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Unity 获得Log

2015-10-01 11:54 543 查看
Application.LogCallback

Application.logMessageReceived or Application.logMessageReceivedThreaded 

两者的区别是前者指接受来自unity自身主线程的log. 后者同时可以接受到别的线程的Log.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
public string output = "";
public string stack = "";
void OnEnable() {
Application.logMessageReceived += HandleLog;
}
void OnDisable() {
Application.logMessageReceived -= HandleLog;
}
void HandleLog(string logString, string stackTrace, LogType type) {
output = logString;
stack = stackTrace;
}
}
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标签:  Unity3d Log