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Android 圆盘旋转/飞转菜单(高度定制化)

2017-02-13 13:42 253 查看
看了建行的圆盘菜单,效果还不错,于是也动手试试做一个,目标——高度定制化,数量、样式及动画。

为什么要用适配器做成定制化?你知道的,UI那边总是动不动就改的,加点什么啊,删点什么啊,而且有多态机器需要适配,底色不一样就算了,数量和Item也不一样,怎么搞啊?我们总不能每一次都改一大串吧,改一大串和重复类似工作对我们来说简直就是折磨,所以,需要定制化。当然,如果第二次就直接淘汰圆盘了,那另当别论,。

工程代码:https://github.com/aknew123/CircleMenu  点击打开链接

效果如下:

        

                     

程序架构的UML图,如下:



一、圆盘菜单自定义控件的使用

网上查看了一下,看一下他们的实现方式千篇一律,功能都写在一个文件里,阅读难度稍大,于是采用适配器模式做一个,把view和实现逻辑分离,就是简单的MVC,代码结构如下图:



当然,这只是一个Library,把DefaultMenuAdapter删了,重新编译就可以直接用jar包了,测试模块写在另一个工程,使用示例如下:

package com.example.circlemenutest;

import java.util.ArrayList;
import java.util.List;

import android.animation.ObjectAnimator;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.ImageView;
import android.widget.Toast;

import com.pan.tanglang.circlemenu.model.CircleMenuStatus;
import com.pan.tanglang.circlemenu.view.CircleMenu;
import com.pan.tanglang.circlemenu.view.CircleMenu.OnMenuItemClickListener;
import com.pan.tanglang.circlemenu.view.CircleMenu.OnMenuStatusChangedListener;

public class MainActivity extends Activity {

public static final String TAG = "MainActivity";

private String[] mItemTexts = new String[] { "安全中心", "特殊服务", "投资理财", "转账汇款", "我的账户", "信用卡", "腾讯", "阿里", "百度" };
private int[] mItemImgs = new int[] { R.drawable.foreign01, R.drawable.foreign02, R.drawable.foreign03,
R.drawable.foreign04, R.drawable.foreign05, R.drawable.foreign06, R.drawable.foreign07,
R.drawable.foreign08, R.drawable.foreign09 };

private CircleMenu mCircleMenu;
private ImageView ivCenter;

private float startRotate;
private float startFling;

ObjectAnimator animRotate = null;
ObjectAnimator animFling = null;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mCircleMenu = (CircleMenu) findViewById(R.id.cm_main);
ivCenter = (ImageView) findViewById(R.id.iv_center_main);
ivCenter.setOnClickListener(new OnClickListener() {

@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "圆盘中心", Toast.LENGTH_SHORT).show();

}
});
mCircleMenu.setOnItemClickListener(new OnMenuItemClickListener() {

@Override
public void onClick(View view, int position) {
Toast.makeText(MainActivity.this, mItemTexts[position], Toast.LENGTH_SHORT).show();
}
});
mCircleMenu.setOnStatusChangedListener(new OnMenuStatusChangedListener() {

@Override
public void onStatusChanged(CircleMenuStatus status, double rotateAngle) {
// TODO 可在此处定制各种动画
odAnimation(status, (float)rotateAngle);
}

});
List<ItemInfo> data = new ArrayList<>();
ItemInfo item = null;
for (int i = 0; i < mItemTexts.length; i++) {
item = new ItemInfo(mItemImgs[i], mItemTexts[i]);
data.add(item);
}

mCircleMenu.setAdapter(new CircleMenuAdapter(data));

}

private void odAnimation(CircleMenuStatus status, float rotateAngle) {

switch (status) {
case IDLE:
Log.i(TAG, "--- -IDLE-----");
animRotate.cancel();
animRotate.cancel();
break;
case START_ROTATING:
Log.i(TAG, "--- -START_ROTATING-----");
break;
case ROTATING:
animRotate = ObjectAnimator.ofFloat(ivCenter, "rotation", startRotate, startRotate + rotateAngle);
animRotate.setDuration(200).start();
startRotate += rotateAngle;
// Log.i(TAG, "--- -ROTATING-----");
break;
case STOP_ROTATING:
Log.i(TAG, "--- -STOP_ROTATING-----");
break;
case START_FLING:
Log.i(TAG, "--- -START_FLING-----");
break;

case FLING:
// Log.i(TAG, "--- -FLING-----");
animFling = ObjectAnimator.ofFloat(ivCenter, "rotation", startFling, startFling + rotateAngle);
animFling.setDuration(200).start();
startFling += rotateAngle;
break;
case STOP_FLING:
Log.i(TAG, "--- -STOP_FLING-----");

break;

default:
break;
}

}
}


后面的是用户定制化动画实现(提供诸多状态,爱怎么折腾怎么折腾)。好了,我们来看看实现原理。

二、实现原理

1.先看需要做什么

(1).圆盘菜单CircleMenu是一个转盘,装有各种Item,是一个容器,那理所当然是继承ViewGroup,为了方便实现飞转,所以监听用户手势OnGestureListener;

