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GPUIMAGE说明

2015-04-22 19:14 369 查看
#import
"GLProgram.h"// Base classes#import
"GPUImageOpenGLESContext.h"#import
"GPUImageOutput.h"#import
"GPUImageView.h"#import
"GPUImageVideoCamera.h"#import
"GPUImageStillCamera.h"#import
"GPUImageMovie.h"#import
"GPUImagePicture.h"#import
"GPUImageRawDataInput.h"#import
"GPUImageRawDataOutput.h"#import
"GPUImageMovieWriter.h"#import
"GPUImageFilterPipeline.h"#import
"GPUImageTextureOutput.h"#import
"GPUImageFilterGroup.h"#import
"GPUImageTextureInput.h"#import
"GPUImageUIElement.h"#import
"GPUImageBuffer.h"// Filters#import
"GPUImageFilter.h"#import
"GPUImageTwoInputFilter.h"#pragma
mark - 调整颜色 Handle Color#import
"GPUImageBrightnessFilter.h" //亮度#import
"GPUImageExposureFilter.h" //曝光#import
"GPUImageContrastFilter.h" //对比度#import
"GPUImageSaturationFilter.h" //饱和度#import
"GPUImageGammaFilter.h" //伽马线#import
"GPUImageColorInvertFilter.h" //反色#import
"GPUImageSepiaFilter.h" //褐色(怀旧)#import
"GPUImageLevelsFilter.h" //色阶#import
"GPUImageGrayscaleFilter.h" //灰度#import
"GPUImageHistogramFilter.h" //色彩直方图,显示在图片上#import
"GPUImageHistogramGenerator.h" //色彩直方图#import
"GPUImageRGBFilter.h" //RGB#import
"GPUImageToneCurveFilter.h" //色调曲线#import
"GPUImageMonochromeFilter.h" //单色#import
"GPUImageOpacityFilter.h" //不透明度#import
"GPUImageHighlightShadowFilter.h" //提亮阴影#import
"GPUImageFalseColorFilter.h" //色彩替换(替换亮部和暗部色彩)#import
"GPUImageHueFilter.h" //色度#import
"GPUImageChromaKeyFilter.h" //色度键#import
"GPUImageWhiteBalanceFilter.h" //白平横#import
"GPUImageAverageColor.h" //像素平均色值#import
"GPUImageSolidColorGenerator.h" //纯色#import
"GPUImageLuminosity.h" //亮度平均#import
"GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)#import
"GPUImageLookupFilter.h" //lookup 色彩调整#import
"GPUImageAmatorkaFilter.h" //Amatorka lookup#import
"GPUImageMissEtikateFilter.h" //MissEtikate lookup#import
"GPUImageSoftEleganceFilter.h" //SoftElegance lookup#pragma
mark - 图像处理 Handle Image#import
"GPUImageCrosshairGenerator.h" //十字#import
"GPUImageLineGenerator.h" //线条#import
"GPUImageTransformFilter.h" //形状变化#import
"GPUImageCropFilter.h" //剪裁#import
"GPUImageSharpenFilter.h" //锐化#import
"GPUImageUnsharpMaskFilter.h" //反遮罩锐化#import
"GPUImageFastBlurFilter.h" //模糊#import
"GPUImageGaussianBlurFilter.h" //高斯模糊#import
"GPUImageGaussianSelectiveBlurFilter.h" //高斯模糊,选择部分清晰#import
"GPUImageBoxBlurFilter.h" //盒状模糊#import
"GPUImageTiltShiftFilter.h" //条纹模糊,中间清晰,上下两端模糊#import
"GPUImageMedianFilter.h" //中间值,有种稍微模糊边缘的效果#import
"GPUImageBilateralFilter.h" //双边模糊#import
"GPUImageErosionFilter.h" //侵蚀边缘模糊,变黑白#import
"GPUImageRGBErosionFilter.h" //RGB侵蚀边缘模糊,有色彩#import
"GPUImageDilationFilter.h" //扩展边缘模糊,变黑白#import
"GPUImageRGBDilationFilter.h" //RGB扩展边缘模糊,有色彩#import
"GPUImageOpeningFilter.h" //黑白色调模糊#import
"GPUImageRGBOpeningFilter.h" //彩色模糊#import
"GPUImageClosingFilter.h" //黑白色调模糊,暗色会被提亮#import
"GPUImageRGBClosingFilter.h" //彩色模糊,暗色会被提亮#import
"GPUImageLanczosResamplingFilter.h" //Lanczos重取样,模糊效果#import
"GPUImageNonMaximumSuppressionFilter.h" //非最大抑制,只显示亮度最高的像素,其他为黑#import
"GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多#import
"GPUImageSobelEdgeDetectionFilter.h" //Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)#import
"GPUImageCannyEdgeDetectionFilter.h" //Canny边缘检测算法(比上更强烈的黑白对比度)#import
"GPUImageThresholdEdgeDetectionFilter.h" //阈值边缘检测(效果与上差别不大)#import
