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消灭星星的数组高效率算法(c++代码,控制台程序)

2015-03-17 13:58 387 查看
#include <iostream>
using namespace std;

#define ROW 12
#define COL  10

class Star
{
public:
enum Stat_star
{
willRemoved = -2,
hasRemoved,
normal
};

Star()
{
for (unsigned i = 0; i < ROW; i++)
{
for (unsigned j = 0; j < COL; j++)
{
m_arr[i][j].state = normal;
m_arr[i][j].visited = false;
}
}
}
~Star(){}

void print()
{
cout << "=====================" << endl;
for (unsigned i = 0; i < ROW; i++)
{
for (unsigned j = 0; j < COL; j++)
{cout << m_arr[i][j].data << "(" << m_arr[i][j].state << ")" << "\t";}
cout << endl;
}
}

void resetVisited()
{
for (unsigned i = 0; i < ROW; i++)
{
for (unsigned j = 0; j < COL; j++)
{
if(m_arr[i][j].state != hasRemoved)
{m_arr[i][j].visited = false;}
}
}
}

//检测是否游戏结束
bool checkGameOver()
{
for (unsigned i = 0; i < ROW; i++)
{
for (unsigned j = 0; j < COL; j++)
{
if(findWillRemove(i, j) > 1)
{return false;}
}
}

return true;
}

//检测是否要整列移动
void checkColMove()
{
int dt = 0;	//列的增量
for (int i = 0; i < COL - dt; i++)
{
bool allRemoved = true;
//检测某列是否整列为空
for (int j = 0; j < ROW; j++)
{
if(m_arr[j][i].state != hasRemoved)
{
allRemoved = false;
break;
}
}

//开始移动列
if(allRemoved)
{
for (int x = i; x < COL; x++)
{
for (int y = 0; y < ROW; y++)
{
if(x + 1 < COL)
{
Star_data tempStar = m_arr[y][x];
m_arr[y][x] = m_arr[y][x + 1];
}
}
}
//最后一列置空
for (int y = 0; y < ROW; y++)
{m_arr[y][COL - 1].state = hasRemoved;}
i--;
dt++;
}
}
}

//找到相同的球后,删除相同的球
void removeSameStar()
{
//以列来找
for (int j = 0; j < COL; j++)
{
for (int i = ROW - 1; i >= 0; i--)
{
if(m_arr[i][j].state == willRemoved)
{
Star_data tempStar = m_arr[i][j];
//依次把星星下移,并且把空的星星放到最上面
for (int x = i; x >= 0; x--)
{
if(x - 1 >= 0)
{m_arr[x][j] = m_arr[x - 1][j];}
}
m_arr[0][j] = tempStar;
m_arr[0][j].state = hasRemoved;
i++;
}
}
}
}
//点击某个星星。找到将要被移除的星星
int findWillRemove(int i, int j)
{
int findCount = 0;
findWillRemove(i, j, findCount);
resetVisited();
return findCount;
}
//查找将要被移除的
void findWillRemove(int i, int j,  int &findCount)
{
if(i >= ROW || i < 0 || j >= COL || j < 0 || m_arr[i][j].state == hasRemoved || m_arr[i][j].visited)
{return;}

m_arr[i][j].visited = true;
findCount++;

//左
if(i - 1 >= 0 && m_arr[i - 1][j].state != hasRemoved && m_arr[i - 1][j].data == m_arr[i][j].data)
{
m_arr[i][j].state = willRemoved;
m_arr[i - 1][j].state = willRemoved;
findWillRemove(i - 1, j, findCount);
}
//右
if(i + 1 < ROW && m_arr[i + 1][j].state != hasRemoved && m_arr[i + 1][j].data == m_arr[i][j].data)
{
m_arr[i][j].state = willRemoved;
m_arr[i + 1][j].state = willRemoved;
findWillRemove(i + 1, j, findCount);
}
//上
if(j + 1 < COL && m_arr[i][j + 1].state != hasRemoved && m_arr[i][j + 1].data == m_arr[i][j].data)
{
m_arr[i][j].state = willRemoved;
m_arr[i][j + 1].state = willRemoved;
findWillRemove(i, j + 1, findCount);
}
//下
if(j - 1 >= 0 && m_arr[i][j - 1].state != hasRemoved && m_arr[i][j - 1].data == m_arr[i][j].data)
{
m_arr[i][j].state = willRemoved;
m_arr[i][j - 1].state = willRemoved;
findWillRemove(i, j - 1, findCount);
}
}

struct Star_data
{
int data;	//数据
Stat_star state;	//状态
bool visited;	//是否访问
};
Star_data m_arr[ROW][COL];
};

int main()
{
Star star;
int arr[ROW][COL] =
{
2, 1, 3, 2, 1, 2, 1, 3, 2, 1,
2, 2, 5, 1, 2 ,2, 2, 5, 1, 2,
3, 2, 1, 3, 3, 3, 2, 1, 3, 3,
2, 5, 4, 1, 4, 2, 5, 4, 1, 4,
2, 2, 3, 2, 5,	2, 2, 3, 2, 5,
2, 1, 3, 2, 1, 2, 1, 3, 2, 1,
2, 2, 5, 1, 2 ,2, 2, 5, 1, 2,
3, 2, 1, 3, 3, 3, 2, 1, 3, 3,
2, 5, 4, 1, 4, 2, 5, 4, 1, 4,
2, 2, 3, 2, 5,	2, 2, 3, 2, 5,
2, 5, 4, 1, 4, 2, 5, 4, 1, 4,
2, 2, 3, 2, 5,	2, 2, 3, 2, 5
};

for (unsigned i = 0; i < ROW; i++)
{
for (unsigned j = 0; j < COL; j++)
{star.m_arr[i][j].data = arr[i][j];}
}

star.print();

star.findWillRemove(0, 0);

star.removeSameStar();

star.checkColMove();
star.print();

star.checkGameOver() ? cout <<"over" : cout <<"not over";
system("pause");
return 0;
}
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