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Unity Editor 编辑器扩展 十四 将TortoiseSVN的基础操作内嵌Unity

2017-01-23 13:14 901 查看
集成svn同步工具,非常好用



/*
* 将TortoiseSVN的基础操作内嵌Unity
* 这里只是举了几个简单的例子
* 具体命令可参见TortoiseSVN的help功能
*
*/

using UnityEngine;
using UnityEditor;
using System.Diagnostics;

public class UnitySVN
{
private const string COMMIT = "commit";
private const string UPDATE = "update";

private const string SVN_COMMIT = "Assets/SVN/Commit";
private const string SVN_COMMIT_ALL = "Assets/SVN/CommitAll";
private const string SVN_UPDATE = "Assets/SVN/Update";
private const string SVN_UPDATE_ALL = "Assets/SVN/UpdateAll";

/// <summary>
/// 创建一个SVN的cmd命令
/// </summary>
/// <param name="command">命令(可在help里边查看)</param>
/// <param name="path">命令激活路径</param>
public static void SVNCommand(string command, string path)
{
//closeonend 2 表示假设提交没错,会自动关闭提交界面返回原工程,详细描述可在
//TortoiseSVN/help/TortoiseSVN/Automating TortoiseSVN里查看
string c = "/c tortoiseproc.exe /command:{0} /path:\"{1}\" /closeonend 2";
c = string.Format(c, command, path);
ProcessStartInfo info = new ProcessStartInfo("cmd.exe", c);
info.WindowStyle = ProcessWindowStyle.Hidden;
Process.Start(info);
}
/// <summary>
/// 提交选中内容
/// </summary>
[MenuItem(SVN_COMMIT)]
public static void SVNCommit()
{
SVNCommand(COMMIT, GetSelectedObjectPath());
}
/// <summary>
/// 提交全部Assets文件夹内容
/// </summary>
[MenuItem(SVN_COMMIT_ALL)]
public static void SVNCommitAll()
{
SVNCommand(COMMIT, Application.dataPath);
}
/// <summary>
/// 更新选中内容
/// </summary>
[MenuItem(SVN_UPDATE)]
public static void SVNUpdate()
{
SVNCommand(UPDATE, GetSelectedObjectPath());
}
/// <summary>
/// 更新全部内容
/// </summary>
[MenuItem(SVN_UPDATE_ALL)]
public static void SVNUpdateAll()
{
SVNCommand(UPDATE, Application.dataPath);
}

/// <summary>
/// 获取全部选中物体的路径
/// 包括meta文件
/// </summary>
/// <returns></returns>
private static string GetSelectedObjectPath()
{
string path = string.Empty;

for (int i = 0; i < Selection.objects.Length; i++)
{
path += AssetsPathToFilePath(AssetDatabase.GetAssetPath(Selection.objects[i]));
//路径分隔符
path += "*";
//meta文件
path += AssetsPathToFilePath(Asset
aa52
Database.GetAssetPath(Selection.objects[i])) + ".meta";
//路径分隔符
path += "*";
}

return path;
}
/// <summary>
/// 将Assets路径转换为File路径
/// </summary>
/// <param name="path">Assets/Editor/...</param>
/// <returns></returns>
public static string AssetsPathToFilePath(string path)
{
string m_path = Application.dataPath;
m_path = m_path.Substring(0, m_path.Length - 6);
m_path += path;

return m_path;
}

}
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