(2).菜单项CircleItemView,虽是一个item,但为了可定制化,当然也是一个容器,也是为了方便实现飞转,重写onFling方法,所以这里继承LinearLayout,纯属为了方便布局,若有特殊需求,可在布局的时候,在外层添加一个FrameLayout容器,爱怎么搞怎么搞;

(3).Adapter和Model,既然有Item那肯定也有Adapter和数据model,Adapter继承BaseAdapter即可,就跟ListView一样。

好了,就这3个玩意儿,另外几个都是从上面这两个抽出来的。

2.旋转原理

来看一下转动分析图,



图中圆心的坐标应为( mRadius, mRadius),则圆盘半径为mRadius,按照大多数人的习惯右手向下滑动,圆盘也就跟着顺时针转动(或者说滚动),当然不是圆盘在转,是菜单项在滚动,滚动了弧度为a,那途中Item的x、y坐标应为

x = tmp *cos a;

y = tmp*sin a;

这是相对于圆心的坐标,再加上圆盘的半径,就是圆盘中的坐标了,子View只管在父容器中的坐标,父容器布局时会加上自身的left和top,这样逐层往上推就是在屏幕中的坐标了)。

我们将Item强制为正方形,itemWidth为Item的宽度,当 tmp  = mRaiuds - itemWidth / Math.sqrt(2) 时,那Item的外直角就走在圆盘圆周上,再大则要出边界了,所以,Item的中心点位于mRaiuds/2和mRaiuds - itemWidth / Math.sqrt(2)之间最为合理,那么,item的x、y为

final int childCount = getChildCount();
int left, top, halfDiagonal;
// 限制Item的宽高
int itemWidth = (int) (mRadius * RADIO_DEFAULT_CHILD_DIMENSION);
float angleDelay = 360 / childCount;
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == View.GONE) {
continue;
}
mStartAngle %= 360;
// 取Item对角线的一半为Item中心到圆盘圆周的距离
halfDiagonal = (int) (itemWidth / Math.sqrt(2));
float distanceFromCenter = mRadius - halfDiagonal - mPadding;
left = mRadius + (int) Math.round(distanceFromCenter * Math.cos(Math.toRadians(mStartAngle)) - 1 / 2f * itemWidth);
top = mRadius + (int) Math.round(distanceFromCenter * Math.sin(Math.toRadians(mStartAngle)) - 1 / 2f * itemWidth);
// 重新Layout
child.layout(left, top, left + itemWidth, top + itemWidth);
mStartAngle += angleDelay;
}


left 为 x, top 为y,mStartAngle为间隔角度,一个for循环就可以把所有Item按角度Layout出来。要让他们滚动起来,只要在ACTION_MOVE的时候给一个角度就行。那转动原理就这样了。

3.测量和布局

Android View 的绘制过程,如下图



过程为 measure() ---> layout () ---> draw(),measure() 中会掉用onMeasure()方法, layout () 中调用onLayout()方法,draw()我们就不管了,因为还是SDK继承而来,他可以自己绘制。

onMeasure方法实现如下:

@Override
protected void o
11d41
nMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// 测量自身
// measureMyself(widthMeasureSpec, heightMeasureSpec);
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 测量子View
measureChildViews();

}

private void measureChildViews() {
if (mAdapter.getCount() <= 0) {
return;
}

// 获取半径,
mRadius = Math.max(getMeasuredWidth(), getMeasuredHeight()) / 2;
final int count = getChildCount();
// 取mRadius/2为Item宽度
int childSize = (int) (mRadius * RADIO_DEFAULT_CHILD_DIMENSION);
int childMode = MeasureSpec.EXACTLY;
int makeMeasureSpec = -1;
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == View.GONE) {
continue;
}
makeMeasureSpec = MeasureSpec.makeMeasureSpec(childSize, childMode);
// 设置为正方形
child.measure(makeMeasureSpec, makeMeasureSpec);
}
// 取mRadius/10为默认内边距
if (mPadding == -1) {
mPadding = RADIO_PADDING_LAYOUT * mRadius;
}
}


