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动画(Animation) 、 高级动画(Core Animation)

2015-12-15 20:50 411 查看
1 演示UIImage制作的动画

1.1 问题

UIImage动画是IOS提供的最基本的动画,通常用于制作一些小型的动画,本案例使用UIImage制作一个小狗跑动的动画,如图-1所示:



图-1

1.2 方案

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件,并关联成TRViewController的属性imageView。

然后在viewDidLoad方法中使用工厂方法animatedImageNamed:创建UIImage对象image。

最后将imageView的image属性设置为刚才创建的image对象即可。

1.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:拖放ImageView控件

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件,并关联成TRViewController的属性imageView,代码如下所示:

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

步骤二:使用UIImage生成动画

首先导入图片素材,图片的命名规则是按顺序命名,即每张图片的名称前半部分一样后半部分是序号,例如:0_0_run_00、0_0_run_01、0_0_run_02……

然后在viewDidLoad方法中使用工厂方法animatedImageNamed:创建UIImage对象image,这里需要注意的是imageNamed参数,传入的是图片名称不带序号的部分。

最后将imageView的image属性设置为刚才创建的image对象,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

UIImage *image = [UIImage animatedImageNamed:@"0_0_run_" duration:2];

self.imageView.image = image;

}

1.4 完整代码

本案例中,TRViewController.m文件中的完整代码如下所示:

#import "TRViewController.h"

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

@implementation TRViewController

- (void)viewDidLoad

{

[super viewDidLoad];

UIImage *image = [UIImage animatedImageNamed:@"0_0_run_" duration:2];

self.imageView.image = image;

}

@end

 


2 使用NSTimer做一个图片淡入的效果

2.1 问题

NSTimer是一个计时器类,用于定时向指定对象发送消息,本案例使用NSTimer制作一个图片淡入的效果,即每隔一定的时间改变图片的alpha值,如图-2所示:



图-2

2.2 方案

首先在创建好的Xcode项目的Storyboard中拖放一个和屏幕一样大小的ImageView控件,并将ImageView设置为TRViewController的属性imageView。

然后在viewDidLoad方法中创建一个计时器,每隔1/30秒重复调用方法changeAlpha:。

最后实现方法changeAlpha:,每次调用都改变imageView的alpha值。

2.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:拖放ImageView控件

首先在创建好的Xcode项目的Storyboard中拖放一个和屏幕一样大小的ImageView控件,在右边栏的检查器中给ImageView设置image,并将ImageView设置为TRViewController的属性imageView,代码如下所示:

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

步骤二:创建计时器

在viewDidLoad方法中创建一个计时器,每隔1/30秒重复调用方法changeAlpha:,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

[NSTimer scheduledTimerWithTimeInterval:1/FPS target:self selector:@selector(changeAlpha:) userInfo:nil repeats:YES];

}

步骤三:实现changeAlpha:方法

首先定义两个宏FPS用来表示帧率,DURATION用来表示动画时长,在changeAlpha:方法中根据FPS和DURATION计算imageView的alpha值,代码如下所示:

#define FPS 30.0 //帧率

#define DURATION 5.0 //动画时长

//当前值=开始值+当前的帧数*(结束值-开始值)/(帧率*时长)

- (void)changeAlpha:(NSTimer *)timer

{

static NSUInteger count = 0;

count++;

self.imageView.alpha = count * 1.0/(FPS * DURATION);

if (count >= FPS * DURATION) {

[timer invalidate];

}

}

2.4 完整代码

本案例中,TRViewController.m文件中的完整代码如下所示:

#import "TRViewController.h"

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

@implementation TRViewController

#define FPS 30.0 //帧率

#define DURATION 5.0 //动画时长

- (void)viewDidLoad

{

[super viewDidLoad];

[NSTimer scheduledTimerWithTimeInterval:1/FPS target:self selector:@selector(changeAlpha:) userInfo:nil repeats:YES];

}

//当前值=开始值+当前的帧数*(结束值-开始值)/(帧率*时长)

- (void)changeAlpha:(NSTimer *)timer

{

static NSUInteger count = 0;

count++;

self.imageView.alpha = count * 1.0/(FPS * DURATION);

if (count >= FPS * DURATION) {

[timer invalidate];

}

}

@end

 


3 使用UIView制作动画

3.1 问题

UIView动画是UIKit提供专门制作动画的API,其本质是对CoreAnimation的封装,使用UIView可以轻松方便的实现动画,不需要经过任何计算,本案例使用UIView制作一个飞机移动的动画,如图-3所示:



