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coco游戏android.mk

2016-04-15 19:03 381 查看
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := game_shared

LOCAL_MODULE_FILENAME := libgame

LOCAL_CPP_EXTENSION := .cc .cpp

LOCAL_SRC_FILES := hellocpp/main.cpp \

../../Classes/AppDelegate.cpp \

../../Classes/GameAboutScene.cpp \

../../Classes/gamecs.pb.cpp\

../../Classes/Global.cpp \

../../Classes/GameBlood.cpp \

../../Classes/GameEnemyBullet.cpp \

../../Classes/GameHeroBullet.cpp \

../../Classes/GameMark.cpp \

../../Classes/GameMenuScene.cpp \

../../Classes/GameObjEnemy.cpp \

../../Classes/GameObjHero.cpp \

../../Classes/GameScene.cpp \

../../Classes/MiBoxController.cpp \

../../Classes/TouchpadController.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static

LOCAL_WHOLE_STATIC_LIBRARIES += protobuf_static

LOCAL_WHOLE_STATIC_LIBRARIES += socket_static

include $(BUILD_SHARED_LIBRARY)

$(call import-add-path, F:\cocos2d-x-2.2.3\)

$(call import-add-path, F:\cocos2d-x-2.2.3\cocos2dx\platform\third_party\android\prebuilt)

$(call import-module,CocosDenshion/android) \

$(call import-module,cocos2dx) \

$(call import-module,extensions)

$(call import-module,external/protobuf)

$(call import-module,external/socketcocos2d-x)
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