onLayout()在父类里是一个抽象方法,没有返回值,所以其中没有改变任何成员变量的话,是没有效果的。

@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mAdapter.getCount() <= 0) {
return;
}
final int childCount = getChildCount();
int left, top, halfDiagonal;
// 限制Item的宽高
int itemWidth = (int) (mRadius * RADIO_DEFAULT_CHILD_DIMENSION);
float angleDelay = 360 / childCount;
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == View.GONE) {
continue;
}
mStartAngle %= 360;
// 取Item对角线的一半为Item中心到圆盘圆周的距离
halfDiagonal = (int) (itemWidth / Math.sqrt(2));
float distanceFromCenter = mRadius - halfDiagonal - mPadding;
left = mRadius
+ (int) Math.round(distanceFromCenter * Math.cos(Math.toRadians(mStartAngle)) - 1 / 2f * itemWidth);
top = mRadius
+ (int) Math.round(distanceFromCenter * Math.sin(Math.toRadians(mStartAngle)) - 1 / 2f * itemWidth);
// 重新Layout
child.layout(left, top, left + itemWidth, top + itemWidth);
mStartAngle += angleDelay;
}

}
onLayout里就是把所有的Iitem逐个布局,这样就显示一个静态的圆盘了。

4.圆盘滚动

圆盘的滚动,可以在onTouchEvent(MotionEvent event)方法里实现,但这意味着你要同时在CircleMenu和CircleItemView的onTouchEvent方法里都要实现,当然两套代码可以提出来(但有可能子View和父View的x、y坐标不同,有麻烦),由于我们知道Android事件分发机制,Touch事件首先是父View的dispatchTouchEvent(MotionEvent
event)先获得,然后往下分发,所以在dispatchTouchEvent方法实现Item转动一举两得,还有个原因是我们还要监听手势,需要重写onTouchEvent方法,so。。。。Item的滚动通过重写dispatchTouchEvent实现,代码如下:

// 因为父view的dispatchTouchEvent先获得事件,所以在这里可以连带子view的滚动事件一起处理
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if (mRotate != null) {
mRotate.onCircleMenuTouch(event, mRadius, this);
}
return super.dispatchTouchEvent(event);

}


简单吧,呵呵,提出来了,提到了RotateEngine.java里实现,如下:

package com.pan.tanglang.circlemenu.control;

import android.util.Log;
import android.view.MotionEvent;

import com.pan.tanglang.circlemenu.model.CircleMenuStatus;
import com.pan.tanglang.circlemenu.view.CircleMenu;
import com.pan.tanglang.circlemenu.view.CircleMenu.RotateDirection;

/**
* 随手势旋转引擎
*/
public class RotateEngine {

public static final String TAG = "RotateEngine";
private static RotateEngine instance = null;
private float startX;
private float startY;
/** 请求重新布局的起始角度 **/
private double mStartAngle;

private RotateEngine() {
}

public static RotateEngine getInstance() {
if (instance == null) {
synchronized (RotateEngine.class) {
if (instance == null) {
instance = new RotateEngine();
}
}
}
return instance;
}

// 通过dispatch实现
public void onCircleMenuTouch(MotionEvent ev, int radius, CircleMenu mCircleMenu) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
startX = ev.getX();
startY = ev.getY();
break;
case MotionEvent.ACTION_MOVE:
double start = getAngle(startX, startY, radius);
if (mCircleMenu.getStatus() == CircleMenuStatus.STOP_FLING
|| mCircleMenu.getStatus() == CircleMenuStatus.IDLE) {
// 开始滚动
mCircleMenu.startRotate();
// 拿到Fling停下(自然停或按停)之后的开始角度
mStartAngle = mCircleMenu.getmStartAngle();
}
float x = ev.getX();
float y = ev.getY();
toCircleMenuScroll(mCircleMenu, radius, start, ev);
startX = x;
startY = y;
break;
case MotionEvent.ACTION_UP:
CircleMenuStatus status = mCircleMenu.getStatus();
Log.i(TAG, "---ACTION_UP---status = " + status);
if (status == CircleMenuStatus.ROTATING || status == CircleMenuStatus.PAUSE_ROTATING) {
mCircleMenu.stopRotate();
}

break;

default:
break;
}
}

public void toCircleMenuScroll(CircleMenu mCircleMenu, int radius, double start, MotionEvent e2) {
float x = e2.getX();
float y = e2.getY();
// 一个连续的角度差值,用于判断滑动方向,得出顺时针、逆时针
float directionAngle = 0;
double end = getAngle(x, y, radius);
// 如果是一、四象限,则直接end-start,角度值都是正值
if (getQuadrant(x, y, radius) == 1 || getQuadrant(x, y, radius) == 4) {
mStartAngle += end - start;
directionAngle += end - start;
} else {
// 二、三象限,角度值是负值
mStartAngle += start - end;
directionAngle += start - end;
}