图-3

3.2 方案

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件和一个Label控件,在右边栏的检查器中分别设置ImageView和Label的显示图片和文字,ImageView显示飞机图片,Label显示文字“Welcome To iGame“,并将ImageView和Label关联成TRViewController的属性aircraft和welcomeLabel。

然后在Storyboard中拖放一个Button对象,设置标题为Start,并关联成TRViewController的方法start:。

最后在viewDidLoad方法中使用UIView的动画方法实现aircraft和welcomeLabel的入场动画,并在方法start:中使用UIView的动画方法实现飞机的飞行动画。

3.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:搭建界面

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件和一个Label控件,在右边栏的检查器中分别设置ImageView和Label的显示图片和文字,ImageView显示飞机图片,Label显示文字“Welcome To iGame“。

其次将ImageView和Label关联成TRViewController的属性aircraft和welcomeLabel,代码如下所示:

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UILabel *welcomeLabel;

@property (weak, nonatomic) IBOutlet UIImageView *aircraft;

@end

然后在Storyboard中拖放一个Button对象,设置标题为Start,并关联成TRViewController的方法start:。

最后Storyboard中完成的界面如图-4所示:



图-4

步骤二:使用UIView实现动画

首先在viewDidLoad方法中使用UIView的动画方法实现welcomeLabel的入场动画,welcomeLabel从屏幕的左方进入屏幕,使用UIView的动画方法animateWithDuration: delay: usingSpringWithDamping: initialSpringVelocity: options:增加弹簧效果,代码如下所示:

- (void)viewDidAppear:(BOOL)animated

{

[super viewDidAppear:animated];

//结束位置

CGRect endFrame = self.welcomeLabel.frame;

//开始位置

CGRect startFrame = endFrame;

startFrame.origin.x = - startFrame.size.width;

//welcome的入场动画

self.welcomeLabel.frame = startFrame;

self.welcomeLabel.alpha = 0.1;

[UIView animateWithDuration:5.0 delay:0.3 usingSpringWithDamping:0.1 initialSpringVelocity:5 options:UIViewAnimationOptionCurveEaseInOut animations:^{

self.welcomeLabel.frame = endFrame;

self.welcomeLabel.alpha = 1.0;

} completion:^(BOOL finished) {

NSLog(@"动画结束");

}];

}

然后实现飞机的入场动画,飞机从屏幕的下方飞入屏幕,代码如下所示:

- (void)viewDidAppear:(BOOL)animated

{

[super viewDidAppear:animated];

//结束位置

CGRect endFrame = self.welcomeLabel.frame;

//开始位置

CGRect startFrame = endFrame;

startFrame.origin.x = - startFrame.size.width;

//welcome的入场动画

self.welcomeLabel.frame = startFrame;

self.welcomeLabel.alpha = 0.1;

[UIView animateWithDuration:5.0 delay:0.3 usingSpringWithDamping:0.1 initialSpringVelocity:5 options:UIViewAnimationOptionCurveEaseInOut animations:^{

self.welcomeLabel.frame = endFrame;

self.welcomeLabel.alpha = 1.0;

} completion:^(BOOL finished) {

NSLog(@"动画结束");

}];

//飞机的入场动画

endFrame = self.aircraft.frame;

startFrame = endFrame;

startFrame.origin.y = self.view.bounds.size.height;

self.aircraft.frame = startFrame;

[UIView animateWithDuration:2.0 animations:^{

self.aircraft.frame = endFrame;

}];

}

最后实现方法start:完成飞机的飞行动画,飞机从屏幕下方飞到屏幕上方,并且在动画结束之后反复在屏幕中飞行,代码如下所示:

- (IBAction)start:(UIButton *)sender

{

CGPoint point = self.aircraft.center;

point.y = 80;

[UIView animateWithDuration:3.0 delay:1.0 options:UIViewAnimationOptionCurveEaseInOut|UIViewAnimationOptionRepeat|UIViewAnimationOptionAutoreverse animations:^{

self.aircraft.center = point;

} completion:^(BOOL finished) {

NSLog(@"动画结束");

}];

}

3.4 完整代码

本案例中,TRViewController.m文件中的完整代码如下所示:

#import "TRViewController.h"

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UILabel *welcomeLabel;

@property (weak, nonatomic) IBOutlet UIImageView *aircraft;

