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UE4 Editor Viewport Show Flags

2015-08-12 12:20 489 查看


Viewport Show Flags

Editor Viewports



On this page:

Common
Post Processing
Lighting Components
Lighting Features
Developer
Visualize
Advanced
Volumes
Layers
Sprites

The Show Flags are found under the Viewport Show menu. They are a means by which you can show and hide many of the items that are viewed within the viewport. For example, you can hide all particles, all landscape objects, or something a bit
more advanced like turning off all of the sprite icons.


Common

Common
Name

Description

Anti-aliasingShows/hides the effect of anti-aliasing.
AtmosphereShows/hides any Atmospheric Fog in the level.
BSPShows/hides any Brushes in the level. (Alt + Q)
CollisionShows/hides collision objects in the level. (Alt + C)
DecalsShows/hides decals in the scene.
FogShows/hides the effects of Height Fog. (Alt + F)
GridShows/hides the grid.
LandscapeShows/hides any Landscape objects. (T)
NavigationShows/hides any Nav Meshes or other navigation Actors. (P)
Particles SpriteShows/hides any particles in the scene.
Skeletal MeshesShows/hides any Skeletal Meshes in the scene.
Static MeshesShows/hides any Static Meshes in the scene. (Alt + W)
TranslucencyShows/hides all objects with translucent Materials. Incidentally, this includes all billboard icons.


Post Processing

Post Processing
Name

Description

BloomShows/hides the effect bloom.
Camera ImperfectionsShows/hides the effect of Camera Imperfections.
Color GradingShows/hides the effect of Color Grading.
Depth of FieldShows/hides the effect of Depth of Field.
Eye AdaptationShows/hides the effect of Eye Adaptation.
GrainShows/hides the effects of Grain.
HMD DistortionShows/hides the effects of head-mounted display distortion, such as that used for Oculus Rift.
Lens FlaresShows/hides the effect of Lens Flares.
Motion BlurShows/hides the effect of Motion Blur.
Post Process MaterialShows/hides the effect of any blendable post process Materials in the scene.
Scene Color FringeShows/hides the result of any Scene Color Fringe effects.
Screen PercentageShows/hides the result of Screen Percentage post effects.
TonemapperShows/hides Tonemapper effects.
VignetteShows/hides Vignette effects.


Lighting Components

Lighting Components
Name

Description

Ambient OcclusionShows/hides ambient occlusion in the scene.
DiffuseShows/hides the result of diffuse lighting in the scene, which contains most of the scene color.
Direct LightingShows/hides the result of direct lighting, which contains most of the scene specularity.
Directional LightsShows/hides the result of directional lights in the scene.
Dynamic ShadowsShows/hides dynamic shadows in the scene.
Global IlluminationShows/hides the result of global illumination in the scene.
Point LightsShows/hides the result of point lights in the scene.
Sky LightingShows/hides the result of sky lights in the scene.
SpecularShows/Hides the result of specularity in the scene.
Spot LightsShows/hides the result of spot lights in the scene.


Lighting Features

Lighting Components
Name

Description

Ambient CubemapShows/hides the result of the ambient cubemap.
Indirect Lighting CacheShows/hides the result of indirect lighting on dynamic objects.
Light FunctionsShows/hides the result of light function materials on lights.
Light ShaftsShows/hides the result of light shafts.
Reflection EnvironmentShows/hides the result of the reflection environment.
Reflection Environment Lightmap MixingShows/hides the result of any lightmap data that is the result of the reflection environment.
Screen Space ReflectionsShows/hides the result of screen space reflections.
Textured Light Profiles (IES Textures)Shows/hides the result of IES lighting profiles.


Developer

Developer
Name

Description

AI DebugThis shows the paths an AI-driven pawn is using to navigate along a Nav Mesh.
Blur GBufferShows/hides the results of Blue GBuffer Intensity, a property found on Post Process Volumes. This feature blurs the GBuffer normals and adjusts the GBuffer roughness to reduce specular aliasing. It is, however, a high performance cost for the result and you
should generally consider just using Temporal AA.
GBuffer Hints (material attributes)Colorizes objects that have improper Materials. Yellow for objects that are impossibly non-reflective, red for objects that emit more light than they receive.
Hit ProxiesShows/hides the proxy shapes used by hit detection.
Log VisualizerDraws any data to the screen that is required by the Log Visualizer system.
On Screen DebugThis is to hide things like VisualizeTexture or stats printout.
RefractionShows/hides the results of refraction on Materials.
Shadows of Editor-Hidden ActorsShows dynamic shadows for objects that are hidden in the editor, such as those hidden by pressing the H key.
Test ImageShows a test image for configuration of monitor and graphics settings.
Vector FieldsShows/hides any vector fields in the scene.