if (directionAngle > 0) {//得到旋转方向---顺时针,用于Fling飞转
mCircleMenu.setmDirection(RotateDirection.CLOCKWISE);
} else {
mCircleMenu.setmDirection(RotateDirection.ANTICLOCKWISE);
}
// 旋转角度, 请求重新布局
mCircleMenu.relayoutMenu(mStartAngle);
if (startX != x || startY != y) {
mCircleMenu.onRotating(directionAngle);
} else {
mCircleMenu.onPauseRotate();
}
}

public double getAngle(float xTouch, float yTouch, int radius) {
double x = xTouch - radius;
double y = yTouch - radius;
return (double) (Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI);
}

public int getQuadrant(float x, float y, int radius) {
int tmpX = (int) (x - radius);
int tmpY = (int) (y - radius);
if (tmpX >= 0) {
return tmpY >= 0 ? 4 : 1;
} else {
return tmpY >= 0 ? 3 : 2;
}

}

}


之所以代码这么多,是因为要处理诸多逻辑和诸多状态,主要思路就是得到x、y差值,计算角度差值,根据象限给加减角度,看ACTION_MOVE这段即可当然里面还牵扯到后面3个方法也差不多看完了。

5.圆盘飞转
飞转显然就是Fling,肯定是要在onFling()方法里面实现的,那么要实现OnGestureListener接口,同时,重写dispatchTouchEvent(MotionEvent event)方法,代码如下:

@Override
public boolean onTouchEvent(MotionEvent event) {
boolean result = mDetector.onTouchEvent(event);
if (event.getAction() == MotionEvent.ACTION_UP) {
if (mStatus != CircleMenuStatus.START_FLING && mStatus != CircleMenuStatus.FLING) {
idle();
}
}
return result;
}


再来看onFling方法

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
startFling(e1, e2, velocityX, velocityY);
return false;
}

/**
* 开始飞转
* @param e1
* @param e2
* @param velocityX
* @param velocityY
*/
public void startFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (mStatus == CircleMenuStatus.STOP_ROTATING) {
startMenuFling();
float velocity = Math.abs(velocityX) > Math.abs(velocityY) ? velocityX : velocityY;
double start = mRotate.getAngle(e2.getX(), e2.getY(), mRadius);
if (mFlingEngine == null) {
mFlingEngine = new FlingEngine();
}
mFlingEngine.start(this, velocity, start);
}
}


也很简单,都提出来的,看FlingEngine.java。

package com.pan.tanglang.circlemenu.control;

import com.pan.tanglang.circlemenu.model.CircleMenuStatus;
import com.pan.tanglang.circlemenu.view.CircleMenu;
import com.pan.tanglang.circlemenu.view.CircleMenu.RotateDirection;

/**
* @description 描    述:飞转引擎
*/
public class FlingEngine implements Runnable {

private static final String TAG = "FlingEngine";
private int mVelocity;
private int DELAY = 10;
private double startAngle;
private CircleMenu mCircleMenu;

public void start(CircleMenu circleMenu, float velocity, double start) {
mCircleMenu = circleMenu;
mVelocity = (int) Math.abs(velocity);
startAngle = start;
if (circleMenu.getStatus() == CircleMenuStatus.START_FLING) {
circleMenu.post(this);
}
}

@Override
public void run() {
// 如果小于20,则停止
if (mCircleMenu.getStatus() == CircleMenuStatus.STOP_FLING || mVelocity <= 0) {
//叫停或自动停止
mCircleMenu.idle();
return;
}
double preStartAngle = startAngle;
// 顺时针
if (mCircleMenu.getmDirection() == RotateDirection.CLOCKWISE) {

flingSlowDownByClockwise();
} else if (mCircleMenu.getmDirection() == RotateDirection.ANTICLOCKWISE) {
flingSlowDownByAnticlockwise();
}
mCircleMenu.relayoutMenu(startAngle);
mCircleMenu.onMenuFling(startAngle - preStartAngle);
mCircleMenu.postDelayed(this, DELAY);
}

// 逆时针减速
private void flingSlowDownByAnticlockwise() {

if (mVelocity > 10000) {
mVelocity -= 1000;
startAngle -= 10;
} else if (mVelocity > 5000) {
mVelocity -= 100;
startAngle -= 8;
} else if (mVelocity > 1000) {
mVelocity -= 50;
startAngle -= 6;
} else if (mVelocity > 500) {
mVelocity -= 10;
startAngle -= 4;
} else if (mVelocity > 100) {
mVelocity -= 5;
startAngle -= 2;
} else {
mVelocity--;
startAngle--;
}
}

