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Unity即将到来的2D工具

2015-07-06 08:37 691 查看
孙广东 2015.7.5
看了一下对功能介绍的视频,确实功能强大。
但是需要***在youtube上观看,所以就下载下来了,可以浏览一下:
http://www.iqiyi.com/playlist288928702.html

Release Notes

TileMapDescriptionIssues #Videos/Demos
Tile AnimationTiles can be animated with a simple loop of sprites. Animations can be set by
* Location - The tile at (x, y) will play the animation
* Tile Type - All tiles painted with the same sprite will play the animation

The priority order for rendering tile map animations:
1. Location
2. Tile Type
3. Tile (Renders the original sprite painted if there is no animation)



#31
Brush FlipAllows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound:
* x: Flips sprites horizontally
* y: Flips sprites vertically
#26
UndoUndo all changes to the tile map
Tile Transform APIPosition, Rotation, Scale functions have been added to set the transform for tiles in the tile map
SmartSpriteDescriptionIssues #Videos/Demos
Curved EdgesEdges can be tessellated as spline with point rotation support



#37Video
Delete PointsDelete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac).
Physics2DDescriptionIssues #Videos/Demos
Relative JointKeeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint)


Video
Fixed JointRigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint)


Video
Target JointThe joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint)


Video
Friction JointApplies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint)


Video
Buoyancy EffectorApplies forces to simulate buoyancy, fluid-flow and fluid drag.




Video
Use Collider MassNew Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area.


Video
All JointsBreakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste


Video
All JointsAuto-Configure Connected-Anchor


Video
Distance Joint & Spring JointAuto-configure Distance


Video
Slider JointAuto-Configure Angle


Video
SkewDescriptionIssues #Videos/Demos
Skew with RectTransform2D Images now supports skewing via RectTransform



#47
MaskingDescriptionIssues #Videos/Demos
Workflow improvements* Masks can affect multiple layers
* Masks will affect only the layers they are selected for
* Masks will automatically be rendered at the correct order based on the layers they are affecting
* Masks and Mask-ables have a new editor icon that will help in visualising the entire setup
#39
Under the hood* Moved all masking code to new component
* Dedicated inspector for masking component
9-SliceDescriptionIssues #Videos/Demos
Collider Support2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode

New Demos

Tile Map
Pixel Perfect Demo

Known Issues

No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
Maskable sprites does not work within a prefab.
SmartSprite splines may 'loop' around itself under various circumstances which creates poorly tessellated edges.
SmartSprite's edge handle is not on the line if the edge is curved
SmartSprite's polygon collider may not match curved edges perfect
Updated 2015-06-29
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