您的位置:首页 > 大数据 > 人工智能

Win10 UWP开发系列:实现Master/Detail布局

2016-02-04 11:51 671 查看
在开发XX新闻的过程中,UI部分使用了Master/Detail(大纲/细节)布局样式。Win10系统中的邮件App就是这种样式,左侧一个列表,右侧是详情页面。关于这种 样式的说明可参看MSDN文档:https://msdn.microsoft.com/zh-cn/library/windows/apps/xaml/dn997765.aspx

样式如下:

public class MasterDetailStateTrigger : StateTriggerBase, ITriggerValue

{

public MasterDetailStateTrigger()

{

if (!Windows.ApplicationModel.DesignMode.DesignModeEnabled)

{

var weakEvent =

new WeakEventListener<MasterDetailStateTrigger, ApplicationView, object>(this)

{

OnEventAction = (instance, source, eventArgs) => MasterDetailStatetateTrigger_MasterDetailStateChanged(source, eventArgs),

OnDetachAction = (instance, weakEventListener) => ApplicationView.GetForCurrentView().VisibleBoundsChanged -= weakEventListener.OnEvent

};

ApplicationView.GetForCurrentView().VisibleBoundsChanged += weakEvent.OnEvent;

}

}

private void MasterDetailStatetateTrigger_MasterDetailStateChanged(ApplicationView sender, object args)

{

UpdateTrigger();

}

private void UpdateTrigger()

{

IsActive = GetMasterDetailState() == MasterDetailState;

}

public MasterDetailState MasterDetailState

{

get { return (MasterDetailState)GetValue(MasterDetailStateProperty); }

set { SetValue(MasterDetailStateProperty, value); }

}

// Using a DependencyProperty as the backing store for MasterDetailState. This enables animation, styling, binding, etc...

public static readonly DependencyProperty MasterDetailStateProperty =

DependencyProperty.Register("MasterDetailState", typeof(MasterDetailState), typeof(MasterDetailStateTrigger), new PropertyMetadata(MasterDetailState.Wide, OnMasterDetailStatePropertyChanged));

private static void OnMasterDetailStatePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)

{

var obj = (MasterDetailStateTrigger)d;

if (!Windows.ApplicationModel.DesignMode.DesignModeEnabled)

{

obj.UpdateTrigger();

}

}

public object DetailContent

{

get { return (object)GetValue(DetailContentProperty); }

set { SetValue(DetailContentProperty, value); }

}

// Using a DependencyProperty as the backing store for DetailContent. This enables animation, styling, binding, etc...

public static readonly DependencyProperty DetailContentProperty =

DependencyProperty.Register("DetailContent", typeof(object), typeof(MasterDetailStateTrigger), new PropertyMetadata(null, new PropertyChangedCallback(OnValuePropertyChanged)));

private static void OnValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)

{

var obj = (MasterDetailStateTrigger)d;

obj.UpdateTrigger();

}

internal MasterDetailState GetMasterDetailState()

{

System.Diagnostics.Debug.WriteLine("DetailContent为空:" + (DetailContent == null).ToString());

//第一种 窄屏模式 DetailFrame为空

if (Window.Current.Bounds.Width < 720)

{

System.Diagnostics.Debug.WriteLine("VisibleBounds.Width:" + ApplicationView.GetForCurrentView().VisibleBounds.Width.ToString());

System.Diagnostics.Debug.WriteLine("Window.Current.Bounds:" + Window.Current.Bounds.Width.ToString());

MVVMPage detailPage = (MVVMSidekick.Views.MVVMPage)DetailContent;

if (detailPage != null)

{

if (detailPage.BaseUri.ToString() == "ms-appx:///BlankPage.xaml")

{

System.Diagnostics.Debug.WriteLine("触发NarrowAndBlankDetail模式");

return MasterDetailState.NarrowAndBlankDetail;

}

else

{

System.Diagnostics.Debug.WriteLine("触发NarrowAndNoBlankDetail模式");

return MasterDetailState.NarrowAndNoBlankDetail;

}

}

else

{

return MasterDetailState.NarrowAndBlankDetail;

}

}

else

{

System.Diagnostics.Debug.WriteLine("触发Wide模式");

return MasterDetailState.Wide;

}

}

#region ITriggerValue

private bool m_IsActive;

/// <summary>

/// Gets a value indicating whether this trigger is active.

/// </summary>

/// <value><c>true</c> if this trigger is active; otherwise, <c>false</c>.</value>

public bool IsActive

{

get { return m_IsActive; }

private set

{

if (m_IsActive != value)

{

m_IsActive = value;

base.SetActive(value);

if (IsActiveChanged != null)

IsActiveChanged(this, EventArgs.Empty);

}

}

}

/// <summary>

/// Occurs when the <see cref="IsActive" /> property has changed.