// 顺时针减速
private void flingSlowDownByClockwise() {

if (mVelocity > 10000) {
mVelocity -= 1000;
startAngle += 10;
} else if (mVelocity > 5000) {
mVelocity -= 100;
startAngle += 8;
} else if (mVelocity > 1000) {
mVelocity -= 50;
startAngle += 6;
} else if (mVelocity > 500) {
mVelocity -= 10;
startAngle += 4;
} else if (mVelocity > 100) {
mVelocity -= 5;
startAngle += 2;
} else {
mVelocity--;
startAngle++;
}
}

public int getQuadrant(float angle, int radius) {
float x = Math.round(radius * Math.cos(Math.toRadians(angle)));
float y = Math.round(radius * Math.sin(Math.toRadians(angle)));
int tmpX = (int) (x - radius / 2);
int tmpY = (int) (y - radius / 2);
if (tmpX >= 0) {
return tmpY >= 0 ? 4 : 1;
} else {
return tmpY >= 0 ? 3 : 2;
}

}

}

之所以要提出startFling方法是因为Item也要用到,通过getParent强转之后调用,所以,CircleItemView.java的代码就相当简单了,如下:

package com.pan.tanglang.circlemenu.view;

import android.annotation.SuppressLint;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector;
import android.view.View;
import android.view.GestureDetector.OnGestureListener;
import android.view.MotionEvent;
import android.widget.LinearLayout;

import com.pan.tanglang.circlemenu.model.CircleMenuStatus;
import com.pan.tanglang.circlemenu.model.UserEvent;

/**
* @description 描 述:Item项自定义控件,主要是为了实现Item的onFling
*/
public class CircleItemView extends LinearLayout implements OnGestureListener {

public static final String TAG = "CircleItemView";
private GestureDetector mDetector;
private CircleMenu mParent;

public CircleItemView(Context context, AttributeSet attrs) {
super(context, attrs);
setClickable(true);
mDetector = new GestureDetector(context, this);

}

@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
mDetector.onTouchEvent(event);
//将滑动状态从 STOP_ROTATING 置为 IDLE,多一个STOP_ROTATING,是ROTATING之后,TART_FLING之前的一个状态,目前意义不大,主要看用户怎么利用
if (event.getAction() == MotionEvent.ACTION_UP) {
CircleMenuStatus status = mParent.getStatus();
if (status != CircleMenuStatus.IDLE &&status != CircleMenuStatus.START_FLING && status != CircleMenuStatus.FLING) {
mParent.idle();
}
}
return super.onTouchEvent(event);// 防止点击事件丢失
}

@Override
public boolean onDown(MotionEvent e) {
if (mParent == null) {
mParent = (CircleMenu) getParent();
}
if (mParent != null) {
CircleMenuStatus status = mParent.getStatus();
if (status == CircleMenuStatus.FLING) {
mParent.stopFling();
}
if (status == CircleMenuStatus.ROTATING) {
mParent.stopRotate();
}
}
return true;
}

@Override
public void onShowPress(MotionEvent e) {
}

@Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}

@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return false;
}

@Override
public void onLongPress(MotionEvent e) {
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (mParent != null) {
mParent.startFling(e1, e2, velocityX, velocityY);
}
return false;
}

}

CircleMenu.java的代码就不贴出来了,上https://github.com/aknew123/CircleMenu上downloade吧,里面有状态控制,其实代码也不到400行,只是贴进来显得文长(想想还是贴吧)。

package com.pan.tanglang.circlemenu.view;

import android.annotation.SuppressLint;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector;
import android.view.GestureDetector.OnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ListAdapter;

import com.pan.tanglang.circlemenu.control.FlingEngine;
import com.pan.tanglang.circlemenu.control.RotateEngine;
import com.pan.tanglang.circlemenu.model.CircleMenuStatus;
import com.pan.tanglang.circlemenu.model.UserEvent;

