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Get and Post(Unity3D六个发展)

2015-08-08 09:03 405 查看
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转载自Cocos2D开发网–Cocos2Dev.com,谢谢!

原文地址: http://www.cocos2dev.com/?p=565

unity3d中的www直接提供了web请求服务。使用也很easy。

using UnityEngine;
using System.Collections.Generic;
using System.Collections;

public class WebManager : MonoBehaviour {

// Use this for initialization
void Start ()
{
// Request by get
StartCoroutine(Get("http://www.cocos2dev.com/"));

// Request by post
Dictionary<string, string> dic = new Dictionary<string, string> ();
dic.Add("userId", "6001345679887");
dic.Add("eventId", "10018");
StartCoroutine(Post("http://192.168.1.102/api.php", dic));
}

// Update is called once per frame
void Update ()
{

}

// Post
IEnumerator Post(string url, Dictionary<string, string>postData)
{
WWWForm form = new WWWForm();
foreach(KeyValuePair<string, string> postArg in postData)
{
form.AddField(postArg.Key, postArg.Value);
}

WWW www = new WWW(url, form);
yield return www;

if (www.error != null)
{
Debug.Log("error is :"+ www.error);
}
else
{
Debug.Log("request result :" + www.text);
}
}

// Get
IEnumerator Get(string url)
{
WWW www = new WWW (url);
yield return www;

if (www.error != null)
{
Debug.Log("error is :"+ www.error);
}
else
{
Debug.Log("request result :" + www.text);
}
}
}
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