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UI中横屏竖屏切换的一些方法(转)

2015-10-17 19:05 543 查看
原地址:http://si_shu_ok com/forum/blogPost/list/6824.html(没有前面的下划线)

1.新建工程名为RotateDemo , File->New->Project ->single View Application -> next



2.在view视图上添加两个Label,

[cpp] view plain copy

// RotateViewController.h

#import <UIKit/UIKit.h>

@interface RotateViewController : UIViewController

{

UILabel *upLabel;

UILabel *downLabel;

CGRect upFrame;

CGRect dowmFrame;

}

@end

[cpp] view plain copy

- (void)viewDidLoad

{

[super viewDidLoad];

// Do any additional setup after loading the view, typically from a nib.

upFrame = CGRectMake(10, 10, 300, 100);

dowmFrame = CGRectMake(10, 350, 300, 100);

// 初始化Label

upLabel = [[UILabel alloc] initWithFrame:upFrame];

downLabel = [[UILabel alloc] initWithFrame:dowmFrame];

// 设置标题

[upLabel setText:@"在上面"];

[downLabel setText:@"在下面"];

// 设置字体大小

upLabel.font = [UIFont systemFontOfSize:48.0];

downLabel.font = [UIFont systemFontOfSize:48.0];

// 字体加粗

upLabel.font = [UIFont boldSystemFontOfSize:48];

downLabel.font = [UIFont boldSystemFontOfSize:48];

// 如果label标题很长,可以使用此方法让标题大小自动适合label宽度

/*

upLabel.adjustsFontSizeToFitWidth =YES;

downLabel.adjustsFontSizeToFitWidth = YES;

*/

// 设置Label标题居中对其

upLabel.textAlignment=UITextAlignmentCenter;

downLabel.textAlignment = UITextAlignmentCenter;

// 设置label标题颜色

[upLabel setTextColor:[UIColor blackColor]];

[downLabel setTextColor:[UIColor blueColor]];

// 设置Label透明度0是完全透明,1是不透明

upLabel.alpha = 0.9;

downLabel.alpha = 0.4;

// 把label添加到视图上

[self.view addSubview:upLabel];

[self.view addSubview:downLabel];

}

⌘「Command 键」+ -> 可以切换视图旋转方向,或者菜单栏点击硬件,在下拉菜单里有旋转方向控制选项,运行结果截图









出现这情况是iphone根据重力感应所产生的,view视图发生改变,但是两个label坐标并未改变,所以在下面那个label并未显示出来,还有个 就是当Home方向向上的时候,和第二中情况一样了,label坐标发生变化了,这是针对iphone的特殊情况,当有电话呼入的时候,如果Home键在 上,那么我们的话筒和听筒就反了,主要调用的是这个实例方法

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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);

}

他的意思就是不支持Home键在上方,如果是ipad我们只需return YES;意思支持屏幕任何方向的旋转,

ios设置了四个方向变量

[cpp] view plain copy

UIInterfaceOrientationPortrait//正常情况下的竖屏

UIInterfaceOrientationPortraitUpsideDown//Home键在上

UIInterfaceOrientationLandscapeLeft//Home键在左

UIInterfaceOrientationLandscapeRight//Home键在右

3.重写willAnimateRotationToInterfaceOrientation方法,重新设置控件的大小与位置

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- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration

{

if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) {

upLabel.frame = upFrame;

downLabel.frame = dowmFrame;

}

else {

upLabel.frame = CGRectMake(90, 10, 300, 100);

downLabel.frame = CGRectMake(90, 190, 300, 100);

}

}

当屏幕出现旋转开始并在动画发生之前自动调用此方法,首先if判断屏幕方向是竖着(UIInterfaceOrientationIsPortrait)的还是横着(UIInterfaceOrientationIsLandscape),toInterfaceOrientation是传入参数,从变量命名意思我们就可以看出是界面方向,此方法是对label进行屏幕不同方向的重新布局,