/**
* @description 描 述:圆盘菜单容器,圆盘菜单功能的核心文件
* @author 作 者:SergioPan
*/
public class CircleMenu extends ViewGroup implements OnGestureListener {

public static final String TAG = "CircleMenu";
/** 圆盘半径,那么圆心为(mRadius, mRadius) **/
public int mRadius;
private static final float RADIO_DEFAULT_CHILD_DIMENSION = 1 / 2f;
private static final float RADIO_PADDING_LAYOUT = 1 / 20f;
/** 内边距,默认为mRadius/20 **/
public float mPadding = -1;
private double mStartAngle = 0;
private OnMenuItemClickListener mListener;
private ListAdapter mAdapter;
private CircleMenuStatus mStatus = CircleMenuStatus.IDLE;
private OnMenuStatusChangedListener mStatusListener;
private GestureDetector mDetector;
private RotateEngine mRotate;
private RotateDirection mDirection = RotateDirection.CLOCKWISE;
private FlingEngine mFlingEngine;
// 用户输入事件,默认为无用行为,主要用于解决Fling后的按停,此时屏蔽点击事件
private UserEvent mUserEvent = UserEvent.USELESS_ACTION;

public CircleMenu(Context context, AttributeSet attrs) {
super(context, attrs);
setPadding(0, 0, 0, 0);
setClickable(true);
mDetector = new GestureDetector(context, this);
mRotate = RotateEngine.getInstance();

}

/** 转动方向 **/
public enum RotateDirection {
/** 顺时针 **/
CLOCKWISE,
/** 逆时针 **/
ANTICLOCKWISE;
}

//依附到窗口上
@Override
protected void onAttachedToWindow() {
if (mAdapter != null) {
buildMenuItems();
}
super.onAttachedToWindow();
}

/**
* 菜单重新布局
*
* @param startAngle
*/
public void relayoutMenu(double startAngle) {
mStartAngle = startAngle;
requestLayout();
}

// 构建菜单项
@SuppressLint("NewApi")
private void buildMenuItems() {
if (mAdapter.getCount() <= 0) {
return;
}
for (int i = 0; i < mAdapter.getCount(); i++) {

CircleItemView itemView = (CircleItemView) mAdapter.getView(i, null, this);
final int position = i;
itemView.setClickable(true);
itemView.setOnClickListener(new OnClickListener() {

@Override
public void onClick(View v) {
if (mUserEvent == UserEvent.FLING) {
// 正在飞转时,接收用户的点击事件,则视为停止飞转动作,而屏蔽点击事件
mUserEvent = UserEvent.USELESS_ACTION;
return;
}
// 非飞转时响应点击事件
if (mListener != null) {
mListener.onClick(v, position);
}

}
});
addView(itemView);
}
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// 测量自身
// measureMyself(widthMeasureSpec, heightMeasureSpec);
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 测量子View
measureChildViews();

}

private void measureChildViews() {
if (mAdapter.getCount() <= 0) {
return;
}

// 获取半径,
mRadius = Math.max(getMeasuredWidth(), getMeasuredHeight()) / 2;
final int count = getChildCount();
// 取mRadius/2为Item宽度
int childSize = (int) (mRadius * RADIO_DEFAULT_CHILD_DIMENSION);
int childMode = MeasureSpec.EXACTLY;
int makeMeasureSpec = -1;
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == View.GONE) {
continue;
}
makeMeasureSpec = MeasureSpec.makeMeasureSpec(childSize, childMode);
// 设置为正方形
child.measure(makeMeasureSpec, makeMeasureSpec);
}
// 取mRadius/10为默认内边距
if (mPadding == -1) {
mPadding = RADIO_PADDING_LAYOUT * mRadius;
}
}

@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mAdapter.getCount() <= 0) {
return;
}
final int childCount = getChildCount();
int left, top, halfDiagonal;
// 限制Item的宽高
int itemWidth = (int) (mRadius * RADIO_DEFAULT_CHILD_DIMENSION);
float angleDelay = 360 / childCount;
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == View.GONE) {
continue;
}
mStartAngle %= 360;
// 取Item对角线的一半为Item中心到圆盘圆周的距离
halfDiagonal = (int) (itemWidth / Math.sqrt(2));
float distanceFromCenter = mRadius - halfDiagonal - mPadding;
left = mRadius
+ (int) Math.round(distanceFromCenter * Math.cos(Math.toRadians(mStartAngle)) - 1 / 2f * itemWidth);
top = mRadius
+ (int) Math.round(distanceFromCenter * Math.sin(Math.toRadians(mStartAngle)) - 1 / 2f * itemWidth);
// 重新Layout
child.layout(left, top, left + itemWidth, top + itemWidth);
mStartAngle += angleDelay;
}

}

@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
boolean result = mDetector.onTouchEvent(event);
if (event.getAction() == MotionEvent.ACTION_UP) {
if (mStatus != CircleMenuStatus.START_FLING && mStatus != CircleMenuStatus.FLING) {
idle();
}
}
return result;
}