@end

@implementation TRViewController

- (void)viewDidAppear:(BOOL)animated

{

[super viewDidAppear:animated];

//结束位置

CGRect endFrame = self.welcomeLabel.frame;

//开始位置

CGRect startFrame = endFrame;

startFrame.origin.x = - startFrame.size.width;

//welcome的入场动画

self.welcomeLabel.frame = startFrame;

self.welcomeLabel.alpha = 0.1;

[UIView animateWithDuration:5.0 delay:0.3 usingSpringWithDamping:0.1 initialSpringVelocity:5 options:UIViewAnimationOptionCurveEaseInOut animations:^{

self.welcomeLabel.frame = endFrame;

self.welcomeLabel.alpha = 1.0;

} completion:^(BOOL finished) {

NSLog(@"动画结束");

}];

//飞机的入场动画

endFrame = self.aircraft.frame;

startFrame = endFrame;

startFrame.origin.y = self.view.bounds.size.height;

self.aircraft.frame = startFrame;

[UIView animateWithDuration:2.0 animations:^{

self.aircraft.frame = endFrame;

}];

}

- (IBAction)start:(UIButton *)sender

{

CGPoint point = self.aircraft.center;

point.y = 80;

[UIView animateWithDuration:3.0 delay:1.0 options:UIViewAnimationOptionCurveEaseInOut|UIViewAnimationOptionRepeat|UIViewAnimationOptionAutoreverse animations:^{

self.aircraft.center = point;

} completion:^(BOOL finished) {

NSLog(@"动画结束");

}];

}

@end

 


4 CALayer的简单应用

4.1 问题

任何UIView及子类对象都有一个属性叫layer,此属性就是UIView的CoreAnimation层,类型是CALayer,本案例演示CALayer如何使用,如图-5所示:



图-5

4.2 方案

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件,在右边栏的检查器中设置ImageView的显示图片,并将ImageView和Label关联成TRViewController的属性imageView。

然后在viewDidLoad方法中设置self.view的layer的背景颜色和圆角。再设置imageView的layer属性,将layer设置完圆角之后要将遮罩打开。

最后在viewDidLoad方法中分别给self.view.layer添加一个无图片的子层和有图片的子层。

4.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:搭建Storyboard界面

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件,在右边栏的检查器中设置ImageView的显示图片,并将ImageView和Label关联成TRViewController的属性imageView,代码如下所示:

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

步骤二:设置layer属性

首先在viewDidLoad方法中设置self.view的layer的背景颜色和圆角,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

//设置view的layer

CALayer *layer = self.view.layer;

layer.backgroundColor = [[UIColor orangeColor] CGColor];

layer.cornerRadius = 30.0;

}

运行程序发现背景变成圆角的,如图-6所示:



图-6

其次再设置imageView的layer属性,将layer设置完圆角之后要将遮罩打开,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

//设置view的layer

CALayer *layer = self.view.layer;

layer.backgroundColor = [[UIColor orangeColor] CGColor];

layer.cornerRadius = 30.0;

//将imageView设置成圆角

self.imageView.layer.cornerRadius = 10.0;

//打开遮罩,否则无效

self.imageView.layer.masksToBounds =YES;

}

然后在viewDidLoad方法中给self.view.layer添加一个无图片的子层,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

//设置view的layer

CALayer *layer = self.view.layer;

layer.backgroundColor = [[UIColor orangeColor] CGColor];

layer.cornerRadius = 30.0;

//将imageView设置成圆角

self.imageView.layer.cornerRadius = 10.0;

//打开遮罩,否则无效

self.imageView.layer.masksToBounds =YES;

//加子层

CALayer *subLayer = [CALayer layer];

subLayer.backgroundColor = [UIColor purpleColor].CGColor;

subLayer.frame = CGRectMake(30, 200, 100, 120);

//设置阴影

subLayer.shadowColor = [UIColor greenColor].CGColor;

subLayer.shadowOffset = CGSizeMake(2, 2);

subLayer.shadowRadius = 5.0;

subLayer.shadowOpacity = 0.8;

//设置圆角

subLayer.cornerRadius = 10.0;

[layer addSublayer:subLayer];

}

最后在viewDidLoad方法中给self.view.layer添加一个有图片的子层,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

//设置view的layer

CALayer *layer = self.view.layer;

layer.backgroundColor = [[UIColor orangeColor] CGColor];

layer.cornerRadius = 30.0;

//将imageView设置成圆角

self.imageView.layer.cornerRadius = 10.0;