处理屏幕旋转问题的函数还有几个,他们之间有的放在一起会相互制约,而且在模拟器下只有

[cpp] view plain copy

willAnimateRotationToInterfaceOrientation <span style="color: rgb(51, 51, 51); font-family: Arial; line-height: 26px; text-align: left; text-indent: 28px;font-size:16px; ">willRotateToInterfaceOrientation <span style="color: rgb(51, 51, 51); font-family: Arial; line-height: 26px; text-align: left; text-indent: 28px;font-size:16px; ">didRotateFromInterfaceOrientation</span></span>

三个方法可以使用,其他的只能在真机上使用:此处参考的是http://blog.csdn.net/sjzsp/article/details/6364585

//在视图旋转动画前一半发生之前自动调用
-(void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration

{

}

//在视图旋转动画后一半发生之前自动调用
-(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration

{

}

//该方法将在视图旋转之前自动调用

-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration

{

}

//该方法在试图旋转完成之后调用
-(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation

{

}

//在试图旋转动画前一半发生之前自动调用
-(void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation

{

}

4.若在在视图中添加一张背景图片,图片会不会自动旋转调节大小呢,拖动一张background.png图片到工程中,在ViewDidLoad上添加一下代码,并运行下结果:

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UIImage *image = [UIImage imageNamed:@"background.png"];

//用图片初始化一张视图

UIImageView *backgroundView = [[UIImageView alloc] initWithImage:image];

//更改视图视图属性,设置为YES

backgroundView.userInteractionEnabled=YES;

//添加至主视图,两个方法实现功能一样

[self setView:backgroundView];

// [self.view addSubview:backgroundView];









从中我们可以看出,图片是可以根据视图自动调节大小的,但是我想提的一点[self.view addSubview:backgroundView];测试用的是[self setView:backgroundView];他们功能是一样的,不要放在两个[self.View addSubView:upLabel];h和[self.view addSubView:downLabel]后面,否则就会把两个Label给覆盖了,两个label是在backgroundView上没的;

5.对于比较复杂的界面上一种方法就不是那么好控制,如何去实现视图的横向和纵向视图的分离呢,分别设计视图横向模式和纵向模式,然后在实现他们之间的切换操作,代码如下

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// RotateViewController.h

#import <UIKit/UIKit.h>

//宏定义,把度数转化成弧度

#define degreesToRadians(x) (M_PI * (x) / 180.0)

@interface RotateViewController : UIViewController

{

UILabel *upLabel;

UILabel *downLabel;

CGRect upFrame;

CGRect dowmFrame;

UIImageView *backgroundView;

UIView *landscape;

UIView *portrait;

}

@end

viewDidLoad方法

[cpp] view plain copy

- (void)viewDidLoad

{

[super viewDidLoad];

portrait = [[UIView alloc] initWithFrame:self.view.frame];

landscape = [[UIView alloc]initWithFrame:CGRectMake(0, 0,480, 30)];

UIImage *image = [UIImage imageNamed:@"background.png"];

//用图片初始化一张视图

backgroundView = [[UIImageView alloc] initWithImage:image];

//更改视图视图属性,设置为YES

backgroundView.userInteractionEnabled=YES;

upFrame = CGRectMake(10, 10, 300, 100);

dowmFrame = CGRectMake(10, 350, 300, 100);

// 初始化Label

upLabel = [[UILabel alloc] initWithFrame:upFrame];

downLabel = [[UILabel alloc] initWithFrame:dowmFrame];

// 设置标题

[upLabel setText:@"在上面"];

[downLabel setText:@"在下面"];

// 设置字体大小

upLabel.font = [UIFont systemFontOfSize:48.0];

downLabel.font = [UIFont systemFontOfSize:48.0];

// 字体加粗

upLabel.font = [UIFont boldSystemFontOfSize:48];

downLabel.font = [UIFont boldSystemFontOfSize:48];

