这个方法,
[File]View.java

public View focusSearch(@FocusRealDirection int direction) {
if (mParent != null) {
return mParent.focusSearch(this, direction);
} else {
return null;
}
}
View简单地让上一层ViewGroup来查找,再来看ViewGroup的这个方法,

[File]ViewGroup.java

public View focusSearch(View focused, int direction) {
if (isRootNamespace()) {// installDecor时设置mDecor.setIsRootNamespace(true)
// root namespace means we should consider ourselves the top of the
// tree for focus searching; otherwise we could be focus searching
// into other tabs.  see LocalActivityManager and TabHost for more info
return FocusFinder.getInstance().findNextFocus(this, focused, direction);
} else if (mParent != null) {
return mParent.focusSearch(focused, direction);
}
return null;
}
一直调用上一层
ViewGroup 的focusSearch,直到当前是rootView,使用
FocusFinder 在rootView范围内开始查找,实际上
ViewRootImpl 里也同样是使用FocusFinder
来查找,我们下面看下findNextFocus这个方法,

[File]FocusFinder.java

public final View findNextFocus(ViewGroup root, View focused, int direction) {
if (focused != null) {
// check for user specified next focus//查找用户指定的下一个焦点
View userSetNextFocus = focused.findUserSetNextFocus(root, direction);
if (userSetNextFocus != null &&
userSetNextFocus.isFocusable() &&
(!userSetNextFocus.isInTouchMode() ||
userSetNextFocus.isFocusableInTouchMode())) {
return userSetNextFocus;
}
// fill in interesting rect from focused
……
//将 mFocusedRect 设成focused的区域
} else {
// make up a rect at top left or bottom right of root
//将 mFocusedRect 设成root的区域
……
}
return findNextFocus(root, focused, mFocusedRect, direction);//根据区域和方向查找
}
如果已经存在焦点,并且该焦点 View 设置了某方向的下一焦点View的ID,那么根据ID
找出这个View 即可;否则根据当前焦点区域按方向查找,这个算法这里就暂不介绍了。
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