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iOS开发 飘雪动画、波纹动画、 仿iPhone解锁文字,渐变的文字动画

2016-02-17 17:20 661 查看
一、使用NSTimer与iphone的简单动画,实现飘雪效果

使用NSTimer与iphone的简单动画,实现飘雪效果,这理原理比较简单,就是定时生成一定的雪花图片,然后使用动画的方式向下漂落(我在其它论坛,看到使用path的方式实现的一个云漂来漂去的效果,实际也可以用那种方式实现,这实际就是前面说的动画效果的两种应用)。所以,我们可以在viewDidLoad事件中,增加一个图片及定时器并启动,这里的pic请在头文件中定义。

-(void)viewDidLoad{

[super viewDidLoad];

self.pic = [UIImageimageNamed:@"snow.png"];//初始化图片

//启动定时器,实现飘雪效果

[NSTimer scheduledTimerWithTimeInterval:(0.2)target:self selector:@selector(ontime) userInfo:nilrepeats:YES];

}

然后再实现定时器定时调用的ontime方法:

-(void)ontime{

UIImageView *view = [[UIImageView alloc]initWithImage:pic];//声明一个UIImageView对象,用来添加图片

view.alpha = 0.5;//设置该view的alpha为0.5,半透明的

int x = round(random()20);//随机得到该图片的x坐标

int y =round(random()20);//这个是该图片移动的最后坐标x轴的

int s = round(random())+10;//这个是定义雪花图片的大小

int sp = 1/round(random()0)+1;//这个是速度

view.frame = CGRectMake(x, -50, s,s);//雪花开始的大小和位置

[self.view addSubview:view];//添加该view

[UIView beginAnimations:nilcontext:view];//开始动画

[UIView setAnimationDuration:10*sp];//设定速度

view.frame = CGRectMake(y, 500, s,s);//设定该雪花最后的消失坐标

[UIView setAnimationDelegate:self];

[UIView commitAnimations];

}

二、波纹动画

CABasicAnimation *base = [CABasicAnimation animationWithKeyPath:@"transform.scale"];

base.duration = 1;

base.fromValue = [NSNumber numberWithInt:0];

base.toValue = [NSNumber numberWithInt:1];

CAKeyframeAnimation *key = [CAKeyframeAnimation animationWithKeyPath:@"opacity"];

key.duration = 1;

key.keyTimes = @[@0,@0.05,@1];

key.values = @[@0,@1,@0];

CAAnimationGroup *group = [CAAnimationGroup animation];

group.animations = @[base,key];

group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

group.duration = 1;

group.repeatCount = HUGE_VALF;

group.removedOnCompletion = NO;

CAShapeLayer *layer = [CAShapeLayer layer];

layer.position = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);

layer.bounds = CGRectMake(0, 0, 200, 200);

// layer.anchorPoint = CGPointMake(0.5, 0.5);

layer.backgroundColor =[UIColor clearColor].CGColor;

UIBezierPath *path = [UIBezierPath bezierPath];

[path addArcWithCenter:(CGPointMake(100, 100)) radius:100 startAngle:0 endAngle:360*M_PI/180 clockwise:false];

layer.fillColor = [UIColor redColor].CGColor;

layer.path = path.CGPath;

[layer addAnimation:group forKey:nil];

[self.view.layer addSublayer:layer];

三、仿iPhone解锁文字,渐变的文字动画

UILabel *iphoneFade = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];

iphoneFade.text = @"中华人民共和国";

iphoneFade.font = [UIFont systemFontOfSize:30];

iphoneFade.textColor = [UIColor redColor];

iphoneFade.center = CGPointMake(self.view.bounds.size.width/2.0, self.view.bounds.size.height/2.0+50);

[self.view addSubview:iphoneFade];

UILabel *iphoneFade1 = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];

iphoneFade1.text = @"中华人民共和国";

iphoneFade1.font = [UIFont systemFontOfSize:30];

iphoneFade1.textColor = [UIColor whiteColor];

iphoneFade1.center = CGPointMake(self.view.bounds.size.width/2.0, self.view.bounds.size.height/2.0+50);

[self.view addSubview:iphoneFade1];

CAGradientLayer *layer = [CAGradientLayer layer];

layer.frame = CGRectMake(0, 0, 300, 40);

layer.colors = @[(id)[UIColor clearColor].CGColor,(id)[UIColor greenColor].CGColor,(id)[UIColor clearColor].CGColor];//三种颜色

layer.locations = @[@(0.25),@(0.5),@(0.75)];//三总颜色各自占得大小,范围0~1;//类别2

// layer.locations = @[@(0.01),@(0.1),@(0.9),@(0.99)];//类别1

layer.startPoint = CGPointMake(0, 0);

layer.endPoint = CGPointMake(1, 0);

iphoneFade1.layer.mask = layer;

layer.position = CGPointMake(-300/4.0, 40/2.0);//类别2

CABasicAnimation *basicAnimation = [CABasicAnimation animation];

basicAnimation.keyPath = @"transform.translation.x";

basicAnimation.fromValue = @(0);

basicAnimation.toValue = @(300+300/2.0);//类别2

// basicAnimation.toValue = @(300);//类别1

basicAnimation.duration = 2;

basicAnimation.repeatCount = LONG_MAX;

basicAnimation.removedOnCompletion = NO;

basicAnimation.fillMode = kCAFillModeForwards;

[iphoneFade1.layer.mask addAnimation:basicAnimation forKey:nil];
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