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HTC Vive基础

2016-12-16 09:55 141 查看
最近正在进行VR的开发,进过一番查询后,终于了解了HTC键位的获取
//获取抓取键
private Valve.VR.EVRButtonId gripButton = Valve.VR.EVRButtonId.k_EButton_Grip;
//调用官方的API,声明一个自己的变量名,随后进行初始化,就可以获得键位啦
SteamVR_TrackedObject trackedObj;
private SteamVR_Controller.Device device { get { return SteamVR_Controller.Input((int)trackedObj.index); } }
void Start()
{
trackedObj = GetComponent<SteamVR_TrackedObject>();
}
void Update()
{
if(device.GetPressDown(gripButton ))
{
Debug.Lor("按下抓取键");
}
}
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那么,接下来说一下该如何拾取物品呢?
//获取抓取键
private Valve.VR.EVRButtonId gripButton = Valve.VR.EVRButtonId.k_EButton_Grip;
//获取扳机键
private Valve.VR.EVRButtonId triggerButton = Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger;

SteamVR_TrackedObject trackedObj;
private SteamVR_Controller.Device device { get { return SteamVR_Controller.Input((int)trackedObj.index); } }
//要拾取的物品,我叫它灭火器
public Transform extingusher;
//model为手柄,此脚本挂在手柄的父物体上
Transform model;
// Use this for initialization
void Start()
{
trackedObj = GetComponent<SteamVR_TrackedObject>();
model = this.transform.GetChild(0);

}

// Update is called once per frame
void Update()
{
if (device.GetPressDown(gripButton) && extingusher != null)
{
//设置灭火器的父节点
extingusher.SetParent(model);
extingusher.GetComponent<Rigidbody>().isKinematic = true;
}

if (device.GetPressUp(gripButton) && extingusher != null)
{
extingusher.SetParent(null);
extingusher.GetComponent<Rigidbody>().isKinematic = false;
}
}

private void OnTriggerEnter(Collider other)
{
extingusher = other.gameObject.transform;
}

private void OnTriggerExit(Collider other)
{
extingusher = null;
}
转载自:http://blog.csdn.net/it_break/article/details/53490553
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标签:  Unity VR 键位获取