求内切圆的圆心和半径(已知三个点的坐标)
2017-02-10 09:51
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转自:http://blog.csdn.net/baidu_31872269/article/details/54923589
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/****** m0 n0 m1 n1 m2 n2 为三角形的三个点的坐标值 m为横坐标 n为纵坐标 px 内切圆的圆心的横坐标 py 内切圆的圆心的纵坐标 pr 内切圆的半径 ***/ int NeiQieYuan(int m0, int n0, int m1, int n1, int m2, int n2, float *px, float *py, float *pr) { int dax = 0; int day = 0; int dbx = 0; int dby = 0; float absA = 0.0f; float absB = 0.0f; float temp = 0; dax = m0 - m1; day = n0 - n1; dbx = m2 - m1; dby = n2 - n1; temp = dax * dax + day * day * 1.0f; absA = sqrtf(temp); temp = dbx * dbx + dby * dby * 1.0f; absB = sqrtf(temp); // (absB * day - absA * dby)(y - n1) = (absA * dbx - absB * dax)(x - m1) // 第一个角平分线方程 // a(y - n1) = b(x - m1) // 方程1 float a = 0.0f; float b = 0.0f; a = (absB * day - absA * dby); b = (absA * dbx - absB * dax); dax = m0 - m2; day = n0 - n2; dbx = m1 - m2; dby = n1 - n2; temp = dax * dax + day * day * 1.0f; absA = sqrtf(temp); temp = dbx * dbx + dby * dby * 1.0f; absB = sqrtf(temp); float c = 0.0f; float d = 0.0f; c = (absB * day - absA * dby); d = (absA * dbx - absB * dax); // 第二个角平分线方程 // c(y - n2) = d(x - m2) float PointX = 0.0f; float PointY = 0.0f; if(a != 0) { PointX = (c * b * m1 + n2 * a * c - n1 * a * c - a * d * m2) / (c * b - a * d); PointY = b * (PointX - m1) / a + n1; }else { PointX = m1; PointY = d * (m1 - m2) / c + n2; } // dax * (y - n2) = day * (x - m2) // 点到直线的方程 (-day)(y - PointY) = (dax)(x - PointX) // 计算点到直线的距离 float intersectionX = 0.0f; float intersectionY = 0.0f; if(dax != 0) { intersectionX = (day * day * m2 - day * dax * n2 + day * dax * PointY + dax * dax * PointX) / (dax * dax + day * day); intersectionY = day * (intersectionX - m2) / dax + n2; }else { intersectionX = m2; intersectionY = dax * (intersectionX - PointX) / (-day) + PointY; } *px = PointX; *py = PointY; float temp1 = (intersectionX - PointX) * (intersectionX - PointX) + (intersectionY - PointY) * (intersectionY - PointY); *pr = sqrtf((intersectionX - PointX) * (intersectionX - PointX) + (intersectionY - PointY) * (intersectionY - PointY)); return 0; }1
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