unity3d 动态改变模型大小
2015-10-28 10:14
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#pragma strict
public var mySkin:GUISkin;
var windowRect = Rect (0, 20, 200 ,150);
var SliderScaleValue:float = 0.0;
var SliderXValue:float = 0.0;
var SliderYValue:float = 0.0;
var SliderZValue:float = 0.0;
var SliderWindowRect = Rect(80,200,200,150);
var mCube:GameObject;
var xRotation:float;
var yRotation:float;
var zRotation:float;
function Start(){
mCube = GameObject.Find("Cube");
//print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);
SliderScaleValue = mCube.transform.localScale.x;
}
function Update () {
}
function OnGUI () {
GUI.skin = mySkin;
SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,);
}
function CreateWindow(windowID : int){
GUI.skin = mySkin;
GUI.Label(Rect(10,20,50,20),"郛?謾?");
SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);
//隶?鄂?豎?霓?逧гcale
mCube.transform.localScale =Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);
GUI.Label(Rect(10,50,50,20),"譌玖??X");
SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);
//隶?鄂?豎?霓?逧зRotation
if(xRotation != SliderXValue){
mCube.transform.rotation =Quaternion.Euler(SliderXValue,yRotation,zRotation);
xRotation = SliderXValue;
}
GUI.Label(Rect(10,80,50,20),"譌玖??Y");
SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);
//隶?鄂?豎?霓?逧иRotation
if(yRotation != SliderYValue){
mCube.transform.rotation =Quaternion.Euler(xRotation,SliderYValue,zRotation);;
yRotation = SliderYValue;
}
GUI.Label(Rect(10,110,50,20),"譌玖??Z");
SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);
//隶?鄂?豎?霓?逧йRotation
if(zRotation != SliderZValue){
mCube.transform.rotation =Quaternion.Euler(xRotation,yRotation,SliderZValue);;
zRotation = SliderZValue;
}
GUI.DragWindow (Rect (0,0,10000,10000));
}
public var mySkin:GUISkin;
var windowRect = Rect (0, 20, 200 ,150);
var SliderScaleValue:float = 0.0;
var SliderXValue:float = 0.0;
var SliderYValue:float = 0.0;
var SliderZValue:float = 0.0;
var SliderWindowRect = Rect(80,200,200,150);
var mCube:GameObject;
var xRotation:float;
var yRotation:float;
var zRotation:float;
function Start(){
mCube = GameObject.Find("Cube");
//print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);
SliderScaleValue = mCube.transform.localScale.x;
}
function Update () {
}
function OnGUI () {
GUI.skin = mySkin;
SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,);
}
function CreateWindow(windowID : int){
GUI.skin = mySkin;
GUI.Label(Rect(10,20,50,20),"郛?謾?");
SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);
//隶?鄂?豎?霓?逧гcale
mCube.transform.localScale =Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);
GUI.Label(Rect(10,50,50,20),"譌玖??X");
SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);
//隶?鄂?豎?霓?逧зRotation
if(xRotation != SliderXValue){
mCube.transform.rotation =Quaternion.Euler(SliderXValue,yRotation,zRotation);
xRotation = SliderXValue;
}
GUI.Label(Rect(10,80,50,20),"譌玖??Y");
SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);
//隶?鄂?豎?霓?逧иRotation
if(yRotation != SliderYValue){
mCube.transform.rotation =Quaternion.Euler(xRotation,SliderYValue,zRotation);;
yRotation = SliderYValue;
}
GUI.Label(Rect(10,110,50,20),"譌玖??Z");
SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);
//隶?鄂?豎?霓?逧йRotation
if(zRotation != SliderZValue){
mCube.transform.rotation =Quaternion.Euler(xRotation,yRotation,SliderZValue);;
zRotation = SliderZValue;
}
GUI.DragWindow (Rect (0,0,10000,10000));
}
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