/// </summary>

public event EventHandler IsActiveChanged;

#endregion ITriggerValue

}

public enum MasterDetailState

{

/// <summary>

/// narrow and a blank detail page

/// </summary>

NarrowAndBlankDetail,

/// <summary>

/// narrow and detail page is not blank

/// </summary>

NarrowAndNoBlankDetail,

/// <summary>

/// wide

/// </summary>

Wide

}


View Code

我在代码里输出了一些信息,调试的时候可以观察各种状态是在什么时候切换的。

然后在MainPage.xaml里 应用这个StateTrigger,首先,要在MainPage的ViewModel里添加一个object,用于绑定DetailFrame的内容:

/// <summary>
/// detailFrame的内容
/// </summary>
public object DetailContent
{
get { return _DetailContentLocator(this).Value; }
set { _DetailContentLocator(this).SetValueAndTryNotify(value); }
}

#region Property object DetailContent Setup

protected Property<object> _DetailContent = new Property<object> { LocatorFunc = _DetailContentLocator };

static Func<BindableBase, ValueContainer<object>> _DetailContentLocator = RegisterContainerLocator<object>("DetailContent", model => model.Initialize("DetailContent", ref model._DetailContent, ref _DetailContentLocator, _DetailContentDefaultValueFactory));

static Func<object> _DetailContentDefaultValueFactory = () => default(object);

#endregion


MainPage.xaml里的第二个Frame的Content绑定到这个DetailContent上:

<Frame x:Name="detailFrame" Content="{Binding DetailContent,Mode=TwoWay}" HorizontalAlignment="Stretch" Grid.Column="1" mvvm:StageManager.Beacon="detailFrame" x:FieldModifier="public">


注意Mode要设置为TwoWay,这样才可以让Trigger知道DetaiFrame的内容。在MainPage.xaml的根Grid里添加以下Trigger:

<VisualStateManager.VisualStateGroups>
<VisualStateGroup>
<VisualState x:Name="NarrowAndBlankDetail">
<VisualState.StateTriggers>
<triggers:MasterDetailStateTrigger MasterDetailState="NarrowAndBlankDetail" DetailContent="{Binding DetailContent}" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="gridMain.ColumnDefinitions[0].Width" Value="*" />
<Setter Target="gridMain.ColumnDefinitions[1].Width" Value="0" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="NarrowAndNoBlankDetail">
<VisualState.StateTriggers>
<triggers:MasterDetailStateTrigger MasterDetailState="NarrowAndNoBlankDetail" DetailContent="{Binding DetailContent}" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="gridMain.ColumnDefinitions[0].Width" Value="0" />
<Setter Target="gridMain.ColumnDefinitions[1].Width" Value="*" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="Wide">
<VisualState.StateTriggers>
<triggers:MasterDetailStateTrigger MasterDetailState="Wide" DetailContent="{Binding DetailContent}" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="gridMain.ColumnDefinitions[0].Width" Value="2*" />
<Setter Target="gridMain.ColumnDefinitions[1].Width" Value="3*" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>


还要把默认的gridMain的两列的宽度默认值分别改为*和0:

<Grid x:Name="gridMain" >
<Grid.RenderTransform>
<CompositeTransform />
</Grid.RenderTransform>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="0" />
</Grid.ColumnDefinitions>
<Frame x:Name="masterFrame" Grid.Column="0" mvvm:StageManager.Beacon="masterFrame" x:FieldModifier="public"/>
<Frame x:Name="detailFrame" Content="{Binding DetailContent,Mode=TwoWay}" HorizontalAlignment="Stretch" Grid.Column="1" mvvm:StageManager.Beacon="detailFrame" x:FieldModifier="public">
</Frame>

</Grid>


Trigger的意义很清楚了,Setter会根据不同的状态去设置gridMain两列的宽度来控制MasterPage和DetailPage的显示和隐藏:

当刚开始进入程序,左侧显示列表,右侧显示BlankPage,这时候如果宽度大于720,两个页面正常展示,如果页面宽度小于720,则只显示列表页;

如果页面宽度大于720的时候,点击列表,右侧正常显示详情;

如果页面宽度小于720,点击列表,列表会隐藏,只显示详情;

基本达到了文章开头提出的目的。

四、处理返回键

当在手机上运行的时候,就会发现当点击列表显示DetailPage后,再按返回键直接退出程序了。因为还没有处理返回键事件。PC上也一样,程序左上角应该有个返回按钮。下面来处理返回事件。

基本思路是,点击返回后,应该先判断DetailPage是否可GoBack,如果可以就GoBack,直到返回最开始的BlankPage为止,这样StateTrigger会自动触发NarrowAndBlankDetail状态,显示MasterPage。