// 如果label标题很长,可以使用此方法让标题大小自动适合label宽度

// upLabel.adjustsFontSizeToFitWidth =YES;

// downLabel.adjustsFontSizeToFitWidth = YES;

// 设置Label标题居中对其

upLabel.textAlignment=UITextAlignmentCenter;

downLabel.textAlignment = UITextAlignmentCenter;

// 设置label标题颜色

[upLabel setTextColor:[UIColor blackColor]];

[downLabel setTextColor:[UIColor blueColor]];

// 设置Label透明度0是完全透明,1是不透明

upLabel.alpha = 0.9;

downLabel.alpha = 0.4;

// 把label添加到视图上

[self.view addSubview:backgroundView];

[self.view addSubview:upLabel];

[self.view addSubview:downLabel];

}

为了支持任何方向的旋转,shouldAutorotateToInterfaceOrientation,方法的返回值设置成return YES; 然后继续重写willAnimateRotationToInterfaceOrientation方法

[cpp] view plain copy

- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration

{

/*****************************************

if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) {

upLabel.frame = upFrame;

downLabel.frame = dowmFrame;

}

else {

upLabel.frame = CGRectMake(90, 10, 300, 100);

downLabel.frame = CGRectMake(90, 190, 300, 100);

}

*****************************************/

if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {

self.view = portrait;

upLabel.frame = upFrame;

downLabel.frame = dowmFrame;

[self setView:backgroundView];

[self.view addSubview:upLabel];

[self.view addSubview:downLabel];

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0));

self.view.bounds = CGRectMake(0, 0, 320, 460);

NSLog(@"----------->down");

}

else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft) {

self.view = landscape;

upLabel.frame = CGRectMake(90, 10, 300, 100);

downLabel.frame = CGRectMake(90, 190, 300, 100);

[self setView:backgroundView];

[self.view addSubview:upLabel];

[self.view addSubview:downLabel];

// 需要修改transfom属性,此处是回复默认状态,每次变换前都要置位,不然你变换用的坐标系统不是屏幕坐标系统(即绝对坐标系统),而是上一次变换后的坐标系统

self.view.transform = CGAffineTransformIdentity;

// 获取旋转弧度数

self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));

self.view.bounds = CGRectMake(0, 0, 480, 300);

NSLog(@"----------->Left");

}

else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {

self.view = portrait;

upLabel.frame = upFrame;

downLabel.frame = dowmFrame;

[self setView:backgroundView];

[self.view addSubview:upLabel];

[self.view addSubview:downLabel];

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180));

self.view.bounds = CGRectMake(0, 0,320 , 460);

NSLog(@"----------->up");

}

else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {

self.view = landscape;

upLabel.frame = CGRectMake(90, 10, 300, 100);

downLabel.frame = CGRectMake(90, 190, 300, 100);

[self setView:backgroundView];

[self.view addSubview:upLabel];

[self.view addSubview:downLabel];

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));

self.view.bounds = CGRectMake(0, 0, 480, 300);

NSLog(@"----------->right");

}

}

self.view.transform = CGAffineTransformIdentity;

self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));

两次修改transform,原因是第一次需要修改transfom属性此处是回复默认状态,每次变换前都要置位,不然你变换用的坐标系统不是屏幕坐标系统(即绝对坐标系统),而是上一次变换后的坐标系统 ,第二次是设置旋转的弧度数,本人再次犯了一个很大低级错误,纠结了两个多小时,和书上一样的代码为什么在Home在上方和Home在下方是屏幕旋转方向不对,这两个方向上视图总是斜着的,郁闷死了,最后才发现是因为CGAffineTransformMakeRotation传参的时候,直接把角度数180和90传进去了,未作弧度装换,你可不要还这样低级错误哦;

最后再把运行截图贴上









6.还可以使用IB工具,使用Size Inpector实现自动旋转 也可以实现屏幕旋转和大小调节,需要使用控件,在此就不做测试, 附上源代码:http://download.csdn.net/detail/duxinfeng2010/4404812
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