Visualize

Visualize
Name

Description

Adaptive Depth of FieldApplies a color coding filter to the view such that objects that are blurred by Depth of Field are tinted green and only the area in focus receives its normal color.
Depth of Field LayersApplies a color coding filter to the view such that objects blurred by near DOF are green, objects blurred by far DOF are blue. Objects in focus appear black.
HDRShows a visualization window that expresses the scene histogram, as well as how exposure settings are affecting brightness.
Motion BlurWhen Motion Blur is on, this changes the view to a Motion Blur visualizer, allowing you to see the motion vectors being used to calculate blur.
Out of Bounds PixelsIf a pixel of an object exists outside that object's bounding volume, it can lead to flickering or the object disapearing when the bounding volume (but not the mesh) is off camera. This visualizer colorizes those pixels in blue, yellow, and white.


Advanced

Advanced
Name

Description

Audio RadiusShows/hides the radius of any audio Actors in the scene.
Billboard SpritesShows/hides any billboard sprites in the level. This does not extend to sprite particles, only Billboard Components.
BoundsShows/hides bounds on selected objects.
BSP SplitShows/hides Brush surface splits on world geometry.
Builder BrushShows/hides the builder brush.
Camera FrustumsShows/hides view frustums of any cameras in the scene.
ConstraintsShows/hides rigid body constraints. TODO
High Res Screenshot MaskTODO
Instanced Static MeshesShows/hides any instanced Static Meshes in the scene.
Large VerticesShows/hides larger-than-usual vertices on any selected Brushes or Static Meshes.
Level ColorationColor codes the scene such that each streamed level gets another color. Irrelevant if not using level streaming.
Light InfluencesShows orange lines which point out what lights are influencing selected objects.
Light RadiusShows/hides light radius shapes.
LOD ParentingUse LOD parenting, MinDrawDistance, etc. If disabled, will show LOD parenting lines.
Mesh EdgesThis overlays the mesh wireframe on top of the view.
Mode WidgetsShows/hides the transform widgets, such as the Move tool.
Render (3D) TextWhether or not to render any Text Actors or Components that may be in the scene.
Safe FramesWhen looking through a Camera Actor, this shows the safe frames for that camera. Safe frames are areas a set distance from the edge of the screen where you can guarantee the image will be visible.
SelectionShows/hides the result of the Selection Highlight.
Separate TranslucencyThis shows/hides any objects that are making use of Separate Translucency in their Materials.
Shadow FrustumsShows/hides a selection of color-coded boxes which represent the shadow frustums used to cast shadows from each light.
SplinesShows/hides any Spline Actors that exist in the level.
Streaming BoundsShows/hides spherical radii for each streaming level.
Temporal AA (instead FXAA)Activates/deactivates Temporal Anti-aliasing. When unchecked, the viewport shows fast approximation anti-aliasing (FXAA).
TessellationShows/hides the result of tessellation in Materials.
Vertex ColorsShows/hides any vertex colors applied to meshes in the scene.
VolumesShows/hides any volumes in the scene. (Alt-O)


Volumes

Volumes
Name

Description

Show AllShows all types of volumes in the scene.
Hide AllHides all types of volumes in the scene.
AudioShows/hides Audio Volumes.
BlockingShows/hides Blocking Volumes.
Cull DistanceShows/hides Cull Distance Volumes.
Level StreamingShows/hides Level Streaming Volumes.
Lightmass Character Indirect DetailShows/hides Lightmass Character Indirect Detail Volumes.
Lightmass ImportanceShows/hides Lightmass Importance Volumes.
NavMesh BoundsShows/hides NavMesh Bounds Volumes.
Nav ModifierShows/hides Nav Modifier Volumes.
Pain CausingShows/hides Pain Causing Volumes.
PhysicsShows/hides Physics Volumes.
Post ProcessShows/hides Post Process Volumes.
Precomputed Visibility OverrideShows/hides Precomputed Visibility Override Volumes.
Precomputed VisibilityShows/hides Precomputed Visibility Volumes.
TriggerShows/hides Trigger Volumes.


Layers

Layers
Name

Description

Show AllSets all Layers in the scene to be visible.
Hide AllHides all Layers in the scene.
Layer NamesThis will populate with the names of any Layers you have created in your scene, so that you may show/hide each one individually.


Sprites

Billboard sprites are generally in-editor icons used for placement of various object types. In this case, they do not refer to sprite particles.

Billboard Sprites
Name

Description

Show AllShows all types of billboard sprites.
Hide AllHides all types of billboard sprites.
DecalsShows/hides Decal billboard sprites.
EffectsShows/hides Effects billboard sprites, which represent the location of Emitter Actors.
FogShows/hides Fog Actor billboard sprites.
InfoShows/hides Info billboard sprites.
LandscapeShows/hides Landscape billboard sprites.
LightingShows/hides Light Actor billboard sprites.
MaterialsShows/hides Materials billboard sprites.
MiscShows/hides miscellaneous billboard sprites which do not fall into the other categories.
NavigationShows/hides Navigation billboard sprites.
NotesShows/hides Notes billboard sprites.
PhysicsShows/hides Physics billboard sprites.
Player StartShows/hides Player Start billboard sprites.
SoundsShows/hides Sounds billboard sprites.
Target PointsShows/hides Target Points billboard sprites.
TriggersShows/hides Triggers billboard sprites.
Unreal MatineeShows/hides Unreal Matinee billboard sprites.
WindShows/hides Wind billboard sprites.
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