//打开遮罩,否则无效

self.imageView.layer.masksToBounds =YES;

//加子层

CALayer *subLayer = [CALayer layer];

subLayer.backgroundColor = [UIColor purpleColor].CGColor;

subLayer.frame = CGRectMake(30, 200, 100, 120);

subLayer.shadowColor = [UIColor greenColor].CGColor;

subLayer.shadowOffset = CGSizeMake(2, 2);

subLayer.shadowRadius = 5.0;

subLayer.shadowOpacity = 0.8;

subLayer.cornerRadius = 10.0;

[layer addSublayer:subLayer];

//加有内容的子层

CALayer *imageLayer = [CALayer new];

imageLayer.frame = CGRectMake(180, 300, 100, 120);

//设置层的内容

imageLayer.contents = (id)[UIImage imageNamed:@"d.jpg"].CGImage;

imageLayer.cornerRadius = 10.0;

imageLayer.masksToBounds = YES;

[layer addSublayer:imageLayer];

}

4.4 完整代码

本案例中,TRViewController.m文件中的完整代码如下所示:

#import "TRViewController.h"

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

@implementation TRViewController

- (void)viewDidLoad

{

[super viewDidLoad];

//设置view的layer

CALayer *layer = self.view.layer;

layer.backgroundColor = [[UIColor orangeColor] CGColor];

layer.cornerRadius = 30.0;

//将imageView设置成圆角

self.imageView.layer.cornerRadius = 10.0;

//打开遮罩,否则无效

self.imageView.layer.masksToBounds =YES;

//加子层

CALayer *subLayer = [CALayer layer];

subLayer.backgroundColor = [UIColor purpleColor].CGColor;

subLayer.frame = CGRectMake(30, 200, 100, 120);

subLayer.shadowColor = [UIColor greenColor].CGColor;

subLayer.shadowOffset = CGSizeMake(2, 2);

subLayer.shadowRadius = 5.0;

subLayer.shadowOpacity = 0.8;

subLayer.cornerRadius = 10.0;

[layer addSublayer:subLayer];

//加有内容的子层

CALayer *imageLayer = [CALayer new];

imageLayer.frame = CGRectMake(180, 300, 100, 120);

imageLayer.contents = (id)[UIImage imageNamed:@"d.jpg"].CGImage;

imageLayer.cornerRadius = 10.0;

imageLayer.masksToBounds = YES;

[layer addSublayer:imageLayer];

}

@end

 


5 使用CoreAnimation制作动画

5.1 问题

CoreAnimation是一个图形渲染和动画的底层框架,能够提供更多更强大的图形渲染显示效果。本案例使用CoreAnimation的关键帧动画方法和基础动画方法制作动画,如图-7所示:



图-7

5.2 方案

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件和一个Button控件,在右边栏的检查器中设置ImageView和Button的属性,并将ImageView关联成TRAnimationViewController的属性imageView,将Button关联成TRAnimationViewController的方法start:。

然后在viewDidLoad方法中设置imageView的layer属性,将imageView设置成圆角。

最后实现start:方法,当点击按钮imageView开始执行动画。首先制定一个imageView的动画路径path,是一个UIBezierPath类型,然后分别创建关键帧动画、缩放动画以及透明度改变动画,最后将以上动画放进一个动画群组里面,即CAAnimationGroup类型的group,并将动画添加到imageView的layer中。

5.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:搭建Storyboard界面

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件和一个Button控件,在右边栏的检查器中设置ImageView和Button的属性,并将ImageView关联成TRAnimationViewController的属性imageView,将Button关联成TRAnimationViewController的方法start:,代码如下所示:

@interface TRAnimationViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

- (IBAction)start:(id)sender

{

}

步骤二:实现imageView的移动动画

首先在viewDidLoad方法中设置imageView的layer属性,将imageView设置成圆角,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

//设置imageView的layer属性

self.imageView.layer.cornerRadius = 8.0;

self.imageView.layer.masksToBounds = YES;

}

然后实现start:方法,当点击按钮imageView开始执行动画。首先制定一个imageView的动画路径path,是一个UIBezierPath类型,代码如下所示:

- (IBAction)start:(id)sender

{

UIBezierPath *path = [UIBezierPath bezierPath];

[self createCurve:path];

}

- (IBAction)start:(id)sender

{

UIBezierPath *path = [UIBezierPath bezierPath];

[self createCurve:path];