"GPUImagePrewittEdgeDetectionFilter.h" //普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)#import
"GPUImageXYDerivativeFilter.h" //XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色#import
"GPUImageHarrisCornerDetectionFilter.h" //Harris角点检测,会有绿色小十字显示在图片角点处#import
"GPUImageNobleCornerDetectionFilter.h" //Noble角点检测,检测点更多#import
"GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大#import
"GPUImageMotionDetector.h" //动作检测#import
"GPUImageHoughTransformLineDetector.h" //线条检测#import
"GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测#import
"GPUImageLocalBinaryPatternFilter.h" //图像黑白化,并有大量噪点#import
"GPUImageLowPassFilter.h" //用于图像加亮#import
"GPUImageHighPassFilter.h" //图像低于某值时显示为黑#pragma
mark - 视觉效果 Visual Effect#import
"GPUImageSketchFilter.h" //素描#import
"GPUImageThresholdSketchFilter.h" //阀值素描,形成有噪点的素描#import
"GPUImageToonFilter.h" //卡通效果(黑色粗线描边)#import
"GPUImageSmoothToonFilter.h" //相比上面的效果更细腻,上面是粗旷的画风#import
"GPUImageKuwaharaFilter.h" //桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用#import
"GPUImageMosaicFilter.h" //黑白马赛克#import
"GPUImagePixellateFilter.h" //像素化#import
"GPUImagePolarPixellateFilter.h" //同心圆像素化#import
"GPUImageCrosshatchFilter.h" //交叉线阴影,形成黑白网状画面#import
"GPUImageColorPackingFilter.h" //色彩丢失,模糊(类似监控摄像效果)#import
"GPUImageVignetteFilter.h" //晕影,形成黑色圆形边缘,突出中间图像的效果#import
"GPUImageSwirlFilter.h" //漩涡,中间形成卷曲的画面#import
"GPUImageBulgeDistortionFilter.h" //凸起失真,鱼眼效果#import
"GPUImagePinchDistortionFilter.h" //收缩失真,凹面镜#import
"GPUImageStretchDistortionFilter.h" //伸展失真,哈哈镜#import
"GPUImageGlassSphereFilter.h" //水晶球效果#import
"GPUImageSphereRefractionFilter.h" //球形折射,图形倒立
#import
"GPUImagePosterizeFilter.h" //色调分离,形成噪点效果#import
"GPUImageCGAColorspaceFilter.h" //CGA色彩滤镜,形成黑、浅蓝、紫色块的画面#import
"GPUImagePerlinNoiseFilter.h" //柏林噪点,花边噪点#import
"GPUImage3x3ConvolutionFilter.h" //3x3卷积,高亮大色块变黑,加亮边缘、线条等#import
"GPUImageEmbossFilter.h" //浮雕效果,带有点3d的感觉#import
"GPUImagePolkaDotFilter.h" //像素圆点花样#import
"GPUImageHalftoneFilter.h" //点染,图像黑白化,由黑点构成原图的大致图形#pragma
mark - 混合模式 Blend#import
"GPUImageMultiplyBlendFilter.h" //通常用于创建阴影和深度效果#import
"GPUImageNormalBlendFilter.h" //正常#import
"GPUImageAlphaBlendFilter.h" //透明混合,通常用于在背景上应用前景的透明度#import
"GPUImageDissolveBlendFilter.h" //溶解#import
"GPUImageOverlayBlendFilter.h" //叠加,通常用于创建阴影效果#import
"GPUImageDarkenBlendFilter.h" //加深混合,通常用于重叠类型#import
"GPUImageLightenBlendFilter.h" //减淡混合,通常用于重叠类型#import
"GPUImageSourceOverBlendFilter.h" //源混合#import
"GPUImageColorBurnBlendFilter.h" //色彩加深混合#import
"GPUImageColorDodgeBlendFilter.h" //色彩减淡混合#import
"GPUImageScreenBlendFilter.h" //屏幕包裹,通常用于创建亮点和镜头眩光#import
"GPUImageExclusionBlendFilter.h" //排除混合#import
"GPUImageDifferenceBlendFilter.h" //差异混合,通常用于创建更多变动的颜色#import
"GPUImageSubtractBlendFilter.h" //差值混合,通常用于创建两个图像之间的动画变暗模糊效果#import
"GPUImageHardLightBlendFilter.h" //强光混合,通常用于创建阴影效果#import
"GPUImageSoftLightBlendFilter.h" //柔光混合#import
"GPUImageChromaKeyBlendFilter.h" //色度键混合#import
"GPUImageMaskFilter.h" //遮罩混合#import
"GPUImageHazeFilter.h" //朦胧加暗#import
"GPUImageLuminanceThresholdFilter.h" //亮度阈#import
"GPUImageAdaptiveThresholdFilter.h" //自适应阈值#import
"GPUImageAddBlendFilter.h" //通常用于创建两个图像之间的动画变亮模糊效果#import
"GPUImageDivideBlendFilter.h" //通常用于创建两个图像之间的动画变暗模糊效果#pragma
mark - 尚不清楚#import
"GPUImageJFAVoroniFilter.h"#import
"GPUImageVoroniConsumerFilter.h"转自:http://blog.163.com/023_dns/blog/static/118727366201362335254634/
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标签:  GPUIMAGE