数据结构-循环链表(学习笔记)
2015-08-12 18:54
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定义:
将单链表中最后一个数据元素的next指针指向第一个元素
游标:
在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。
一些新的操作:
1.获取当前游标指向的数据元素
2.将游标重置指向链表中的第一个数据元素
3.将游标移动指向到链表中的下一个数据元素
4.直接指定删除链表中的某个数据元素
头文件:
总结:
1.循环链表只是在单链表的基础上做了一个加强
2. 循环链表可以完全取代单链表的使用
3.循环链表的Next和Current操作可以高效的遍历链表中的所有元素
将单链表中最后一个数据元素的next指针指向第一个元素
游标:
在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。
一些新的操作:
1.获取当前游标指向的数据元素
2.将游标重置指向链表中的第一个数据元素
3.将游标移动指向到链表中的下一个数据元素
4.直接指定删除链表中的某个数据元素
头文件:
#ifndef _CIRCLELIST_H_ #define _CIRCLELIST_H_ typedef void CircleList; typedef struct _tag_CircleListNode CircleListNode; struct _tag_CircleListNode { CircleListNode* next; }; CircleList* CircleList_Create(); void CircleList_Destroy(CircleList* list); void CircleList_Clear(CircleList* list); int CircleList_Length(CircleList* list); int CircleList_Insert(CircleList* list, CircleListNode* node, int pos); CircleListNode* CircleList_Get(CircleList* list, int pos); CircleListNode* CircleList_Delete(CircleList* list, int pos); CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); CircleListNode* CircleList_Reset(CircleList* list); CircleListNode* CircleList_Current(CircleList* list); CircleListNode* CircleList_Next(CircleList* list); #endifc文件
#include <stdio.h> #include <malloc.h> #include "CircleList.h" typedef struct _tag_CircleList { CircleListNode header; CircleListNode* slider; int length; } TCircleList; CircleList* CircleList_Create() // O(1) { TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList)); if( ret != NULL ) { ret->length = 0; ret->header.next = NULL; ret->slider = NULL; } return ret; } void CircleList_Destroy(CircleList* list) // O(1) { free(list); } void CircleList_Clear(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; if( sList != NULL ) { sList->length = 0; sList->header.next = NULL; sList->slider = NULL; } } int CircleList_Length(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; int ret = -1; if( sList != NULL ) { ret = sList->length; } return ret; } int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; int ret = (sList != NULL) && (pos >= 0) && (node != NULL); int i = 0; if( ret ) { CircleListNode* current = (CircleListNode*)sList; //查找pos的元素 for(i=0; (i<pos) && (current->next != NULL); i++) { current = current->next; } //插入元素 node->next = current->next; current->next = node; //如果只有一个元素则自己指向自己 if( sList->length == 0 ) { sList->slider = node; node->next = node; } sList->length++; } return ret; } CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( (sList != NULL) && (pos >= 0) ) { CircleListNode* current = (CircleListNode*)sList; for(i=0; i<pos; i++) { current = current->next; } ret = current->next; } return ret; } CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( (sList != NULL) && (pos >= 0) ) { CircleListNode* current = (CircleListNode*)sList; CircleListNode* first = sList->header.next; CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1); for(i=0; i<pos; i++) { current = current->next; } ret = current->next; current->next = ret->next; sList->length--; if( first == ret ) { sList->header.next = ret->next; last->next = ret->next; } if( sList->slider == ret ) { sList->slider = ret->next; } if( sList->length == 0 ) { sList->header.next = NULL; sList->slider = NULL; } } return ret; } CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( sList != NULL ) { CircleListNode* current = (CircleListNode*)sList; for(i=0; i<sList->length; i++) { if( current->next == node ) { ret = current->next; break; } current = current->next; } if( ret != NULL ) { CircleList_Delete(sList, i); } } return ret; } CircleListNode* CircleList_Reset(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { sList->slider = sList->header.next; ret = sList->slider; } return ret; } CircleListNode* CircleList_Current(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { ret = sList->slider; } return ret; } CircleListNode* CircleList_Next(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL) ) { ret = sList->slider; sList->slider = ret->next; } return ret; }main文件:
#include <stdio.h> #include <stdlib.h> #include "CircleList.h" /* run this program using the console pauser or add your own getch, system("pause") or input loop */ struct Value { CircleListNode header; int v; }; /* run this program using the console pauser or add your own getch, system("pause") or input loop */ int main(int argc, char *argv[]) { int i = 0; CircleList* list = CircleList_Create(); struct Value v1; struct Value v2; struct Value v3; struct Value v4; struct Value v5; struct Value v6; struct Value v7; struct Value v8; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; v6.v = 6; v7.v = 7; v8.v = 8; CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v5, 5); CircleList_Delete(list, 0); for(i=0; i<2*CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Get(list, i); printf("%d\n", pv->v); } printf("\n"); while( CircleList_Length(list) > 0 ) { struct Value* pv = (struct Value*)CircleList_Delete(list, 0); printf("%d\n", pv->v); } printf("\n"); CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list)); for(i=0; i<CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Next(list); printf("%d\n", pv->v); } printf("\n"); CircleList_Reset(list); while( CircleList_Length(list) > 0 ) { struct Value* pv = NULL; for(i=1; i<3; i++) { CircleList_Next(list); } pv = (struct Value*)CircleList_Current(list); printf("%d\n", pv->v); CircleList_DeleteNode(list, (CircleListNode*)pv); } CircleList_Destroy(list); return 0; }运行结果:
总结:
1.循环链表只是在单链表的基础上做了一个加强
2. 循环链表可以完全取代单链表的使用
3.循环链表的Next和Current操作可以高效的遍历链表中的所有元素
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