//创建关键帧

CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

//设置相关属性

moveAnimation.path = path.CGPath;

moveAnimation.removedOnCompletion = YES;

}

然后创建关键帧动画,并设置相关属性,代码如下所示:

- (IBAction)start:(id)sender

{

UIBezierPath *path = [UIBezierPath bezierPath];

[self createCurve:path];

//创建关键帧

CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

//设置相关属性

moveAnimation.path = path.CGPath;

moveAnimation.removedOnCompletion = YES;

}

再创建缩放动画以及透明度改变动画,代码如下所示:

- (IBAction)start:(id)sender

{

UIBezierPath *path = [UIBezierPath bezierPath];

[self createCurve:path];

//创建关键帧

CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

//设置相关属性

moveAnimation.path = path.CGPath;

moveAnimation.removedOnCompletion = YES;

//创建缩放动画

CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

scaleAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];

scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)];

scaleAnimation.removedOnCompletion = YES;

//创建透明度动画

CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];

alphaAnimation.fromValue = @1.0;

alphaAnimation.toValue = @0.0;

alphaAnimation.removedOnCompletion = YES;

}

最后将以上动画放进一个动画群组里面,即CAAnimationGroup类型的group,并将动画添加到imageView的layer中,代码如下所示:

- (IBAction)start:(id)sender

{

UIBezierPath *path = [UIBezierPath bezierPath];

[self createCurve:path];

//创建关键帧

CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

//设置相关属性

moveAnimation.path = path.CGPath;

moveAnimation.removedOnCompletion = YES;

//创建缩放动画

CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

scaleAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];

scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)];

scaleAnimation.removedOnCompletion = YES;

//创建透明度动画

CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];

alphaAnimation.fromValue = @1.0;

alphaAnimation.toValue = @0.0;

alphaAnimation.removedOnCompletion = YES;

//将以上动画放进一个动画组

CAAnimationGroup *group = [CAAnimationGroup animation];

group.animations = @[moveAnimation, scaleAnimation, alphaAnimation];

group.duration = 2.0;

group.delegate = self;

//加入到Layer中

[self.imageView.layer addAnimation:group forKey:nil];

}

实现animation的生命周期方法,当动画结束时将imageView从界面上移除,代码如下所示:

- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag

{

[self.imageView removeFromSuperview];

}

5.4 完整代码

本案例中,TRAnimationViewController.m文件中的完整代码如下所示:

#import "TRAnimationViewController.h"

@interface TRAnimationViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

@implementation TRAnimationViewController

- (void)viewDidLoad

{

[super viewDidLoad];

//设置imageView的layer属性

self.imageView.layer.cornerRadius = 8.0;

self.imageView.layer.masksToBounds = YES;

}

//创建图片运动的曲线

- (void)createCurve:(UIBezierPath *)path

{

[path moveToPoint:self.imageView.center];

CGPoint targetPoint = CGPointMake(self.view.bounds.size.width - self.imageView.frame.size.width - 20, self.view.bounds.size.height - self.imageView.frame.size.height - 20);

CGPoint control1 = CGPointMake(self.view.bounds.size.width - self.imageView.frame.size.width - 20, self.imageView.frame.origin.y);

CGPoint control2 = CGPointMake(self.imageView.frame.origin.x, self.view.bounds.size.height - self.imageView.frame.size.height - 20);

[path addCurveToPoint:targetPoint controlPoint1:control1 controlPoint2:control2];

}

- (IBAction)start:(id)sender

{

UIBezierPath *path = [UIBezierPath bezierPath];

[self createCurve:path];

//创建关键帧

CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

//设置相关属性

moveAnimation.path = path.CGPath;

moveAnimation.removedOnCompletion = YES;

//创建缩放动画

CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

scaleAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];

scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)];

scaleAnimation.removedOnCompletion = YES;

//创建透明度动画

CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];

alphaAnimation.fromValue = @1.0;

alphaAnimation.toValue = @0.0;

alphaAnimation.removedOnCompletion = YES;

//将以上动画放进一个动画组

CAAnimationGroup *group = [CAAnimationGroup animation];

group.animations = @[moveAnimation, scaleAnimation, alphaAnimation];

group.duration = 2.0;

group.delegate = self;

//加入到Layer中

[self.imageView.layer addAnimation:group forKey:nil];

}

- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag

{

[self.imageView removeFromSuperview];