返回是处理SystemNavigationManager.GetForCurrentView().BackRequested这个事件,打开MainPage.xaml.cs文件,在OnNavigatedTo里订阅这个事件:

protected override void OnNavigatedTo(NavigationEventArgs e)
{
SystemNavigationManager.GetForCurrentView().BackRequested += CurrentView_BackRequested;
//SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility = AppViewBackButtonVisibility.Visible;
base.OnNavigatedTo(e);
}

protected override void OnNavigatedFrom(NavigationEventArgs e)
{
SystemNavigationManager.GetForCurrentView().BackRequested -= CurrentView_BackRequested;
base.OnNavigatedFrom(e);
}

private void CurrentView_BackRequested(object sender, BackRequestedEventArgs e)
{
//判断DetailPage能否GoBack,如果可以GoBack则GoBack 显示BlankPage
//其次判断MasterPage能否GoBack,如果可以GoBack则GoBack
//如果不能GoBack,则提示是否退出
if     (StrongTypeViewModel.StageManager["detailFrame"].CanGoBack)
{
e.Handled = true;
StrongTypeViewModel.StageManager["detailFrame"].Frame.GoBack();
}
else if (StrongTypeViewModel.StageManager["masterFrame"].CanGoBack)
{
e.Handled = true;
StrongTypeViewModel.StageManager["masterFrame"].Frame.GoBack();
}
else
{
//TODO 隐藏回退键 提示退出
SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility = AppViewBackButtonVisibility.Collapsed;
}
}


用户点击返回键的时候,首先看DetailPage能否GoBack,再看MasterPage能否GoBack,当没有可GoBack的时候就把返回键隐藏。

在PC上的返回键默认是隐藏的,还需要在导航到详情页的时候将其展示出来,修改MainPage_Model.cs文件里的RegisterCommand方法:

private void RegisterCommand()
{
MVVMSidekick.EventRouting.EventRouter.Instance.GetEventChannel<Object>()
.Where(x => x.EventName == "NewsItemTapped")
.Subscribe(
async e =>
{
NewsItem item = e.EventData as NewsItem;
SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility = AppViewBackButtonVisibility.Visible;
await StageManager["detailFrame"].Show(new DetailPage_Model(item));
}
).DisposeWith(this);
}


现在运行一下,PC上也可以返回了。当第一次打开的时候,是这样 的:



如果拖动窗口缩小,则只会显示MasterPage:



当点击列表项时,会只显示DetailPage:



点击左上角返回键,又只显示MasterPage了。

具体切换动画我不会截图,大家可以下载demo自己试试。

五、添加切换动画效果

我们还可以做的更美观一点。UWP默认的Page切换是有动画效果的,但这里因为只使用StateTrigger设置了Grid的列宽,当从DetailPage返回MasterPage的时候MasterPage一下子就显示出来了,感觉有点生硬。现在给切换加一个动画。

在NarrowAndBlankDetail的VisualState里,添加一段StoryBoard:

<Storyboard >
<DoubleAnimation Storyboard.TargetName="gridMain" Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:0.6">
<DoubleAnimation.EasingFunction>
<CircleEase EasingMode="EaseOut" />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation Storyboard.TargetName="gridMain" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" From="-100" To="0" Duration="0:0:0.3">
<DoubleAnimation.EasingFunction>
<CircleEase EasingMode="EaseOut" />
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>


设置透明度从0到1,同时有一个移动的效果。注意这里的StoryBoard.TargetProperty的写法,详细说明可以参考MSDN文档:

https://msdn.microsoft.com/zh-cn/library/windows/apps/windows.ui.xaml.media.animation.storyboard.targetproperty.aspx

https://msdn.microsoft.com/zh-cn/library/windows/apps/jj569302.aspx

再次吐槽一下MSDN文档真是太难找了。版本太多。

在<VisualStateManager.VisualStateGroups>里添加Transitions:

<VisualStateGroup.Transitions>
<VisualTransition From="NarrowAndNoBlankDetail" To="NarrowAndBlankDetail" ></VisualTransition>
</VisualStateGroup.Transitions>


同时要在gridMain里添加以下代码:

<Grid.RenderTransform>
<CompositeTransform />
</Grid.RenderTransform>


不然动画无法起作用。

现在运行一下看看,返回的时候MasterPage也是从左侧渐变滑入的,效果好了不少。

这种方式基本可以把WP8.1的代码直接拿过来用,页面改动不大。如果您有更好的实现方式,欢迎留言讨论。

这篇基本就写到这里了。最近WP圈一片哀嚎,很多无奈的事情。但作为普通个人开发者来说,抱怨也没用,能做多少就做多少吧,总好过只吐槽。行动的意义永远大于口头空讲。

本文得到了礼物说开发者郑大神的鼎力支持。希望大家下载他的礼物说,做的非常漂亮。

预祝大家新春快乐!

最后给出demo下载:链接:http://pan.baidu.com/s/1hqQTbEW 密码:ilar
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: