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unity3d摄像机跟随物体

2015-12-30 20:34 543 查看
using UnityEngine;

using System.Collections;

public class FolloePlayer : MonoBehaviour {

private Vector3 offset;

public Transform trsPlay;

void Awake () {

offset = transform.position - trsPlay.position;

offset = new Vector3(0, offset.y,offset.z);

}

void Update () {

print(transform.position);

print(trsPlay.position);

this.transform.position = trsPlay.position + offset;

}

}
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