}

@end

6 使用CATransform3D制作3D动画

6.1 问题

CATransform3D是一个结构体,是一个4x4的矩阵,用于描述一个3D图形的变形,包括旋转、缩放以及位移,本案例使用CATransform3D制作3D旋转动画,如图-8所示:



图-8

6.2 方案

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件和四个Button控件,在右边栏的检查器中设置ImageView和Button的属性,并将ImageView关联成TRRotationViewController的属性imageView。

再将四个Button关联成TRRotationViewController的四个方法rotationX:、rotationY:、rotationZ:以及rotation:。

然后在viewDidLoad方法中设置imageView的layer属性,将imageView设置成圆角。

最后实现四个Button的动作方法,rotationX:实现功能围绕X轴旋转,rotationY:实现功能围绕Y轴旋转,rotationZ:实现功能围绕Z轴旋转,rotation:实现功能围绕着XYZ轴同时旋转。

6.3 步骤

实现此案例需要按照如下步骤进行。

步骤一:搭建Storyboard界面

首先在创建好的Xcode项目的Storyboard中拖放一个ImageView控件和四个Button控件,在右边栏的检查器中设置ImageView和Button的属性,并将ImageView关联成TRRotationViewController的属性imageView,代码如下所示:

@interface TRViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

Storyboard中界面完成的结果如图-9所示:



图-9

步骤二:实现3D旋转动画

首先将四个Button关联成TRRotationViewController的四个方法rotationX:、rotationY:、rotationZ:以及rotation:,

在viewDidLoad方法中设置imageView的layer属性,将imageView设置成圆角,代码如下所示:

- (void)viewDidLoad

{

[super viewDidLoad];

self.imageView.layer.cornerRadius = 8.0;

self.imageView.layer.masksToBounds = YES;

}

然后实现四个Button的动作方法,在rotationX:方法中通过layer的transform属性,实现功能围绕X轴旋转,然后使用类似的方法实现方法rotationY:和rotationZ:,代码如下所示:

- (IBAction)rotationX:(id)sender

{

//创建基本动画

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

//计算目标值

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 1.0, 0, 0)];

transformAnimation.duration = 3.0;

//将动画添加到imageView的layer上面

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

- (IBAction)rotationY:(id)sender

{

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 0.0, 1.0, 0)];

transformAnimation.duration = 3.0;

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

- (IBAction)rotationZ:(id)sender

{

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 0.0, 0.0, 1.0)];

transformAnimation.duration = 3.0;

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

最后实现rotation:方法,该方法实现功能围绕着XYZ轴同时旋转,代码如下所示:

- (IBAction)rotation:(id)sender

{

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 1.0, 1.0, 1.0)];

transformAnimation.duration = 3.0;

transformAnimation.delegate = self;

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

实现animation的生命周期方法,当rotation动画结束时将imageView的transform属性值保持不变,从界面上移除,代码如下所示:

- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag

{

self.imageView.layer.transform = CATransform3DRotate(self.imageView.layer.transform, M_PI, 1.0, 1.0, 1.0);

}

6.4 完整代码

本案例中,TRRotationViewController.m文件中的完整代码如下所示:

#import "TRRotationViewController.h"

@interface TRRotationViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageView;

@end

@implementation TRRotationViewController

- (void)viewDidLoad

{

[super viewDidLoad];

self.imageView.layer.cornerRadius = 8.0;

self.imageView.layer.masksToBounds = YES;

}

- (IBAction)rotationX:(id)sender

{

//创建基本动画

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

//计算目标值

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 1.0, 0, 0)];

transformAnimation.duration = 3.0;

//将动画添加到imageView的layer上面

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

- (IBAction)rotationY:(id)sender

{

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 0.0, 1.0, 0)];

transformAnimation.duration = 3.0;

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

- (IBAction)rotationZ:(id)sender

{

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 0.0, 0.0, 1.0)];

transformAnimation.duration = 3.0;

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

- (IBAction)rotation:(id)sender

{

CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

transformAnimation.fromValue = [NSValue valueWithCATransform3D:self.imageView.layer.transform];

transformAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.imageView.layer.transform, M_PI, 1.0, 1.0, 1.0)];

transformAnimation.duration = 3.0;

transformAnimation.delegate = self;

[self.imageView.layer addAnimation:transformAnimation forKey:nil];

}

- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag

{

self.imageView.layer.transform = CATransform3DRotate(self.imageView.layer.transform, M_PI, 1.0, 1.0, 1.0);

}

@end
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