两种方式实现圆形图片
2016-05-26 15:00
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一,自定义drawable
利用画笔方法setShader()。自定义Drawable 代码
public class MyDrawable extends Drawable { private Paint mPaint; private Bitmap bitmap; public MyDrawable(Bitmap bitmap) { this.bitmap = bitmap; mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); mPaint.setShader(bs); } @Override public void draw(Canvas canvas) { canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, Math.min(bitmap.getWidth() / 2, bitmap.getHeight() / 2), mPaint); } @Override public void setAlpha(int alpha) { } @Override public void setColorFilter(ColorFilter colorFilter) { } @Override public int getOpacity() { return 0; } @Override public int getIntrinsicWidth() { return bitmap.getWidth(); } @Override public int getIntrinsicHeight() { return bitmap.getHeight(); } }
利用BitmapShader 着色画笔来实现,相当于画笔绘制的区域利用图片相应的区域来代替。
二,自定义View
利用画笔方法setXfermode()。首先是google给出的官方图谱
奈何被这张图坑了好久,发现这图不对。
正确的应该是:
自定义View代码
public class MyView extends View { private Paint mPaint; private Bitmap mBitmap; public MyView(Context context) { this(context, null); } public MyView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.MyView); int indexCount = ta.getIndexCount(); Log.e("ethan","indexCount=="+indexCount); for (int i = 0; i <= indexCount; i++) { int index = ta.getIndex(i); switch (index) { case R.styleable.MyView_map: BitmapDrawable bitmapDrawable = (BitmapDrawable) ta.getDrawable(index); Log.e("ethan","dr=="+bitmapDrawable); mBitmap = bitmapDrawable.getBitmap(); break; } } ta.recycle(); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); } @Override protected void onDraw(Canvas canvas) { Rect r=new Rect(0,0,getWidth(),getHeight()); int width = getWidth() / 2; int height = getHeight() / 2; int i = canvas.saveLayer(0, 0, getWidth(), getHeight(), mPaint, Canvas.ALL_SAVE_FLAG); canvas.drawCircle(width, height, Math.min(width, height), mPaint); mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(mBitmap, null, r, mPaint); canvas.restoreToCount(i); } }
ondraw()注意调用canvas.saveLayer和canvas.restoreToCount(i)。否则需要新建一张bitmap的画布,然后调用canvas的drawBitmap。
MainActivity代码
public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); ImageView iv= (ImageView) findViewById(R.id.imageview); Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.t); iv.setImageDrawable(new MyDrawable(bitmap)); } }
Xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ethan="http://schemas.android.com/apk/res-auto" android:id="@+id/layout" android:layout_width="match_parent" android:layout_height="match_parent" android:animateLayoutChanges="true" android:orientation="vertical"> <ImageView android:id="@+id/imageview" android:layout_width="150dp" android:layout_height="150dp" android:src="@mipmap/t" /> <com.example.administrator.androidtraining.utils.MyView ethan:map="@mipmap/t" android:layout_width="150dp" android:layout_height="150dp" /> </LinearLayout>
attars
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="MyView"> <attr name="map" format="reference" /> </declare-styleable> </resources>
效果图,上面为自定义drawable
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