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VR系列——Oculus Audio sdk文档:四、传统Oculus声场定位技术的统一集成指南(1)——概述

2016-11-22 09:56 507 查看
  传统的Oculus 声场定位技术插件(OSP)是一个附加在Unity工具集里的插件,允许单声道音源在相对于用户头部的位置被3D空间化。这个整合指南概述了在Unity编辑器和终端用户的应用中如何安装和使用OSP。

  The Legacy Oculus Spatializer Plugin (OSP) is an add-on plugin for the Unity tool set that allows monophonic sound sources to be spatialized in 3D relative to the user’s head location. This integration guide outlines how to install and use OSP in the Unity editor and end-user application.

  注意:使用Unity 5开发人员应该使用Oculus Native Spatializer插件。传统的Oculus 声场定位技术插件是提供给Unity 4的开发。

  Note: Developers using Unity 5 should use the Oculus Native Spatializer Plugin. The Legacy Oculus Spatializer Plugin is provided for Unity 4 development.

版本兼容性(Version Compatibility)

  这个集成已经在Windows7 / 8(32和64位)的Unity5.1,以及在MAC 操作系统10.8.5和Android 4.4.4(KitKat)下进行了测试。已知它可在Unity4.5及以上版本工作。

  This integration has been tested with Unity 5.1 on Windows 7 / 8 (32 and 64-bit), as well as on Mac OS X 10.8.5 and Android 4.4.4 (KitKat). It is also known to work with Unity 4.5 and later.

  Unity专业版和免费版都可支持。

  Both Unity Professional and Free are supported.

总体上OSP的局限性(General OSP Limitations)

  当早期反射被打开时,由于房间尺寸的变大,CPU的使用量会按比例增加。

  CPU usage increases when early reflections are turned on, and increases proportionately as room dimensions become larg
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