// 因为父view的dispatchTouchEvent先获得事件,所以在这里可以连带子view的滚动事件一起处理
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
if (mRotate != null) {
mRotate.onCircleMenuTouch(event, mRadius, this);
}
return super.dispatchTouchEvent(event);

}

public void startMenuFling() {
mStatus = CircleMenuStatus.START_FLING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, 0);
}
}

public void stopFling() {
mStatus = CircleMenuStatus.STOP_FLING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, 0);
}
}

public void onMenuFling(double angle) {
mStatus = CircleMenuStatus.FLING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, angle);
mUserEvent = UserEvent.FLING;
}
}

public void startRotate() {
mStatus = CircleMenuStatus.START_ROTATING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, 0);
}
}

public void onRotating(float angle) {
mStatus = CircleMenuStatus.ROTATING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, angle);
}
}

public void onPauseRotate() {
mStatus = CircleMenuStatus.PAUSE_ROTATING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, 0);
}
}

public void stopRotate() {
mStatus = CircleMenuStatus.STOP_ROTATING;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, 0);
}
}

public void idle() {
mStatus = CircleMenuStatus.IDLE;
if (mStatusListener != null) {
mStatusListener.onStatusChanged(mStatus, 0);
}
}

@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return true;
}

@Override
public boolean onDown(MotionEvent e) {
if (mStatus == CircleMenuStatus.FLING) {
stopFling();
}
return true;
}

@Override
public void onShowPress(MotionEvent e) {
}

@Override
public boolean onSingleTapUp(MotionEvent e) {
return true;
}

@Override
public void onLongPress(MotionEvent e) {
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
startFling(e1, e2, velocityX, velocityY);
return false;
}

/**
* 开始飞转
* @param e1
* @param e2
* @param velocityX
* @param velocityY
*/
public void startFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
if (mStatus == CircleMenuStatus.STOP_ROTATING) {
startMenuFling();
float velocity = Math.abs(velocityX) > Math.abs(velocityY) ? velocityX : velocityY;
double start = mRotate.getAngle(e2.getX(), e2.getY(), mRadius);
if (mFlingEngine == null) {
mFlingEngine = new FlingEngine();
}
mFlingEngine.start(this, velocity, start);
}
}

public RotateDirection getmDirection() {
return mDirection;
}

public void setmDirection(RotateDirection mDirection) {
this.mDirection = mDirection;
}

public void setStatus(CircleMenuStatus status) {
mStatus = status;
}

public CircleMenuStatus getStatus() {
return mStatus;
}

public void setAdapter(ListAdapter adapter) {
mAdapter = adapter;
}

public ListAdapter getAdapter() {
return mAdapter;
}

public void setOnItemClickListener(OnMenuItemClickListener listener) {
this.mListener = listener;
}

public void setOnStatusChangedListener(OnMenuStatusChangedListener statusListener) {
this.mStatusListener = statusListener;
}

public UserEvent getmUserEvent() {
return mUserEvent;
}

public void setmUserEvent(UserEvent mUserEvent) {
this.mUserEvent = mUserEvent;
}

public double getmStartAngle() {
return mStartAngle;
}

public float getmPadding() {
return mPadding;
}

public void setmPadding(float mPadding) {
this.mPadding = mPadding;
}

/**
* 圆盘菜单状态改变监听器,用于定制外围或圆心动画
*
* @author SergioPan
*/
public interface OnMenuStatusChangedListener {

/**
* @param status
*            状态
* @param rotateAngle
*            旋转量(角度)
*/
public void onStatusChanged(CircleMenuStatus status, double rotateAngle);

}

/**
* Item点击事件监听器
*
* @author SergioPan
*/
public interface OnMenuItemClickListener {

public void onClick(View view, int position);
}

}


下面说说适配器模式,按开发的角度,应该一开始就该说了,要不怎么调试啊,好!马上来!

6.适配器模式

想要定制化就要用适配器模式,这样才人性化,要不只能写一些只能用一次的逻辑代码而已。适配器模式也是一个小的MVC模式,

Modle ----- DefaultItem

View ---- CircleItemView

Controller ---- Adapter

用起来,其实挺简单,当然这是简单的MVC,父容器CircleMenu要实现2个方法,如下:

public void setAdapter(ListAdapter adapter) {
mAdapter = adapter;
}
//依附到窗口上
@Override
protected void onAttachedToWindow() {
if (mAdapter != null) {
buildMenuItems();
}
super.onAttachedToWindow();
}

// 构建菜单项
@SuppressLint("NewApi")
private void buildMenuItems() {
if (mAdapter.getCount() <= 0) {
return;
}
for (int i = 0; i < mAdapter.getCount(); i++) {

