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一次搞定cocos2d-x的 Android.mk 文件

2015-05-14 09:23 169 查看
cocos2d-x 打 android 包时要修改 Android.mk 文件,但每次修改很麻烦,如果源文件很多的话就坑死了,也可以写一个脚本来自动生成这个文件,但每次还要重新生成一下,将其修改下面的的样子可以一劳永逸

原来的:

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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \

../../Classes/AppDelegate.cpp \

../../Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

$(call import-module,audio/android)

# $(call import-module,Box2D)

# $(call import-module,editor-support/cocosbuilder)

# $(call import-module,editor-support/spine)

# $(call import-module,editor-support/cocostudio)

# $(call import-module,network)

# $(call import-module,extensions)

修改后的

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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2djs_shared

LOCAL_MODULE_FILENAME := libcocos2djs

#traverse all the directory and subdirectory

define walk

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))

endef

#traverse Classes Directory

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellojavascript/main.cpp \

FILE_LIST += $(filter %.cpp, $(ALLFILES))

FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(FILE_INCLUDES) \

LOCAL_WHOLE_STATIC_LIBRARIES := cocos_jsb_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_chipmunk_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_extension_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_localstorage_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_ui_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_studio_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_builder_static

LOCAL_WHOLE_STATIC_LIBRARIES += jsb_spine_static

LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=2 -DCOCOS2D_JAVASCRIPT

include $(BUILD_SHARED_LIBRARY)

$(call import-module,bindings)

$(call import-module,bindings/manual/chipmunk)

$(call import-module,bindings/manual/extension)

$(call import-module,bindings/manual/localstorage)

$(call import-module,bindings/manual/network)

$(call import-module,bindings/manual/cocosbuilder)

$(call import-module,bindings/manual/ui)

$(call import-module,bindings/manual/cocostudio)

$(call import-module,bindings/manual/spine)

Windows 下要安装 CYWin

参考子龙大大的 Android.mk 文件

https://gist.github.com/andyque/6060595
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