破坏神(2)NGUI实现角色选择界面
2015-09-28 17:55
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破坏神(2)NGUI实现角色选择界面
using UnityEngine; using System.Collections; public class StartMenuController : MonoBehaviour { public TweenScale startpanelTween; public TweenScale loginpanelTween; public TweenScale registerpanelTween; public TweenScale serverpanelTween; public TweenScale characterselecteTween; public TweenScale charactershowselecteTween; public static string username; public static string password; public static ServerProperty sp; public static string charactername;//character name public static string characterGreed;//character greed public UIInput usernameInputLogin; public UIInput passworldInputLogin; public UIInput usernameInputRegister; public UIInput passwordInputRegister; public UIInput passwordInputAnginRegister; public UIInput characterNameInput; public UILabel usernameLabelStart; public UILabel serverLabelStart; public UILabel characternameLabe;//character name show public UILabel characterGreedLabe;//character greed show private bool haveInitServerlist = false; public UIGrid serverlistGrid; public GameObject serveritemRed; public GameObject serveritemGreen; public GameObject serverSelectedGo; void Start() { InitServerlist(); } public void OnUsernammeClick() { startpanelTween.PlayForward(); StartCoroutine(HidePanel(startpanelTween.gameObject)); loginpanelTween.gameObject.SetActive(true); loginpanelTween.PlayForward(); } public void OnServerClick() { startpanelTween.PlayForward(); StartCoroutine(HidePanel(startpanelTween.gameObject)); serverpanelTween.gameObject.SetActive(true); serverpanelTween.PlayForward(); } public void OnEnterGameClick() { startpanelTween.PlayForward(); StartCoroutine(HidePanel(startpanelTween.gameObject)); characterselecteTween.gameObject.SetActive(true); characterselecteTween.PlayForward(); } IEnumerator HidePanel(GameObject go) { //yield return new WaitForSeconds(0.2f); go.SetActive(false); yield return new WaitForSeconds(0.4f); } public void OnLoginClick() { username = usernameInputLogin.value; password = passworldInputLogin.value; loginpanelTween.PlayReverse(); StartCoroutine(HidePanel(loginpanelTween.gameObject)); startpanelTween.gameObject.SetActive(true); usernameLabelStart.text = username; startpanelTween.PlayReverse(); } public void OnRegisterShowClick() { loginpanelTween.PlayReverse(); StartCoroutine(HidePanel(loginpanelTween.gameObject)); registerpanelTween.gameObject.SetActive(true); registerpanelTween.PlayForward(); } public void OnLoginCloseClick() { loginpanelTween.PlayReverse(); StartCoroutine(HidePanel(loginpanelTween.gameObject)); startpanelTween.gameObject.SetActive(true); startpanelTween.PlayReverse(); } public void OnRegisterCancleClick() { registerpanelTween.PlayReverse(); StartCoroutine(HidePanel(registerpanelTween.gameObject)); startpanelTween.gameObject.SetActive(true); startpanelTween.PlayReverse(); } public void OnRegisterLoginClick() { if (passwordInputRegister.value == passwordInputAnginRegister.value) { username = usernameInputRegister.value; password = passwordInputRegister.value; registerpanelTween.PlayReverse(); StartCoroutine(HidePanel(registerpanelTween.gameObject)); startpanelTween.gameObject.SetActive(true); usernameLabelStart.text = username; startpanelTween.PlayReverse(); } else { } } public void OnRegisterCloseClick() { registerpanelTween.PlayReverse(); StartCoroutine(HidePanel(registerpanelTween.gameObject)); startpanelTween.gameObject.SetActive(true); startpanelTween.PlayReverse(); } public void InitServerlist() { if (haveInitServerlist) return; //1,连接服务器 取得游戏服务器列表信息 //TODO //2,根据上面的信息 添加服务器列表 for (int i = 0; i < 20; i++) { string ip = "127.0.0.1:9080"; string name = (i + 1) + "区 马达加斯加"; int count = Random.Range(0, 100); GameObject go = null; if (count > 50) { //火爆 go = NGUITools.AddChild(serverlistGrid.gameObject, serveritemRed); } else { //流畅 go = NGUITools.AddChild(serverlistGrid.gameObject, serveritemGreen); } ServerProperty sp_set = go.GetComponent<ServerProperty>(); sp_set.ip = ip; sp_set.name = name; sp_set.count = count; serverlistGrid.AddChild(go.transform); } haveInitServerlist = true; } public void OnServerselect(GameObject serverGo) { sp = serverGo.GetComponent<ServerProperty>(); serverSelectedGo.GetComponent<UISprite>().spriteName = serverGo.GetComponent<UISprite>().spriteName; serverSelectedGo.transform.Find("Label").GetComponent<UILabel>().text = serverGo.transform.Find("Label").GetComponent<UILabel>().text; serverSelectedGo.transform.Find("Label").GetComponent<UILabel>().color = serverGo.transform.Find("Label").GetComponent<UILabel>().color; } public void OnServerSlectedClick() { serverpanelTween.PlayReverse(); StartCoroutine(HidePanel(serverpanelTween.gameObject)); startpanelTween.gameObject.SetActive(true); serverLabelStart.text = serverSelectedGo.transform.Find("Label").GetComponent<UILabel>().text; startpanelTween.PlayReverse(); } public void OncharacterselectClick() { characterselecteTween.PlayForward(); StartCoroutine(HidePanel(characterselecteTween.gameObject)); charactershowselecteTween.gameObject.SetActive(true); charactershowselecteTween.PlayForward(); } public void OncharactershowblackClick() { charactershowselecteTween.PlayForward(); StartCoroutine(HidePanel(charactershowselecteTween.gameObject)); characterselecteTween.gameObject.SetActive(true); charactername = characterNameInput.value; characternameLabe.text = charactername; characterselecteTween.PlayForward(); } //public void OnCharacterShowLoginClick() //{ // charactershowselecteTween.PlayForward(); // StartCoroutine(HidePanel(charactershowselecteTween.gameObject)); // characterselecteTween.gameObject.SetActive(true); // charactername = characterNameInput.value; // characternameLabe.text = charactername; // characterselecteTween.PlayForward(); //} }
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