CircleItemView itemView = (CircleItemView) mAdapter.getView(i, null, this);
final int position = i;
itemView.setClickable(true);
itemView.setOnClickListener(new OnClickListener() {

@Override
public void onClick(View v) {
if (mUserEvent == UserEvent.FLING) {
// 正在飞转时,接收用户的点击事件,则视为停止飞转动作,而屏蔽点击事件
mUserEvent = UserEvent.USELESS_ACTION;
return;
}
// 非飞转时响应点击事件
if (mListener != null) {
mListener.onClick(v, position);
}

}
});
addView(itemView);
}
}


其实就是装饰(装饰模式)了一下Adapter,然后调用Adapter的getView方法,即

mAdapter.getView(i, null, this);

然后,Adapter就更简单了,跟ListView一样,继承BaseAdapter,再重写这4个方法,DefaultMenuAdapter.java代码如下

package com.pan.tanglang.circlemenu.adapter;

import java.util.List;

import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import android.widget.TextView;

import com.pan.tanglang.circlemenu.R;
import com.pan.tanglang.circlemenu.model.DefaultItem;

/**
* @description 描    述:圆盘菜单默认适配器,如有其他需求,用户自行定义适配器,继承BaseAdapter就可以,自行编写xml文件
*/
public class DefaultMenuAdapter extends BaseAdapter {

private List<DefaultItem> items;

public DefaultMenuAdapter(List<DefaultItem> data) {
items = data;
}

@Override
public int getCount() {
if (items == null) {
return 0;
}
return items.size();
}

@Override
public Object getItem(int position) {

return items.get(position);
}

@Override
public long getItemId(int position) {
return position;
}

@Override
public View getView(int position, View convertView, ViewGroup parent) {
ViewHolder holder = null;
if (convertView == null) {
convertView = View.inflate(parent.getContext(), R.layout.item_default, null);
holder = new ViewHolder();
holder.iv = (ImageView) convertView.findViewById(R.id.iv_default_circle_menu_item);
holder.tv = (TextView) convertView.findViewById(R.id.tv_default_circle_menu_item);
convertView.setTag(holder);
}
holder = (ViewHolder) convertView.getTag();
DefaultItem item = items.get(position);
if (item != null) {
holder.iv.setImageResource(item.getImgId());
holder.tv.setText(item.getText());
}
return convertView;
}

class ViewHolder {
ImageView iv;
TextView tv;
}

}


这样就做到,高度定制化。

7.状态模式定制动画

可根据圆盘状态,定制与之相匹配的动画,想要多炫有多炫,只要监听setOnStatusChangedListener方法即可实现。

public enum CircleMenuStatus {
/** 静止 **/
IDLE,
/** 开始旋转 **/
START_ROTATING,
/** 正在旋转 **/
ROTATING,
/** 暂停旋转 **/
PAUSE_ROTATING,
/** 叫停旋转,是ROTATING之后,START_FLING之前的一个状态,本项目中意义不大,看用户怎么利用 **/
STOP_ROTATING,
/** 开始飞转 **/
START_FLING,
/**正在飞转 **/
FLING,
/** 叫停飞转 **/
STOP_FLING;
}


mCircleMenu.setOnStatusChangedListener(new OnMenuStatusChangedListener() {

@Override
public void onStatusChanged(CircleMenuStatus status, double rotateAngle) {
// TODO 可在此处定制各种动画
odAnimation(status, (float)rotateAngle);
}

});

private void odAnimation(CircleMenuStatus status, float rotateAngle) {

switch (status) {
case IDLE:
Log.i(TAG, "--- -IDLE-----");
animRotate.cancel();
animRotate.cancel();
break;
case START_ROTATING:
Log.i(TAG, "--- -START_ROTATING-----");
break;
case ROTATING:
animRotate = ObjectAnimator.ofFloat(ivCenter, "rotation", startRotate, startRotate + rotateAngle);
animRotate.setDuration(200).start();
startRotate += rotateAngle;
// Log.i(TAG, "--- -ROTATING-----");
break;
case STOP_ROTATING:
Log.i(TAG, "--- -STOP_ROTATING-----");
break;
case START_FLING:
Log.i(TAG, "--- -START_FLING-----");
break;

case FLING:
// Log.i(TAG, "--- -FLING-----");
animFling = ObjectAnimator.ofFloat(ivCenter, "rotation", startFling, startFling + rotateAngle);
animFling.setDuration(200).start();
startFling += rotateAngle;
break;
case STOP_FLING:
Log.i(TAG, "--- -STOP_FLING-----");

break;

default:
break;
}

}


是不是很炫啊


完!
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