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图像处理------移动模糊 分类: 视频图像处理 2015-07-24 09:33 26人阅读 评论(0) 收藏

2015-07-24 09:33 746 查看
卷积模糊或者卷积平滑滤波,可以消除图像噪声,也可以产生一些常见的图像模糊特效,但

是移动模糊特效也是基于卷积,相比于Box Blur, Gaussian Blur的算法,移动模糊只需要完成

一次的一维卷积,所不同的是一维卷积的完成,要基于一定的角度,而不是只是在水平和垂

直两个方向上。移动模糊的一维卷积要考虑一下三个因素:

a. 操作数的多少 - 即距离(Distance)

b.一维操作数在像素数组中的移动方向 – 即角度(Angle)

c.一维操作数的拉影效应 – 即Scale(放大和缩小程度)(Zoom/Scale)

距离和角度的关系可以用三角几何表示如下:



假设距离和角度已知的情知道中心点(目标像素点)则可以求出每个操作数的像素点坐标,假

设中心点坐标为Base(x0, y0) 则操作数P(a, b)坐标公式可以表示如下:

a = sinx * c +y0

b = cosx * c +x0

放缩功能其实是在XY两个方向对图像计算得到一个一维像素结合,再求这些像素的平均值

即可,假设中心点像素为x0, y0, 防缩比率为s0则每个操作数像素点坐标可以表示为:

a= x0-x0 * s0 + a

b= y0-y0*so + b

原理部分的解释大概如此,下面来看一下,实际图像处理效果和源代码详细解释。

程序运行效果如下– 距离50个像素,角度 0 时:



角度30时候的滤镜运行结果:



放缩模糊效果:



角度,距离,放缩三个参数综合效果:



关键代码解释:

计算三角几何角度sin与cos值的代码如下:

[java] view plaincopy// calculate the trianglegeometry value
float sinAngle = (float)Math.sin(angle/180.0f * onePI);
float coseAngle = (float)Math.cos(angle/180.0f * onePI);

计算距离半径代码如下:

[java] view plaincopy// calculate the distance,same as box blur
float imageRadius = (float)Math.sqrt(cx*cx + cy*cy);
float maxDistance = distance + imageRadius * zoom;

计算操作数像素坐标的代码如下:

[java] view plaincopy// calculate the operatorsource pixel
if(distance > 0) {
newY = (int)Math.floor((newY+ i*sinAngle));
newX = (int)Math.floor((newX + i*coseAngle));
}

完成Scale的代码如下:

[java] view plaincopy// scale the pixels
float scale = 1-zoom*f;
m11 = cx - cx*scale;
m22 = cy - cy*scale;
newY = (int)(newY * scale +m22);
newX = (int)(newX * scale + m11);

求取像素平均值,完成一维卷积的代码如下:

[java] view plaincopy// blur the pixels, here
count++;
int rgb= inPixels[newY*width+newX];
ta += (rgb >> 24) & 0xff;
tr += (rgb >> 16) & 0xff;
tg += (rgb >> 8) & 0xff;
tb += rgb & 0xff;

重新填充目标像素的代码如下:

[java] view plaincopyta = clamp((int)(ta/count));
tr = clamp((int)(tr/count));
tg = clamp((int)(tg/count));
tb = clamp((int)(tb/count));
outPixels[index] = (ta << 24) | (tr<< 16) | (tg << 8) | tb;

移动模糊算法的完全源代码如下(不包含测试代码):

[java] view plaincopypackage com.gloomyfish.process.blur.study;

import java.awt.image.BufferedImage;

public class MotionFilter {

private float distance = 0;// default;
private float onePI = (float)Math.PI;
private float angle = 0.0f;
private float zoom = 0.4f;

public float getDistance() {
return distance;
}

public void setDistance(float distance) {
this.distance = distance;
}

public float getAngle() {
return angle;
}

public void setAngle(float angle) {
this.angle = angle;
}

public BufferedImage filter(BufferedImage src, BufferedImage dst) {
int width = src.getWidth();
int height = src.getHeight();

if ( dst == null )
dst = createCompatibleDestImage( src, null );

int[] inPixels = new int[width*height];
int[] outPixels = new int[width*height];
getRGB( src, 0, 0, width, height, inPixels );
int index = 0;
int cx = width/2;
int cy = height/2;

// calculate the triangle geometry value
float sinAngle = (float)Math.sin(angle/180.0f * onePI);
float coseAngle = (float)Math.cos(angle/180.0f * onePI);

// calculate the distance, same as box blur
float imageRadius = (float)Math.sqrt(cx*cx + cy*cy);
float maxDistance = distance + imageRadius * zoom;

int iteration = (int)maxDistance;
for(int row=0; row<height; row++) {
int ta = 0, tr = 0, tg = 0, tb = 0;
for(int col=0; col<width; col++) {
int newX= col, count = 0;
int newY = row;

// iterate the source pixels according to distance
float m11 = 0.0f, m22 = 0.0f;
for(int i=0; i<iteration; i++) {
newX = col;
newY = row;

// calculate the operator source pixel
if(distance > 0) {
newY = (int)Math.floor((newY + i*sinAngle));
newX = (int)Math.floor((newX + i*coseAngle));
}
float f = (float)i/iteration;
if (newX < 0 || newX >= width) {
break;
}
if (newY < 0 || newY >= height) {
break;
}

// scale the pixels
float scale = 1-zoom*f;
m11 = cx - cx*scale;
m22 = cy - cy*scale;
newY = (int)(newY * scale + m22);
newX = (int)(newX * scale + m11);

// blur the pixels, here
count++;
int rgb = inPixels[newY*width+newX];
ta += (rgb >> 24) & 0xff;
tr += (rgb >> 16) & 0xff;
tg += (rgb >> 8) & 0xff;
tb += rgb & 0xff;
}

// fill the destination pixel with final RGB value
if (count == 0) {
outPixels[index] = inPixels[index];
} else {
ta = clamp((int)(ta/count));
tr = clamp((int)(tr/count));
tg = clamp((int)(tg/count));
tb = clamp((int)(tb/count));
outPixels[index] = (ta << 24) | (tr << 16) | (tg << 8) | tb;
}
index++;
}
}

setRGB( dst, 0, 0, width, height, outPixels );
return dst;
}

public int clamp(int c) {
if (c < 0)
return 0;
if (c > 255)
return 255;
return c;
}

}
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