【UE4学习】07——设置自己的模板 Converting a Project to a Template
2016-04-24 16:02
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To convert an existing project into a template:
Move the project folder into the appropriate Templates directory:
Open Templates\[ProjectName]\Config\DefaultGame.ini and add or update the ProjectName variable.
Copy Templates\TP_FirstPerson\Config\TemplateDefs.ini to Templates\[ProjectName]\Config\TemplateDefs.ini. You can use any existing template folder in place of TP_FirstPerson.
Open Templates\[ProjectName]\Config\TemplateDefs.ini and update the LocalizedDisplayNames and LocalizedDescriptionsvariables.
You may add an icon file in Templates\[ProjectName]\[ProjectName].png
Move the project folder into the appropriate Templates directory:
Engine Version | Path |
---|---|
Launcher | C:\Program Files\Unreal Engine[Version]\Templates |
Source | [ForkLocation]\UE4\Templates |
[/Script/EngineSettings.GeneralProjectSettings] ProjectID=E6468D0243A591234122E38F92DB28F4 ProjectName=MyTestTemplate
Copy Templates\TP_FirstPerson\Config\TemplateDefs.ini to Templates\[ProjectName]\Config\TemplateDefs.ini. You can use any existing template folder in place of TP_FirstPerson.
Open Templates\[ProjectName]\Config\TemplateDefs.ini and update the LocalizedDisplayNames and LocalizedDescriptionsvariables.
[/Script/GameProjectGeneration.TemplateProjectDefs] LocalizedDisplayNames=(Language="en",Text="My Test Template") LocalizedDescriptions=(Language="en",Text="A project including starter content and a first person character set up in Blueprints.")
You may add an icon file in Templates\[ProjectName]\[ProjectName].png
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